Design and Build Applications Based on Augmented Reality With the Theme of Indonesian Traditional Musical Instruments as Learning Media in Elementary Schools

Annisa Puspita, Ari Andrean, Farhan Fathurrohman Fauzi

Abstract


Currently learning is done online. So that the quality of the teaching and learning process does not decrease, teachers must innovate in learning by utilizing information and communication technology. This study aims to create an augmented reality-based application with the theme of traditional Indonesian musical instruments that can be used as learning media on theme 1, sub-theme 1, learning 1, in grade 4 elementary school. The method used in this research is the Multimedia Development Life Cycle and the Literature Study method. The result of this research is an augmented reality-based interactive learning application that can be used on the android platform, along with a boardgame which is an additional component of the application. The application is distributed to a non-governmental organization called Rumah Pelangi Indonesia, and the 090 Cibiru State Elementary School which will later be used as learning media for students there.


Keywords


Applications; Augmented Reality; Learning Media; Traditional Musical Instruments

Full Text:

PDF

References


Alam, S., Nugroho, R., & Budiman, I. (2014). Rancang Bangun Aplikasi Permainan (Games) Sebagai Media Pembelajaran Seni Dan Budaya Banjar. Jurnal Ilmu Komputer, 01(01), 90–102.

Darmalaksana, W. (2020). Metode Penelitian Kualitatif Studi Pustaka dan Studi Lapangan. Pre-Print Digital Library UIN Sunan Gunung Djati Bandung, 1–6. http://digilib.uinsgd.ac.id/32855/1/Metode Penelitian Kualitatif.pdf

Murtiwiyati, & Lauren, G. (2013). Rancang Bangun Aplikasi Pembelajaran Budaya Indonesia Untuk Anak Sekolah Dasar berbasis Android. Jurnal Ilmiah, 12, 2,3

Mustaqim, I. (2016). PEMANFAATAN AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN. Jurnal Pendidikan Teknologi Dan Kejuruan, 13(2), 174–183. https://doi.org/10.1109/SIBIRCON.2010.5555154

Nelwan, C. K., Mamahit, D. J., Sugiarso, B. A., & Yusupa, A. (2020). Rancang Bangun Aplikasi Pembelajaran Interaktif Untuk Anak Sekolah Dasar Kelas 1. 15(1).

Sunarti, S. (2020). MEDIA PEMBELAJARAN DI MASA PANDEMI COVID-19.

Syahputri, N., Yossudarso, J. K. L., No, K., Teknik, J., & Utama, U. P. (2018). RANCANGBANGUN MEDIA PEMBELAJARAN MATEMATIKA SEKOLAH DASAR KELAS 1 MENGGUNAKAN METODE DEMONSTRASI. 2(1), 89–95.

Winda Anggraeni, S. M. (2017). RANCANG BANGUN APLIKASI PEMBELAJARAN MATEMATIKA SD KELAS 6 BERBASIS ANDROID PADA SDN CIMONE 1 TANGERANG. 6(1), 63–69.


Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 TEKMULOGI: Jurnal Pengabdian Masyarakat

TEKMULOGI: Jurnal Pengabdian Masyarakat, 
(e-ISSN:
2777-0990 | p-ISSN:2777-1199) published by Universitas Pendidikan Indonesia, Kampus UPI di Cibiru.

 

Indexed by.