THE EFFECT OF EDUCATIONAL GAME-BASED TEAM GAMES TOURNAMENT (TGT) LEARNING MODEL ON STUDENT LEARNING OUTCOMES OF CLASS X BUILDING MODELING AND INFORMATION DESIGN (DPIB) 3 PUBLIC VOCATIONAL HIGH SCHOOL (SMK) 1 BALONGAN INDRAMAYU, WEST JAVA

Ridwan Sepriadi, Nuryanto Nuryanto, Restu Minggra

Abstract


This research is motivated by the low level of learning outcomes of students who do not meet the Minimum Completeness Criteria (KKM). The results of the pre-research found that students felt bored with expository learning techniques, had uneven motivation, interest, and enthusiasm for learning, tended to be passive during learning, and lacked the creation of mutually constructive relationships between high achieving students and those who did not. Therefore, it is necessary to conduct research on "The Influence of Educational Game-Based Team Games Tournament Learning Models on Learning Outcomes in the Basics of Modeling and Building Information Subjects". This study aims to determine the application of the Team Games Tournament learning model with Wordwall media and its effect on improving student learning outcomes in the Basics of Modeling and Building Information Design subjects. This research is useful for solving problems by applying appropriate learning models according to the learning objectives and characteristics of students. This research used an experimental method in the form of Quasi Experimental with Non Randomized Control Group Design conducted at SMKN 1 Balongan, Indramayu. The population used was all class X DPIB expertise program students. The sample was determined using purposive sampling techniques. The samples to be studied were class X DPIB 2 and X DPIB 3. The data collection technique used was test instruments and observation sheets. The results of this study showed an increase in learning outcomes in class X DPIB 3 by 47%, while the average increase in learning outcomes through the use of expository models in class X DPIB 2 was only 16%. Thus, it can be seen that the experimental class X DPIB 3 experienced an average increase in learning outcomes which was higher than the control class X DPIB 2.

Keywords - Team Games Tournament, Wordwall, student learning outcomes.


Keywords


Team Games Tournament, Wordwall, student learning outcomes

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DOI: https://doi.org/10.17509/jare.v5i2.62722

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