Perubahan Fisiologis Pada Permainan Esports Kompetitif: Studi Esports Berbasis Mobile

Tian Kurniawan, Rizki Hazazi Ali, Shelly Novianti Ismanda, Muhammad Naufal Abdurahman, Dery Rimasa

Abstract


Physiological aspects have been found affected during and following eSports activity especially on computer-based eSports. There are still lack of studies that mentioned physiological changes on mobile-based eSports. This study aims to investigate how mobile-based eSports (Mobile Legend) affecting some physiological aspects during and post gaming competition in college student. 20 players from 4 teams participated in a competition and then became the sample of this study. Heart rate and energy expenditure, were recorded as physiological aspects. Based on previous studies, we hypothesized that mobile-based eSports also affecting physiological aspects.


Keywords


Physiology, esports, competition

Full Text:

PDF

References


Andre, T. L., Walsh, S. M., Valladao, S., & Cox, D. (2020). Physiological and perceptual response to a live collegiate esports tournament. International Journal of Exercise Science, 13(6), 1418.

Bonilla, I., Chamarro, A., & Ventura, C. (2022). Psychological skills in eSports: Qualitative study of individual and team players. Aloma, 40(1), 35-41.

Chou, S. Y., Jang, W., Ma, S. C., Chang, C. H., & Byon, K. K. (2023). Is mobile gaming a new pillar of esports? Exploring players' in-game purchases in PC and mobile platforms by using flow and clutch. International Journal of Sports Marketing and Sponsorship, 24(2), 311-332.

Franks, R. R., King, D., Bodine, W., Chisari, E., Heller, A., Jamal IV, F., ... & Solomon, M. (2022). AOASM position statement on esports, active video gaming, and the role of the sports medicine physician. Clinical Journal of Sport Medicine, 32(3), e221.

Jenny, S. E., Manning, R. D., Keiper, M. C., & Olrich, T. W. (2017). Virtual (ly) athletes: where eSports fit within the definition of “Sport”. Quest, 69(1), 1-18.

Kennedy, D. O., & Scholey, A. B. (2000). Glucose administration, heart rate and cognitive performance: effects of increasing mental effort. Psychopharmacology, 149, 63-71.

Kottama, N. R., Sebastian, N., Adrianto, H. A., Harefa, J., & Chowanda, A. (2021). The mobile life simulator for introducing the career as a profesional player in e-sport. Procedia Computer Science, 179, 656-661.

Leis, O., & Lautenbach, F. (2020). Psychological and physiological stres in non-competitive and competitive esports settings: A systematic review. Psychology of sport and exercise, 51, 101738.

Mitchell, J. H., Sproule, B. J., & Chapman, C. B. (1958). The physiological meaning of the maximal oxygen intake test. The Journal of clinical investigation, 37(4), 538-547.

Nicholson, M., Poulus, D., & McNulty, C. (2020). Letter in response to review: More physiological research is needed in Esports. International Journal of Esports, 1(1), Article-number.

Nicholson, M., Poulus, D., Robergs, R., Kelly, V., & McNulty, C. (2023). How Much Energy Do E’Athletes Use During Gameplay? Quantifying Energy Expenditure and Heart Rate Variability within E’Athletes.

Palanichamy, T., Sharma, M. K., Sahu, M., & Kanchana, D. M. (2020). Influence of Esports on stres: A systematic review. Industrial Psychiatry Journal, 29(2), 191.

Tasi, P. (2013). Talking livestreams, eSports and the future of entertainment with twitch. Forbes. Retrieved January, 9, 2017.

Van Cutsem, J., Marcora, S., De Pauw, K., Bailey, S., Meeusen, R., & Roelands, B. (2017). The effects of mental fatigue on physical performance: a systematic review. Sports medicine, 47(8), 1569-1588.

Wardaszko, M., Ćwil, M., Chojecki, P., & Dąbrowski, K. (2019). Analysis of matchmaking optimization systems potential in mobile eSports.




DOI: https://doi.org/10.17509/jko-upi.v15i2.64776

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Universitas Pendidikan Indonesia

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Creative Commons Licensefree hit counter

View My Stats

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.