Digital Game Design for the Elderly: Implementing a User-Centered Approach to Enhance Cognitive Function

Rahbiah Winda Sari, Retno Widyanungrum, Dyah Santhi Dewi

Abstract


Dementia is a condition marked by a decline in cognitive functions such as memory and thinking, which interferes with daily activities and has become a serious public health issue in Indonesia. This study proposes a mobile game as a medium for cognitive stimulation among older adults, employing a User Centered Design (UCD) approach that prioritizes user needs. The research involved 16 elderly participants to identify their needs, design the game interface, evaluate usability using the USE Questionnaire, and measure the impact of the game. The resulting design emphasized accessibility through a simple interface, clear icons, large buttons and text, and high color contrast. The prototype, developed iteratively with UCD principles, included three short duration games (Memori Warna, Find Pet, and Match Fruits) targeting memory and concentration skills. Usability testing showed a positive learning curve, with improved completion times after repeated trials. The overall usability score was 83.43%, with satisfaction scoring highest at 87.07%. These findings indicate that UCD based mobile games are easy to use, engaging, and hold promise as inclusive tools for supporting cognitive health in the elderly

Keywords


Cognitive stimulation; Elderly; USE questionnaire; User centered design; Usability testing

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References


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DOI: https://doi.org/10.17509/coelite.v4i2.88256

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