EDUTECH
type: channel
description: Online ISSN : 2502-0781 Edutech has achieved accreditation at the SINTA 3 level, as recognized by the national indexing system. Edutech: Jurnal Teknologi Pendidikan, managed by the Educational Technology Study Program at Universitas Pendidikan Indonesia and published three times a year (February, June, and October), is a scholarly journal that publishes high-quality research, reviews, and case studies exploring the intersection of technology, pedagogy, and instructional innovation across educational contexts, serving as a platform for educators, researchers, instructional designers, and policymakers to share ideas and findings that advance the effective use of technology in education, covering topics such as curriculum development and technology integration, innovative teaching and learning methods, instructional design in digital environments, online and mobile learning, artificial intelligence, gamification, learning analytics, virtual and augmented reality, inclusive and assistive technologies, professional development, ICT policy and digital citizenship, and impact evaluation of educational technology initiatives across all educational levels—from early childhood, K-12, higher education, and vocational training to lifelong learning—while encouraging interdisciplinary and global perspectives, with all submissions undergoing a rigorous double-blind peer review and editorial screening prior to publication.
publisher: Prodi Teknologi Pendidikan
language: en-US
publication name: EDUTECH
issn: 0852-1190
copyright: Ciptaan disebarluaskan di bawah Lisensi Creative Commons Atribusi-BerbagiSerupa 4.0 Internasional.
items: PENGARUH PENGGUNAAN MEDIA VIDEO TUTORIAL TERHADAP HASIL BELAJAR SISWA DALAM PEMBUATAN KEMEJA PRIA MATA PELAJARAN DESAIN DAN PRODUKSI BUSANA SISWA KELAS XI SMK NEGERI 4 PARIAMAN
items: PENGEMBANGAN E-MODUL SULAMAN FANTASI ELEMEN EKSPERIMEN TEKSTIL DAN DESAIN HIASAN PADA SISWA KELAS XI TATA BUSANA SMKN 3 SUNGAI PENUH
items: PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERBASIS GOOGLE SITES PADA ELEMEN DESAIN HIASAN UNTUK PESERTA DIDIK KELAS XI BUSANA SMKN 3 PEKANBARU
items: PENGARUH MORDAN TERHADAP HASIL PENCELUPAN KAIN KATUN PRIMISSIMA MENGGUNAKAN EKSTRAK DAUN RAMBUTAN (NEPHELIUM LAPPACEUM L.)
items: FAKTOR-FAKTOR YANG MEMENGARUHI MINAT MENJADI GURU PADA MAHASISWA PENDIDIKAN TATA BUSANA UNIVERSITAS NEGERI PADANG
items: PENGARUH MEDIA PEMBELAJARAN BLOOKET TERHADAP MOTIVASI DAN RETENSI BELAJAR SISWA PADA MATA PELAJARAN DASAR PROGRAM KEAHLIAN BUSANA KELAS X SMKN 1 SIJUNJUNG
items: PENGARUH IMPLEMENTASI TEACHING FACTORY TERHADAP KESIAPAN KERJA SISWA BUSANA SMK NEGERI 2 BUKITTINGGI
items: PENGARUH LINGKUNGAN TEMAN SEBAYA TERHADAP MINAT BERWIRAUSAHA SISWA SMK BERBASIS PESANTREN
items: KUALITAS CROISSANT DENGAN SUHU DAN WAKTU PEMANGGANGAN BERBEDA
items: https://ejournal.upi.edu/index.php/edutech/article/view/103957
items: MOTIF TENUN SONGKET SILUNGKANG: STUDI KASUS RUMAH TENUN SIGEK ART
items: PENGARUH PENGGUNAAN MEDIA VIDEO TUTORIAL TERHADAP HASIL BELAJAR SISWA DALAM PEMBUATAN PANTALON MATA PELAJARAN DESAIN DAN PRODUKSI BUSANA SISWA KELAS XI SMK NEGERI 4 PARIAMAN
items: PENGARUH PENGGUNAAN MEDIA SOSIAL PINTEREST TERHADAP HASIL DESAIN BUSANA CASUAL SISWA KELAS XI BUSANA SMK NEGERI 1 AMPEK ANGKEK
items: EFEKTIVITAS MODEL PROJECT BASED LEARNING TERHADAP HASIL BELAJAR PRODUK KREATIF DAN KEWIRAUSAHAAN SISWA KELAS XI KULINER SMKN 9 PADANG
items: ANALISIS KONTRIBUSI KEPERCAYAAN DIRI TERHADAP HASIL BELAJAR PADA PEMBELAJARAN PASTRY SISWA KELAS XI KULINER DI SMK NEGERI 2 PARIAMAN
items: PENGARUH KEAKTIFAN BELAJAR DI TEACHING FACTORY TERHADAP KESIAPAN PRAKTIK KERJA LAPANGAN SISWA KELAS XI KULINER SMK NEGERI 6 PADANG
items: ANALISIS MINAT MAHASISWA PADA MATA KULIAH PENGELASAN DITINJAU DARI GENDER DI PROGRAM STUDI PENDIDIKAN TEKNIK MESIN
items: PENGEMBANGAN MODUL AJAR MATA KULIAH KERJA PLAT BERBASIS FLIP BOOK DI PRODI PENDIDIKAN TEKNIK MESIN UNIVERSITAS SRIWIJAYA
items: PENGARUH PENGGUNAAN SMARTPHONE TERHADAP PRESTASI BELAJAR SISWA KELAS XI AKUNTANSI SMK NEGERI 2 TRENGGALEK
items: PENGEMBANGAN VIDEO PEMBELAJARAN MENGGUNAKAN ADOBE ILLUSTRATOR PADA MATA KULIAH APLIKASI KOMPUTER BUSANA

PENGARUH PENGGUNAAN MEDIA VIDEO TUTORIAL TERHADAP HASIL BELAJAR SISWA DALAM PEMBUATAN KEMEJA PRIA MATA PELAJARAN DESAIN DAN PRODUKSI BUSANA SISWA KELAS XI SMK NEGERI 4 PARIAMAN
type: item
description: This study aimed to describe the effect of using video tutorial media on students' learning outcomes in men's shirt production at SMK Negeri 4 Pariaman. This research employed a quantitative quasi experimental method using a One Group Pretest–Posttest Design. The sample consisted of nine Grade XI Fashion Design students selected through total sampling. Data were collected through learning achievement tests and analyzed using descriptive statistics, normality tests, and a paired sample t-test. The results showed that the students' mean score increased from 55.89 on the pretest to 83.33 on the posttest. The hypothesis test indicated a significance value of …… (p < 0.05), indicating that the use of video tutorial media had a significant effect on students' learning outcomes. Therefore, video tutorial media is an effective alternative instructional medium for improving students' learning outcomes in men's shirt production. Penelitian ini bertujuan untuk mendeskripsikan pengaruh penggunaan media video tutorial terhadap hasil belajar siswa pada materi pembuatan kemeja pria di SMK Negeri 4 Pariaman. Penelitian menggunakan metode quasi eksperimen dengan desain One Group Pretest–Posttest. Sampel penelitian berjumlah 9 siswa kelas XI Tata Busana yang dipilih menggunakan teknik sampling jenuh. Data dikumpulkan melalui tes hasil belajar dan dianalisis menggunakan statistik deskriptif, uji normalitas, dan paired sample t-test. Hasil penelitian menunjukkan bahwa rata-rata hasil belajar siswa meningkat dari 55,89 pada pretest menjadi 83,33 pada posttest. Hasil uji hipotesis menunjukkan nilai signifikansi sebesar -9,1311 (0,000< 0,05), sehingga penggunaan media video tutorial berpengaruh signifikan terhadap hasil belajar siswa. Dengan demikian, media video tutorial efektif digunakan sebagai alternatif media pembelajaran pada materi pembuatan kemeja pria.
creator: Salsabilla Ariska
creator: Vina Oktaviani
creator: Puspaneli Puspaneli
creator: Rafikah Husni
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-07-19
publication date: 2026-07-19
volume: 25
number: 3
starting page: 2504
ending page: 2512
doi: 10.17509/e.v25i3.104033

PENGEMBANGAN E-MODUL SULAMAN FANTASI ELEMEN EKSPERIMEN TEKSTIL DAN DESAIN HIASAN PADA SISWA KELAS XI TATA BUSANA SMKN 3 SUNGAI PENUH
type: item
description: This study was motivated by the low achievement of learning objectives in the Textile Experiment and Decorative Design subject, particularly the fantasy embroidery component, among eleventh-grade Fashion Design students at SMK Negeri 3 Sungai Penuh. The problem was attributed to the limited learning media available to support students' independent practical learning. This study aimed to develop a valid and practical fantasy embroidery e-module as a learning medium. The research employed the Research and Development (R&D) method using the Four-D (4D) model, consisting of the define, design, and develop stages. The research subjects included 22 eleventh-grade Fashion Design students, five validators consisting of media and subject-matter experts, and one subject teacher. Data were collected through observation, interviews, and validity and practicality questionnaires and were analyzed using descriptive quantitative techniques. The results showed that the fantasy embroidery e-modul was successfully developed as an interactive electronic learning medium containing instructional materials, images, videos, and learning activities across four instructional units. The validity test yielded an average score of 87,64%, indicating a very valid category. Meanwhile, the practicality test resulted in scores of 96.44% from the teacher, 91.73% from the small-group trial, and 91,75% from the large-group trial, all of which were categorized as very practical. These findings indicate that the developed fantasy embroidery e-module is feasible for use as an independent learning medium and has the potential to support more effective learning in the Penelitian ini dilatarbelakangi oleh permasalahan pembelajaran pada mata pelajaran Penelitian ini dilatarbelakangi oleh rendahnya ketercapaian tujuan pembelajaran pada mata pelajaran Eksperimen Tekstil dan Desain Hiasan elemen sulaman fantasi di kelas XI Tata Busana SMK Negeri 3 Sungai Penuh yang disebabkan oleh keterbatasan media pembelajaran…
creator: Nadia Imelda
creator: Vina Oktaviani
creator: Yusmerita Yusmerita
creator: Weni Nelmira
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-07-19
publication date: 2026-07-19
volume: 25
number: 3
starting page: 2513
ending page: 2527
doi: 10.17509/e.v25i3.104078

PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK BERBASIS GOOGLE SITES PADA ELEMEN DESAIN HIASAN UNTUK PESERTA DIDIK KELAS XI BUSANA SMKN 3 PEKANBARU
type: item
description: This study developed a Google Sites-based digital student worksheet (LKPD) for Decorative Design learning in the vocational fashion programme. The product integrates visual materials, guided design activities, assessment, and assignment submission in one web-based learning environment. The study employed research and development using the 4D model: define, design, develop, and limited dissemination. Participants included two material experts, one media expert, one subject teacher, and 32 eleventh-grade fashion students at SMK Negeri 3 Pekanbaru. Material validation comprised 21 items across six aspects. The first and second material validators obtained 90.48% and 86.90%, respectively, yielding a combined score of 149 out of 168 or 88.69%. Media validation comprised 18 items and reached 71 out of 72 or 98.61%. Teacher practicality reached 95.45%, while student practicality reached 96.29%. Pretest and posttest scores were included only as supplementary descriptive data. The mean increased from 93.63 to 96.38; ten students improved, fifteen remained unchanged, and seven declined. Fourteen students had already achieved the maximum score at pretest, indicating limited room for further increase. Accordingly, these scores were not used to claim product effectiveness. The study contributes a structured digital worksheet design for visual-practical vocational learning by linking relevant visual examples, stepwise activities, evaluation, and assignment submission in a single navigation flow. Penelitian ini mengembangkan Lembar Kerja Peserta Didik (LKPD) digital berbasis Google Sites pada pembelajaran Desain Hiasan di program keahlian Busana. Produk mengintegrasikan materi visual, aktivitas desain terbimbing, evaluasi, dan pengumpulan tugas dalam satu lingkungan belajar berbasis web. Penelitian menggunakan metode research and development dengan model 4D yang mencakup tahap define, design, develop, dan disseminate terbatas. Subjek penelitian meliputi dua validator ahli materi, …
creator: Mardiana Rahma Dini
creator: Adriani Adriani
creator: Yuliarma Yuliarma
creator: Weni Nelmira
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-07-19
publication date: 2026-07-19
volume: 25
number: 3
starting page: 2528
ending page: 2542
doi: 10.17509/e.v25i3.103179

PENGARUH MORDAN TERHADAP HASIL PENCELUPAN KAIN KATUN PRIMISSIMA MENGGUNAKAN EKSTRAK DAUN RAMBUTAN (NEPHELIUM LAPPACEUM L.)
type: item
description: The use of synthetic dyes in the textile industry continues to pose environmental challenges because their wastewater is difficult to biodegrade, potentially contaminating aquatic ecosystems and posing risks to human health. With the growing adoption of the concepts of green textiles and sustainable development, natural dyes have emerged as a more environmentally friendly alternative due to their biodegradable nature and renewable sources. This study aimed to investigate the effects of different mordants, namely alum, slaked lime, and ferrous sulfate, on the dyeing performance of primissima cotton fabric using rambutan (Nephelium lappaceum L.) leaf extract, as evaluated based on color hue, color uniformity, and color fastness to washing. This experimental study employed primary data collected from assessments by 18 panelists, comprising three expert panelists and fifteen trained panelists. The data were analyzed using the Friedman K-Related Samples test in SPSS software. The results showed that dyeing without a mordant produced a Golden Sundae color (RGB 198, 166, 108; Hex #C2A66C), alum mordant produced Pale Golden (RGB 235, 216, 169; Hex #EBD8A9), slaked lime mordant produced Off-White (RGB 230, 210, 197; Hex #E6D2C5), and ferrous sulfate mordant produced Olive (RGB 128, 126, 97; Hex #807E61). The highest color uniformity was achieved in the treatments without a mordant and with alum mordant, whereas the best washing color fastness was obtained with the alum mordant. The Friedman K-Related Samples test indicated that the type of mordant had a statistically significant effect on both color uniformity and washing color fastness (p < 0.05). Therefore, the selection of an appropriate mordant plays a crucial role in improving the dyeing quality of cotton fabric dyed with rambutan leaf extract. Penggunaan zat warna sintetis dalam industri tekstil masih menjadi permasalahan lingkungan karena limbahnya sulit terurai dan berpotensi mencemari perairan serta membahayakan kes…
creator: Melda Yani
creator: Weni Nelmira
creator: Adriani Adriani
creator: Sri Zulfia Novrita
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-07-19
publication date: 2026-07-19
volume: 25
number: 3
starting page: 2543
ending page: 2558
doi: 10.17509/e.v25i3.103722

FAKTOR-FAKTOR YANG MEMENGARUHI MINAT MENJADI GURU PADA MAHASISWA PENDIDIKAN TATA BUSANA UNIVERSITAS NEGERI PADANG
type: item
description: This study is motivated by the tendency of some graduates of the Family Welfare Education Study Program, Fashion Design Concentration, Universitas Negeri Padang, to choose careers in the fashion industry and entrepreneurship rather than the teaching profession. This study aims to analyze the interest of undergraduate students in the Family Welfare Education Study Program, Fashion Design Concentration, FPP UNP, in becoming teachers and the factors influencing their interest. The study employed a descriptive qualitative approach. The research informants consisted of 21 undergraduate students from the Family Welfare Education Study Program, Fashion Design Concentration, FPP UNP, comprising 3 students from the 2020 cohort and 18 students from the 2021 cohort, selected through purposive sampling based on the criteria of being actively enrolled during the January–June 2026 period and having completed the Educational Field Practice (PLK). The number of informants was determined based on the principle of data saturation, which was achieved with the 18th informant. Interviews were continued until 21 informants to confirm the consistency of the findings. Data were collected through in-depth interviews, observation, and documentation, and were analyzed through data collection, data reduction, data presentation, and conclusion drawing and verification. The trustworthiness of the data was established through source triangulation, technique triangulation, member checking, and prolonged engagement. The findings indicate that the interest of undergraduate students from the Family Welfare Education (PKK) Study Program, Fashion Design Concentration, FPP UNP, cohorts of 2020 and 2021, in pursuing a teaching career demonstrates a dynamic pattern. This dynamic is reflected in the differing trajectories of interest development among the participants. Some participants experienced an increase in their interest in becoming teachers, while others showed a decline or uncertainty, whereas the…
creator: Ainil Mardiah
creator: Ilham Zamil
creator: Ernawati Ernawati
creator: Nurul Inayah Hutasuhut
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-07-22
publication date: 2026-07-22
volume: 25
number: 3
starting page: 2559
ending page: 2575
doi: 10.17509/e.v25i3.103451

PENGARUH MEDIA PEMBELAJARAN BLOOKET TERHADAP MOTIVASI DAN RETENSI BELAJAR SISWA PADA MATA PELAJARAN DASAR PROGRAM KEAHLIAN BUSANA KELAS X SMKN 1 SIJUNJUNG
type: item
description: This study analyzes the effect of using Blooket on students' learning motivation and retention in Occupational Safety and Health (K3) learning at SMKN 1 Sijunjung. A quasi-experiment with a pretest-posttest nonequivalent control group design involved 39 class X Fashion Design students (21 Blooket; 18 conventional) from May 18 to June 18, 2026. Data from a four-level Likert questionnaire and a retention test were analyzed using descriptive statistics, Shapiro-Wilk, Levene's test, the Wilcoxon Signed Rank Test, N-Gain, and the Mann-Whitney U test. Motivation increased by 6.24 points in the Blooket group and 4.05 points in the control group, while retention increased by 4.86 and 4.67 points, respectively; the pretest-posttest changes were significant in both groups (p ≤ 0.005). However, the Mann-Whitney U test on N-Gain scores showed no significant difference in motivation gains between the two groups (p = 0.277), whereas the retention gain in the Blooket group was significantly higher than in the control group (p = 0.002). These findings indicate that Blooket's advantage over conventional learning is only descriptive for motivation but statistically significant for retention, suggesting that Blooket can meaningfully contribute to strengthening students' learning retention in Occupational Safety and Health (K3) learning in vocational schools Penelitian ini menganalisis motivasi dan retensi belajar setelah penggunaan Blooket pada pembelajaran Keselamatan dan Kesehatan Kerja di SMKN 1 Sijunjung. Eksperimen semu dengan desain kelompok kontrol tidak ekuivalen pretest-posttest melibatkan 39 siswa kelas X Tata Busana (21 Blooket; 18 konvensional) pada 18 Mei-18 Juni 2026. Kuesioner Likert empat tingkat dianalisis menggunakan statistik deskriptif, Shapiro-Wilk, Levene, Wilcoxon, N-Gain, dan Mann- Whitney U. Motivasi meningkat 6,24 poin pada kelompok Blooket dan 4,05 poin pada kelompok kontrol. Retensi meningkat masing-masing 4,86 dan 4,67 poin. Perubahan pretest-posttest sign…
creator: Rahma Ainul Fitri
creator: Nurul Inayah Hutasuhut
creator: Ernawati Ernawati
creator: Puspaneli Puspaneli
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-07-22
publication date: 2026-07-22
volume: 25
number: 3
starting page: 2576
ending page: 2586
doi: 10.17509/e.v25i3.104079

PENGARUH IMPLEMENTASI TEACHING FACTORY TERHADAP KESIAPAN KERJA SISWA BUSANA SMK NEGERI 2 BUKITTINGGI
type: item
description: This study aims to analyze the effect of Teaching Factory implementation on the work readiness of Fashion Design students at SMK Negeri 2 Bukittinggi, as viewed from technical sewing skills, self-confidence, work discipline, and overall work readiness. This study employed a quantitative approach using an ex post facto method and a correlational design. The research subjects were Grade X and XI Fashion Design students who had participated in Teaching Factory activities. The research population consisted of 133 students, and all members of the population were selected as the sample using the total sampling technique. During data collection, 129 students completed the research questionnaire, while four other students were unable to participate because they were ill. Based on an initial data examination using a boxplot, data from four respondents were identified as outliers and excluded from the analysis, resulting in 125 respondents being analyzed. Data were collected using a Likert-scale questionnaire that had been tested for validity and reliability. Data analysis was conducted using simple linear regression after the assumptions of residual normality and linearity were met. The results showed that Teaching Factory implementation had no significant effect on technical sewing skills, with a significance value of 0.061 and a contribution of 2.8%. Furthermore, Teaching Factory implementation had a positive and significant effect on self-confidence, with a significance value of 0.000 and a contribution of 13.2%. In terms of work discipline, Teaching Factory implementation also showed a positive and significant effect, with a significance value of 0.012 and a contribution of 5.0%. Overall, Teaching Factory implementation had a positive and significant effect on students’ work readiness, with a significance value of 0.001 and a contribution of 9.3%. Based on these results, the greatest contribution of Teaching Factory implementation was found in the aspects of self-confide…
creator: Anisa Gusman
creator: Ernawati Ernawati
creator: Sri Zulfia Novrita
creator: Puspaneli Puspaneli
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-07-23
publication date: 2026-07-23
volume: 25
number: 3
starting page: 2586
ending page: 2600
doi: 10.17509/e.v25i3.104274

PENGARUH LINGKUNGAN TEMAN SEBAYA TERHADAP MINAT BERWIRAUSAHA SISWA SMK BERBASIS PESANTREN
type: item
description: This study examined the effect of the peer environment on entrepreneurial interest among students of SMK Al-Faruqi Kampar. A quantitative correlational design with simple linear regression was employed. The population comprised 54 students in grades X, XI, and XII, all of whom were included through saturated sampling. Data were collected using a four-point Likert questionnaire measuring peer environment and entrepreneurial interest. Descriptive analysis, normality and linearity tests, simple linear regression, a t-test, and the coefficient of determination were applied. The peer environment reached a respondent achievement level of 87.83%, while entrepreneurial interest reached 89.31%, both in the high category. The regression equation was Y = 21.664 + 0.772X. The peer environment had a positive and significant effect on entrepreneurial interest (t = 9.186; p < .001), with R² = .619. Thus, the peer environment explains 61.9% of the variation in entrepreneurial interest. It can be concluded that this study demonstrates that a more favorable peer environment leads to higher entrepreneurial interest among students. Positive interactions between peers can be a strategy to foster interest in entrepreneurship in the vocational school environment. Penelitian ini bertujuan menganalisis pengaruh lingkungan teman sebaya terhadap minat berwirausaha siswa SMK Al-Faruqi Kampar. Penelitian menggunakan pendekatan kuantitatif dengan regresi linear sederhana. Populasi penelitian terdiri atas 54 siswa kelas X, XI, dan XII yang seluruhnya dijadikan sampel melalui teknik sampling jenuh. Data dikumpulkan menggunakan angket skala Likert empat poin yang mengukur lingkungan teman sebaya dan minat berwirausaha. Analisis meliputi statistik deskriptif, uji normalitas, uji linearitas, regresi linear sederhana, uji t, dan koefisien determinasi. Lingkungan teman sebaya memperoleh TCR 87,83%, sedangkan minat berwirausaha memperoleh TCR 89,31%; keduanya berada pada kategori tinggi. Persamaan regre…
creator: Batrisyia Hidayati
creator: Wiwik Gusnita
creator: Asmar Yulastri
creator: Nurhasanah Nurhasanah
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-07-23
publication date: 2026-07-23
volume: 25
number: 3
starting page: 2601
ending page: 2611
doi: 10.17509/e.v25i3.104225

KUALITAS CROISSANT DENGAN SUHU DAN WAKTU PEMANGGANGAN BERBEDA
type: item
description: Croissants are a type of pastry characterized by their crescent-shaped or straight form, with a flaky exterior and a soft interior. The main factors determining the success of croissants are baking temperature and time. This study aims to analyze the effects of temperature (160°C, 180°C, 200°C) and baking time (20 minutes and 25 minutes) on croissant quality. This study was a pure experiment using a 3x2 factorial Complete Randomized Design (CRD) with three replicates. Organoleptic test data were collected from three expert panelists who evaluated the shape, color, aroma, texture, and taste of the croissants. The results of the two-way ANOVA showed that temperature had a significant effect on the external color, external texture, and internal texture of the croissants, as confirmed by a post-hoc test (Duncan’s test); however, it did not have a significant effect on the shape of the croissants, the shape of the layers, volume, internal color, aroma, or taste. Meanwhile, baking times of 20 minutes and 25 minutes did not have a significant effect on any of the observed aspects of croissant quality, and there was no significant interaction between temperature and baking time on any of the dependent variables related to the croissants. This indicates that the effect of temperature on croissant quality is independent of the baking time used in this study. Croissant termasuk kedalam produk olahan pastry yang memiliki ciri khas bentuk menyerupai bulan sabit atau lurus serta berlapis diluar dan lembut didalam. Faktor utama yang menentukan keberhasilan croissant adalah suhu dan waktu pemanggangan. Penelitian ini bertujuan untuk menganalisis pengaruh suhu (160oC, 180oC, 200oC) serta waktu (20 menit, dan 25 menit) terhadap kualitas croissant. Jenis penelitian ini adalah eksperimen murni dengan memakai Rancangan Acak Lengkap (RAL) faktorial 3x2 dan tiga kali pengulangan. Data uji organoleptik berasal dari tiga panelis ahli yang menilai pada aspek bentu, warna, aroma, tekstur, dan…
creator: Noer Fuja Septarian
creator: Elida Elida
creator: Kasmita Kasmita
creator: Ezi Anggraini
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-07-23
publication date: 2026-07-23
volume: 25
number: 3
starting page: 2612
ending page: 2625
doi: 10.17509/e.v25i3.104081

https://ejournal.upi.edu/index.php/edutech/article/view/103957
type: item
title: PENGARUH PENGGUNAAN APLIKASI RICHPEACE SEBAGAI MEDIA PEMBELAJARAN DALAM METODE DEMONSTRASI MATA PELAJARAN POLA TERHADAP KETERAMPILAN PECAH POLA LENGAN SISWA KELAS XI TATA BUSANA DI SMK NEGERI 3 PAYAKUMBUH
description: Learning of pattern-making at SMK Negeri 3 Payakumbuh still faces challenges, indicated by the low skill scores of Grade XI Tata Busana students in performing sleeve pattern-making, with class averages remaining below the Minimum Completeness Criteria (KKM) of 75, caused by conventional learning media (whiteboard) that cannot display all pattern-making stages simultaneously and continuously. This study aims to analyze the effect of using the Richpeace Application as a learning medium within the demonstration method on the sleeve pattern-making skills of Grade XI Tata Busana students. The study employed a quantitative approach with a quasi-experimental nonequivalent control group design, involving 31 students in an experimental class (using the Richpeace Application) and 31 students in a control class (using a whiteboard), with data collected through a performance assessment rubric and a student perception questionnaire (Cronbach's Alpha = 0.848), and analyzed using the Mann-Whitney U Test. The results showed a Mann-Whitney U value of 0.000 (Z = -6.775; Asymp. Sig. < 0.001), so H0 was rejected. The experimental class obtained a mean gain score of 21.45, compared to 9.48 in the control class, with student perception of the Richpeace Application averaging 3.42 (Very Good). It is concluded that the Richpeace Application, used as a demonstration medium, significantly improves students' sleeve pattern-making skills and is recommended as an alternative demonstration medium for Fashion Design programs. Pembelajaran mata pelajaran pola di SMK Negeri 3 Payakumbuh masih menghadapi kendala, ditunjukkan oleh rendahnya nilai keterampilan siswa kelas XI Tata Busana dalam melakukan pecah pola lengan, dengan nilai rata-rata yang masih berada di bawah Kriteria Ketuntasan Minimal (KKM) sebesar 75, yang disebabkan oleh media pembelajaran konvensional (papan tulis) yang belum mampu menampilkan seluruh tahapan pecah pola secara bersamaan dan berkelanjutan. Penelitian ini bertujuan mengan…
creator: Sri Azizah Yusri Azahra
creator: Ernawati Ernawati
creator: Sri Zulfia Novrita
creator: Weni Nelmira
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-07-23
publication date: 2026-07-23
volume: 25
number: 3
starting page: 2626
ending page: 2635
doi: 10.17509/e.v25i3.103957

MOTIF TENUN SONGKET SILUNGKANG: STUDI KASUS RUMAH TENUN SIGEK ART
type: item
description: Silungkang songket weaving is a cultural textile heritage of the Minangkabau community that embodies significant traditional and cultural values. However, systematic documentation of motif variations produced by household-scale weaving enterprises remains limited, while the transmission of motif knowledge to younger weavers tends to be increasingly market-oriented, with limited understanding of the philosophical meanings embedded in these motifs. This study aims to describe the names and visual forms of Silungkang songket weaving motifs and to analyze the symbols and philosophical meanings they convey, focusing on a case study of Sigek Art Weaving House in Silungkang Duo, Nagari Silungkang, Sawahlunto City. This research employed a descriptive qualitative approach using a case study strategy to explore in depth the naming, visual characteristics, and philosophical meanings embedded in Silungkang songket motifs. Data were collected through three complementary methods: direct field observation, in-depth interviews with the business owner and weavers, and visual documentation as supporting data. The findings indicate that: (1) Sigek Art produces various products made from Silungkang songket fabric, including bags, scarves, pouches, handbags, batulih scarves, and keychain souvenirs; (2) eight main motifs are produced by Sigek Art, namely Pucuk Rebung, Burung Rimbo, Penari Payung, Rangkiang, Itik Pulang Petang, Rumah Gadang, Saik Kalamai, and Tugu Nagari Perintis; and (3) these Silungkang songket motifs embody symbols and philosophical meanings associated with growth, freedom, togetherness, order, customary identity, and respect for history. These findings emphasize that weaving motifs are not merely aesthetic ornaments but also serve as a medium for conveying the values and worldview of the Silungkang community. Systematic documentation of these motifs is therefore essential to preserve this cultural knowledge and prevent its loss amid social and cultural changes over t…
creator: Gita Olivia Utami
creator: Agusti Efi
creator: Weni Nelmira
creator: Ilham Zamil
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-07-26
publication date: 2026-07-26
volume: 25
number: 3
starting page: 2636
ending page: 2651
doi: 10.17509/e.v25i3.104357

PENGARUH PENGGUNAAN MEDIA VIDEO TUTORIAL TERHADAP HASIL BELAJAR SISWA DALAM PEMBUATAN PANTALON MATA PELAJARAN DESAIN DAN PRODUKSI BUSANA SISWA KELAS XI SMK NEGERI 4 PARIAMAN
type: item
description: The low learning outcomes of students in trouser-making were caused by difficulties in understanding pattern drafting, sewing procedures, and finishing techniques, as well as the limited use of digital learning media in the learning process. This study aimed to determine the effect of using video tutorial media on students' learning outcomes in the Fashion Design and Production subject and to measure the magnitude of its effect. This study employed a quantitative approach using a quasi-experimental method with a One Group Pretest–Posttest Design. The subjects were nine eleventh-grade Fashion Design students at SMK Negeri 4 Pariaman selected through total sampling. Data were collected using cognitive achievement tests, psychomotor assessment sheets, and affective observation sheets. The data were analyzed descriptively and inferentially using normality and homogeneity tests, the Paired Sample t-test, and Cohen's Effect Size analysis. The results showed that the use of video tutorial media significantly improved students' learning outcomes. Learning mastery increased from 55% in the pretest to 100% in the posttest after the implementation of video tutorial media. The hypothesis testing indicated a significant effect of video tutorial media on students' learning outcomes. Therefore, video tutorial media is effective as an alternative learning medium to improve students' knowledge, skills, and attitudes in trouser-making practices in vocational education. Penelitian ini bertujuan untuk mengetahui PENGARUH PENGGUNAAN MEDIA VIDEO TUTORIAL TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN DESAIN DAN PRODUKSI BUSANA serta mengetahui besarnya pengaruh penggunaan media tersebut. Penelitian menggunakan pendekatan kuantitatif dengan metode quasi experiment dan desain One Group Pretest–Posttest Design. Subjek penelitian adalah seluruh siswa kelas XI Tata Busana SMK Negeri 4 Pariaman yang berjumlah 9 orang dengan teknik total sampling. Pengumpulan data dilakukan melalui tes hasil …
creator: Tina Zahmelinda
creator: Vina Oktaviani
creator: Ernawati Ernawati
creator: Hadiastuti Hadiastuti
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-07-19
publication date: 2026-07-19
volume: 25
number: 3
starting page: 2652
ending page: 2659
doi: 10.17509/e.v25i3.104037

PENGARUH PENGGUNAAN MEDIA SOSIAL PINTEREST TERHADAP HASIL DESAIN BUSANA CASUAL SISWA KELAS XI BUSANA SMK NEGERI 1 AMPEK ANGKEK
type: item
description: This research is motivated by students' low skills in designing casual clothing. This is evident from the students' designs, which tend to look similar, and students have difficulty visualizing the clothing designs they want to create without adequate idea sources. Students are also still lacking in skills when it comes to analyzing the designs they make. This study aims to: 1) describe the scores of students' casual clothing design development before and after using the social media Pinterest; 2) find out the effect of using Pinterest on the scores of students' casual clothing design development; 3) find out whether using Pinterest can improve the abilities of XI Fashion students at SMKN 1 Ampek Angkek in analyzing casual clothing designs. This study used a quantitative method with a Pre-Experimental One Group Pretest – Posttest Design. The sample in this study consisted of 31 students from class XI Fashion at SMKN 1 Ampek Angkek. Data was collected through observation and skill assessment rubrics. Then, the data was analyzed using SPSS version 23 with descriptive analysis, normality test, homogeneity test, and hypothesis testing (paired t-test) as well as effect size calculation using Cohen’s formula. The results of this study show that the average pretest score was 64.52, while the average posttest score was 85.16, indicating an increase of 20.64 points or 32%. Based on the hypothesis test results, the significance value obtained was 0.00 < 0.05, so H₀ was rejected and H₁ accepted. These results show that using the social media platform Pinterest has a significant effect on the casual fashion design results of 11th-grade Fashion students at SMKN 1 Ampek Angkek. The impact of using Pinterest on students' casual fashion design results is also supported by the effect size calculation using Cohen’s d method, which gave a value of 1.88. This value is greater than 0.8 (1.88 > 0.8), which falls into the large effect category. Therefore, it can be concluded that using Pi…
creator: Mutiara Dhea Putri
creator: Ernawati Ernawati
creator: Yusmerita Yusmerita
creator: Yulia Aryati
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-07-23
publication date: 2026-07-23
volume: 25
number: 3
starting page: 2660
ending page: 2673
doi: 10.17509/e.v25i3.104297

EFEKTIVITAS MODEL PROJECT BASED LEARNING TERHADAP HASIL BELAJAR PRODUK KREATIF DAN KEWIRAUSAHAAN SISWA KELAS XI KULINER SMKN 9 PADANG
type: item
description: This study aimed to determine the effectiveness of the Project Based Learning model in improving the cognitive learning outcomes of Creative Product and Entrepreneurship among eleventh-grade Culinary students at SMKN 9 Padang. This study employed a quantitative approach using a quasi-experimental method with a Non-Equivalent Control Group Design. The sample consisted of 70 students, comprising 35 students in the experimental class and 35 students in the control class. The experimental class was taught using the Project Based Learning model, while the control class received conventional instruction. The main research instrument was a cognitive test administered as a pretest and posttest. Data were analyzed using the Shapiro-Wilk normality test, Levene's test, independent samples t-test, N-Gain, and ANCOVA with pretest scores as the covariate. The pretest results showed a significant difference in initial ability between the experimental and control classes (Sig. 0.000 < 0.05). Therefore, ANCOVA was used to control for initial ability. The ANCOVA results showed a significant difference in posttest scores between the two groups after controlling for pretest scores, F(1,67) = 15.529, Sig. = 0.000, with partial eta squared (ηp²) = 0.188. The estimated marginal mean posttest score was 24.18 for the experimental class and 22.10 for the control class. The average N-Gain score was 0.7596 (high category) in the experimental class and 0.4530 (moderate category) in the control class. These findings indicate that students who learned through Project Based Learning achieved higher cognitive learning outcomes after differences in initial ability were controlled. Penelitian ini bertujuan untuk mengetahui efektivitas model pembelajaran Project Based Learning terhadap hasil belajar kognitif siswa kelas XI Kuliner pada mata pelajaran Produk Kreatif dan Kewirausahaan di SMKN 9 Padang. Penelitian ini menggunakan pendekatan kuantitatif dengan jenis quasi experiment dan desain Non-Equival…
creator: Friska Dwi Amalia
creator: Wiwik Gusnita
creator: Kasmita Kasmita
creator: Cici Andriani
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-08-11
publication date: 2026-08-11
volume: 25
number: 3
starting page: 2674
ending page: 2688
doi: 10.17509/e.v25i3.104879

ANALISIS KONTRIBUSI KEPERCAYAAN DIRI TERHADAP HASIL BELAJAR PADA PEMBELAJARAN PASTRY SISWA KELAS XI KULINER DI SMK NEGERI 2 PARIAMAN
type: item
description: This study examined the contribution of self-confidence to learning outcomes in pastry practice among Grade XI Culinary students at SMK Negeri 2 Pariaman. A quantitative associative-descriptive design with simple linear regression was employed. The population consisted of all 33 Grade XI Culinary students, all of whom were included through saturated sampling. Self-confidence was measured using a five-point Likert questionnaire covering five indicators: belief in one's own ability, optimism, objectivity, responsibility, and rationality. Following validity testing (Pearson product-moment correlation, r-table = .361), five invalid items were removed, leaving 39 valid and reliable items (Cronbach's Alpha = .949). Learning outcomes were obtained from students' documented pastry practice scores. Self-confidence reached an index score of 81.46%, categorized as high, while learning outcomes reached a mean of 76.12, also categorized as high. Shapiro-Wilk tests confirmed normal distribution for both variables (X: p = .832; Y: p = .395), and the linearity test confirmed a linear relationship (Deviation from Linearity, p = .504). Simple linear regression produced the equation Ŷ = 24.512 + 0.548X, with t = 3.859 (p < .001), indicating a positive and significant contribution of self-confidence to learning outcomes. However, R² = .325 shows that self-confidence explains only 32.5% of the variation in learning outcomes, a contribution classified as weak, with the remaining 67.5% attributable to other factors such as learning motivation, study habits, and instructional quality. It can be concluded that self-confidence contributes positively but modestly to learning outcomes, and should be strengthened alongside other supporting factors to optimize students' achievement in pastry practice. Penelitian ini bertujuan menganalisis kontribusi kepercayaan diri terhadap hasil belajar pada pembelajaran pastry siswa kelas XI Kuliner di SMK Negeri 2 Pariaman. Penelitian menggunakan pendekatan …
creator: Sal Sabila Rahmi Ismael
creator: Wiwik Gusnita
creator: Kasmita Kasmita
creator: Ezi Anggraini
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-08-12
publication date: 2026-08-12
volume: 25
number: 3
starting page: 2689
ending page: 2698
doi: 10.17509/e.v25i3.104880

PENGARUH KEAKTIFAN BELAJAR DI TEACHING FACTORY TERHADAP KESIAPAN PRAKTIK KERJA LAPANGAN SISWA KELAS XI KULINER SMK NEGERI 6 PADANG
type: item
description: This study aimed to analyze the effect of learning activity in the Teaching Factory (TEFA) program on the readiness for Field Work Practice (PKL) among eleventh-grade Culinary students at SMK Negeri 6 Padang. The study employed a quantitative approach using a correlational research design. The population consisted of 107 students, and a total sampling technique was applied, resulting in all students being included as research participants. Data were collected through closed-ended Likert-scale questionnaires consisting of 22 items measuring learning activity and 22 items measuring PKL readiness. Data were analyzed using descriptive statistics, prerequisite tests, simple linear regression, and hypothesis testing with SPSS version 25 at a 5% significance level. The findings revealed that students' learning activity in the Teaching Factory was categorized as high (49%), while PKL readiness was also categorized as high (51%). The regression equation obtained was Y = 73.574 + 0.067X. However, the hypothesis test produced a significance value of 0.434 (> 0.05), indicating that learning activity in the Teaching Factory did not have a statistically significant effect on students' readiness for Field Work Practice. These findings suggest that PKL readiness is influenced not only by students' learning activity during Teaching Factory implementation but also by other factors such as technical competence, practical experience, learning motivation, and adaptability to the industrial work environment. Penelitian ini bertujuan untuk menganalisis pengaruh keaktifan belajar di Teaching Factory (TEFA) terhadap kesiapan Praktik Kerja Lapangan (PKL) siswa kelas XI Program Keahlian Kuliner SMK Negeri 6 Padang. Penelitian menggunakan pendekatan kuantitatif dengan desain korelasional. Populasi penelitian berjumlah 107 siswa, dengan teknik pengambilan sampel menggunakan total sampling sehingga seluruh populasi dijadikan sampel penelitian. Pengumpulan data dilakukan menggunakan angket tertut…
creator: Nurul Syafni
creator: Ezi Anggraini
creator: Asmar Yulastri
creator: Wiwik Indrayeni
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-08-11
publication date: 2026-08-11
volume: 25
number: 3
starting page: 2699
ending page: 2709
doi: 10.17509/e.v25i3.104535

ANALISIS MINAT MAHASISWA PADA MATA KULIAH PENGELASAN DITINJAU DARI GENDER DI PROGRAM STUDI PENDIDIKAN TEKNIK MESIN
type: item
description: This study aims to analyze students' interest in welding courses from a gender perspective. The research employed a mixed-methods approach with 60 respondents (30 male and 30 female students) selected using random sampling. Data were collected through questionnaires and structured interviews. Quantitative data analysis used descriptive statistics and the Mann-Whitney U test, while qualitative data were analyzed through thematic analysis. The results showed a significant difference in learning interest between male and female students (Asymp. Sig. = 0.003). A total of 86.67% of male students demonstrated high to very high interest, whereas 66.67% of female students exhibited low to very low interest. The low interest among female students was influenced by intrinsic factors such as unfamiliarity with the workshop environment and internalized masculine stereotypes, as well as extrinsic factors including protective family support, marginalization by peers, and learning processes more oriented toward male students. These findings confirm that gender significantly differentiates students' learning interests in welding courses, highlighting the need for more inclusive learning environments Penelitian ini bertujuan untuk menganalisis minat mahasiswa pada mata kuliah pengelasan ditinjau dari aspek gender. Penelitian menggunakan pendekatan mixed method dengan jenis explanatory sequential design yang melibatkan 60 responden (30 mahasiswa laki-laki dan 30 mahasiswa perempuan) yang dipilih menggunakan teknik random sampling. Teknik pengumpulan data dilakukan melalui kuesioner dan wawancara terstruktur. Analisis data kuantitatif menggunakan statistik deskriptif dan uji Mann-Whitney U, sedangkan data kualitatif dianalisis melalui reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan adanya perbedaan yang signifikan dalam minat belajar pengelasan antara mahasiswa laki-laki dan perempuan (Asymp. Sig. = 0,003). Sebanyak 86,67% mahasiswa laki-laki menun…
creator: Rani Salsabela
creator: Elfahmi Dwi Kurniawan
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-07-25
publication date: 2026-07-25
volume: 25
number: 3
doi: 10.17509/e.v25i3.98356

PENGEMBANGAN MODUL AJAR MATA KULIAH KERJA PLAT BERBASIS FLIP BOOK DI PRODI PENDIDIKAN TEKNIK MESIN UNIVERSITAS SRIWIJAYA
type: item
description: This development research aims to produce valid and practical products. ADDIE development model: analysis, design, development, implementation, and evaluation. The results of the study showed validation by material experts with an average score of 4.4 in the very valid category and validation by media experts with an average score of 4.5 in the very valid category. The results of the practicality test showed one-to-one with an average score of 4.14 in the very practical category, small group trials showed an average score of 4.03 in the practical category. Field test trials showed an average score of 4.33 in the very practical category. Penelitian pengembangan ini bertujuan menghasilkan produk yang valid dan praktis. Model pengembangan ADDIE: analisis (analyze), perancangan (design), pengembangan (development), implementasi (implementation), dan evaluasi (evaluate). Hasil penelitian menunjukan validasi oleh ahli materi skor rata-rata sebesar 4,4 kategori sangat valid dan validasi oleh ahli media memperoleh skor rata-rata sebesar 4,5 kategori sangat valid. Hasil uji kepraktisan menunjukan one-to-one skor rata-rata 4,14 kategori sangat praktis, uji coba small group menunjukkan skor rata-rata 4,03 dengan kategori praktis. uji coba field test menunjukkan skor rata-rata 4,33 kategori sangat praktis
creator: Wahyu Hidayat
creator: Edi Setiyo
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-07-19
publication date: 2026-07-19
volume: 25
number: 3
doi: 10.17509/e.v25i3.86184

PENGARUH PENGGUNAAN SMARTPHONE TERHADAP PRESTASI BELAJAR SISWA KELAS XI AKUNTANSI SMK NEGERI 2 TRENGGALEK
type: item
description: This study aims to test whether there is an effect of smartphone use on student learning achievement at SMKN 2 Trenggalek in the Accounting department of class XI. Sampling using simple random sampling technique. The sample taken was class XI Accounting A with 36 students. This study uses one independent variable, namely the use of smartphones (X) and one dependent variable, namely learning achievement (Y). The data used in this study are primary data in the form of questionnaires with 36 respondents and secondary data in the form of average report cards. This research method uses ex post facto. The data analysis technique used in this study is simple regression analysis. The results of this study note the significance value (Sign.) of 0.416, which means greater than 0.05. In addition to the independent variable (smartphone usage), tcount = 0.823 <2.0322 = ttable is obtained. So it can be concluded that H0 is accepted and Ha is rejected which means there is no significant effect between smartphone usage (X) on student achievement (Y)
creator: Yudi Eko Prasetyo
creator: subuh Triyasa
creator: Imam Suroso
creator: Bagus Setiawan
creator: Purnomo Purnomo
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-07-19
publication date: 2026-07-19
volume: 25
number: 3
doi: 10.17509/e.v25i3.85133

PENGEMBANGAN VIDEO PEMBELAJARAN MENGGUNAKAN ADOBE ILLUSTRATOR PADA MATA KULIAH APLIKASI KOMPUTER BUSANA
type: item
description: This study aimed to develop a learning video introducing the menu bar and tools in Adobe Illustrator for the Fashion Computer Application course and to describe the validity and practicality of the developed product. The development was motivated by the learning characteristics of the course, which requires students to understand software interfaces and perform practical procedures systematically. Based on the initial needs analysis, students experienced difficulties in understanding and applying Adobe Illustrator tools and indicated a strong need for video-based learning media that could be accessed repeatedly and used for independent learning. This study employed the 4D development model, carried out up to the "Develop" stage. Data were collected from one media expert, one subject matter expert, and 30 students from the Class of 2023. Media validation obtained 92.8%, while content validation obtained 97.3%, both categorized as very valid. The practicality test resulted in 83.75%, categorized as very practical. These findings indicate that the developed video can be used as a supporting learning medium and an independent learning resource for Adobe Illustrator. Future studies should involve more validators, examine instrument reliability, conduct effectiveness testing using pretest-posttest or N-Gain designs, and implement the Disseminate stage. Penelitian ini bertujuan untuk mengembangkan video pembelajaran yang memperkenalkan menu bar dan tools* dalam Adobe Illustrator untuk mata kuliah Aplikasi Komputer Mode, serta mendeskripsikan validitas dan kepraktisan produk yang dikembangkan. Pengembangan ini dilatarbelakangi oleh karakteristik pembelajaran mata kuliah tersebut, yang menuntut mahasiswa untuk memahami antarmuka perangkat lunak dan melaksanakan prosedur praktik secara sistematis. Berdasarkan analisis kebutuhan awal, mahasiswa mengalami kesulitan dalam memahami dan menerapkan tools Adobe Illustrator serta menunjukkan kebutuhan yang kuat akan media pembelajara…
creator: Tari Yusnita
creator: Melda Mahniza
creator: Weni Nelmira
creator: Rima Agustina Utami
rights: Copyright (c) 2026 EDUTECH http://creativecommons.org/licenses/by-nc-sa/4.0
license: http://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-08-11
publication date: 2026-08-11
volume: 25
number: 3
doi: 10.17509/e.v25i3.104862