PENERAPAN PERMAINAN “PANTUN CERDAS” UNTUK MENINGKATKAN KETERAMPILAN MENULIS SISWA KELAS IV-A SDN PADASUKA I PADA MATERI MEMBUAT PANTUN

Agung Ali Wafa, Dadan Djuanda, Cucun Sunaengsih

Abstract


Learning to write traditional poetry (pantun) in grade IV-A SDN Padasuka 1 District of North Sumedang, Sumedang City is still low. It showed from the results of students in writing traditional poetry (pantun). Therefore, this study aim is to improve teacher performance, student activities, and student learning outcomes. To settle the problems, the researcher applied a game “pantun cerdas” to improve students writing skills. The method that used in this research was classroom action research spiral model by Kemmis and Mc. Taggart which consists of four components: planning, action, observation, and reflection a total of  three cycles. The results of students who complete the first cycle were 12 students or 43%, in the second cycle increased to 57%, and the third cycle is 25 students or 89% has been completed. Thus, through the application of game “pantun cerdas” can improve student learning outcomes in writing traditional poetry (pantun) learning.


Keywords


games; writing skills; writing traditional poetry (pantun)

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DOI: http://dx.doi.org/10.23819/jpi.v2i1.9442

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