Comparison of the Traditional Games of Bentengan and Galah Asin on the Sportsmanship Attitude of Class IV SDN Panyingkiran I Students

Dede Triyana Saputra, Anin Rukmana, Yogi Akin

Abstract


The problem that arises in this study based on initial observations is the low sportsmanship among students, especially in traditional game activities. This is indicated by an attitude that does not want to accept defeat, which causes quarrels to arise. Apart from that, other problems also arise from the traditional games themselves, which children rarely play due to the development of technological knowledge. In solving these problems, the method used in this study is a Quasi Experiment with the research design of The Static Group Pretest-Postest. The sample in this study came from the fourth-grade students of SDN Panyingkiran I, totalling 28 students divided into 14 students in the Bentengan game experimental group and 14 students in the Galah Asin game experiment group with a research instrument in the form of a questionnaire with a Likert scale. Based on the results of the calculation of the two-party test, it shows that the value of Sig. (2-tailed) 0.009 <0.05, which means that the traditional Galah Asin game is more influential than the traditional Bentengan game on the sportsmanship attitude of the fourthgrade students of SDN Panyingkiran I.

Keywords


Sportsmanship; Bentengan Galah Asin; Traditional Games

Full Text:

PDF

References


Anderson, C. A., Carnagey, N. L., Flanagan, M., Benjamin, A. J., Eubanks, J., & Valentine, J. C. (2004). Violent video games: Specific effects of violent content on aggressive thoughts and behavior. Advances in Experimental Social Psychology, 36, 199–249.

Anggita, G. M. (2018). Eksistensi permainan tradisional sebagai warisan budaya bangsa. JOSSAE (Journal of Sport Science and Education), 3(2), 55-59.

Annisa, C., Fauziah, A., & Erawati, E. (2020). Engklek gen 4.0 (Studi etnomatematika: Permainan tradisional engklek sebagai media pembelajaran matematika). Journal Focus Action of Research Mathematic (Factor M), 3(1), 33-48.

Aqobah, Q. J., Ali, M., Decheline, G., & Raharja, A. T. (2020). Penanaman perilaku kerjasama anak usia dini melalui permainan tradisonal. Jurnal Eksistensi Pendidikan Luar Sekolah (E-Plus), 5(2).

Ardiyanto, A. (2018). Permainan tradisional sebagai wujud penanaman nilai karakter anak usia dini. KoPeN: Konferensi Pendidikan Nasional, 1(1), 173-176.

Aribowo, D. S., Hidayah, T., & Rumini, R. (2019). The effectiveness of Indonesian traditional games and agility on student’ s gross motor skills in elementary school Hj. Isriati Baiturrahman 2 Semarang. Journal of Physical Education and Sports, 8(3), 281-287.

Butcher, R. and Schneider, A. (1998). “Fair play as respect for the game”. Journal of the Philosophy of Sport. Vol. 25, hlm. 1-22

Jiwandono, I. S. (2020). Permainan tradisional sebagai upaya meningkatkan karakter disiplin dan jujur mahasiswa pendidikan guru sekolah dasar. INVENTA: Jurnal Pendidikan Guru Sekolah Dasar, 4(1), 11-19.

Karsana, I. N., & Lagatama, P. (2020). Permainan tradisional makebo-keboan sebagai wahana transformasi nilai-nilai karakter bangsa di Desa Ulakan Kecamatan Manggis Kabupaten Karangasem. Maha Widya Duta: Jurnal Penerangan Agama, Pariwisata Budaya, dan Ilmu Komunikasi, 3(2), 78-88.

Kartikasari, A. D. (2020). Pengaruh model contextual teaching and learning terhadap hasil belajar siswa mapel ipa materi perubahan wujud benda. SITTAH: Journal of Primary Education, 1(1), 57-66.

Ketelsen, M., Janssen, M., & Hamm, U. (2020). Consumers’ response to environmentally-friendly food packaging-A systematic review. Journal of Cleaner Production, 254, 120123.

Kurniasari, Y. R., & Rahardi, R. K. (2019). Nilai â¬-nilai kearifan lokal dalam permainan tradisional cublak-cublak suweng di Yogyakarta: kajian ekolinguistik. Jurnal Pendidikan Bahasa dan Sastra Indonesia, 8(2), 133-142.

Nurastuti, et al. 2015. Pengaruh permainan tradisional bentengan terhadap interaksi sosial anak asuh di Panti Yatim Hajah Maryam Kalibeber Wonosobo. Jurnal Wacana Psikologi, (Online), Vol 7, No.14, (https://jurnal.uns.ac.id/wacana/articl e/view/5178/4524.

Pelana, R. (2019). Profil aktivitas olahraga karyawan FIK UNJ tahun 2015. Jurnal Segar, 7(2), 85-95.

Putranto, D., & Ulfah, W. A. (2020). Pengembangan model pembelajaran gerak multilateral berbasis Role Playing Game (RPG) pada siswa sekolah dasar. Riyadhoh: Jurnal Pendidikan Olahraga, 3(2), 17-25.

Ramadhani, A. (2018, November). Identifikasi nilai-nilai pendidikan karakter dalam permainan anak tradisional. In Prosiding Seminar Nasional IPTEK Olahraga (SENALOG) (Vol. 1, No. 1).

Rusiana & Nuraeningsing (2016) teaching english to young learners through tradisional game. Journal of Langue and Literature. Vol 10 (2).

Sukadari, S. (2020). Pembentukan karakter anak melalui seni budaya tradisional. G-Couns: Jurnal Bimbingan dan Konseling, 5(1), 131-139.

Syamsurrijal, A. (2020). Bermain sambil belajar: permainan tradisional sebagai media penanaman nilai pendidikan karakter. ZAHRA: Research and Tought Elementary School of Islam Journal, 1(2), 1-14.

Yarmani, Y. (2020). Pengaruh latihan lari zig–zag menggunakan beban terhadap peningkatan keterampilan dribbling dalam permainan sepak bola pada siswa ekstrakurikuler SMA Negeri 4 Seluma. SPORT GYMNASTICS: Jurnal Ilmiah Pendidikan Jasmani, 1(1), 9-15.




DOI: https://doi.org/10.17509/jopes.v1i1.33837

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Journal of Physical Education and Sport Pedagogy

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

View My Stats

Lisensi Creative Commons
JoPES is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.