The Development of Matching Game as Media to Teach Vocabulary for Elementary School Students
Abstract
This research aimed at developing a learning media that can be used in the learning process at class V SDIT Syahiral Ilmi Bukittinggi. The media that developed was a matching game by using Adobe Flash CS6 to teaching vocabulary to young learners at the fifth grade Of SDIT Syahiral Ilmi Bukitinggi. This research was done because most students still encounter problems in learning English especially vocabulary mastery. Most of the students were difficult to memorize the new word, then the atmosphere of the classroom was not conducive and the students tend to be sleepy and bored in the classroom. Difficulties of students in understanding the material in learning English becomes a consideration for the researcher to develop the matching game as media to teach vocabulary to young learners. The research design was Research and Development (R & D), by using ADDIE models that consist of: (1) analysis, (2) design, (3) development, (4) implementation, and (5) Evaluation. The researchers have limited this research because in the Covid-19 pandemic time, therefore this research was done until only the Implementation stage. The data collection was obtained by validation results from learning media experts. The result of two media experts showed the percentage score was 94% in the “valid” category, while from the teacher as material experts showed 84% which was “valid” criteria as well as from language experts obtained percentage to 86% include “valid” category. Based on the result of analyzing data the media of matching game was feasible to be used in teaching and learning English.
Keywords
Full Text:
PDFReferences
Aswandi, A. (2020). The application of matching game to improve students’ english vocabulary mastery. Inovish Journal, 5(1), 58–65.
Bakhsh, S. A. (2016). Using games as a tool in teaching vocabulary to young learners. English Language Teaching, 9(7), 120–128.
Djalal, S. A. (2017). The advantage of teaching english to young learners by using Obot game song. The 2nd TEYLIN International Conference Proceedings, dated April 2017, (pp. 201–206). Kudus: Universitas Muria Kudus.
Haviz. M. (2013). Research and development: Penelitian di bidang kependidikan yang inovatif, produktif dan bermakna. Ta’dib, 16(1), 28–43.
Irwandi, I., Quaidy, G. M., & Albert, A. (2018). Teaching Vocabulary In contextualization for Young Learners. Proceedings of the Sixth International Conference on English Language and Teaching (ICOELT-6), dated 25-26 July 2018, (pp. 41–44). Padang: Universitas Negeri Padang.
Juhana, J. (2014). Teaching English to young learners: Some points to be considerred. Asian Journal of Education and E-Learning, 2(1), 43–46.
Klimova, B. F. (2015). Games in the teaching of English. Procedia-Social and Behavioral Sciences, 191, 1157–1160.
Mahayanti, N. W. S., Suprianti, G., & Kusuma, I. P. I. (2017). Language learning games development based on curriculum 2013. Journal of Education Technology, 1(1), 61–70.
Matondang, D., Siregar, M., & Nasution, R. D. (2019). Developing english reading material based on problem based learning for grade XII students of Light Vehicle Technique at SMK Swasta Dwiwarna Medan. Genre: Journal of Applied Linguistics of FBS UNIMED, 8(4), 1–17.
Muslimin, M., Sutapa Y, G., & Wardah, W. (2017). The use of matching game to support vocabulary building for learning specific terms in local folklore. Journal Pendidikan dan Pembelajaran Khatulistiwa, 6(10), 1–7.
Nuraeni, S., & Lube, C. I. (2020). Improving english vocabulary mastery through word game. PROJECT (Professional Journal of English Education), 3(1), 109–113.
Pridarani, M. M. (2018). Improving students’ vocabulary mastery through the use of vocabulary games for the seventh grade students. English Language Teaching Journal, 7(3), 218–226.
Rabiah, S. (2014). Penggunaan metode Research and Development dalam penelitian Bahasa Indonesia di perguruan tinggi. Seminar Nasional dan Launching Asosiasi Dosen Bahasa dan Sastra Indonesia (ADOBSI), dated 25 April 2015, (pp. 555–559). Surakarta: ADOBSI.
Rahmawati, R. J. (2019). The Effectiveness of Using Word Matching Games on Students’ Vocabulary (A Quasi-Experimental Study at The Eighth Grade of MTsN 1 South Tangerang in Academic Year 2019/2020). (Undergraduate Thesis). Jakarta: UIN Syarif Hidayatullah.
Sari, L. N. (2016). Improving Students' Vocabulary Mastery through Make a Match Technique. (Undergraduate Thesis). Salatiga: IAIN Salatiga.
Sunarti, N. (2011). Improving Students’ Understanding on Question Tag through Matching Game (A Classroom Action Research at The Second Grade of Mts Al Asror Gunung Pati in the Academic Year of 2010/2011). (Undergraduate Thesis). Semarang: IAIN Walisongo.
SyafrizaL, S., & Haerudin, H. (2018). The implementation of vocabulary building strategy in teaching english vocabulary to young learners. Jo-ELT (Journal of English Language Teaching, 5(1), 40–48.
Temaja, I. G. B. W. B. (2017). E-matching game in teaching English for young learners. People: International Journal of Social Sciences, 3(1), 67–79.
Yudistira, Y. (2014). Mobile game edukasi aritmatika dan geometri. Jurnal Telematika, 7(2), 74–87.
DOI: https://doi.org/10.17509/ebj.v3i2.32630
Refbacks
- There are currently no refbacks.
Copyright (c) 2021 Universitas Pendidikan Indonesia
This work is licensed under a Creative Commons Attribution 4.0 International License.
This journal is indexed by