Workshop Pembuatan Video Pembelajaran Berbasis Animasi untuk Mendukung Program Digitalisasi Sekolah

Meria Ultra Gusteti, Sri Novia Martin, Syariffan Syariffan, Siti Nurhikmah, Pahira Seprilia Antika, Silvi Oktavia

Abstract


The Covid-19 era that hit the world had an impact on all aspects of life, one of which had an impact on the world of education. Where the learning process at schools is carried out online, one of which is at SMK N 6 Padang. Since the teaching and learning process is carried out online, teachers usually give assignments such as providing material and practice questions to students via WhatsApp. However, in a process like this, learning becomes monotonous and sometimes makes students lazy to learn. The ability of teachers to create IT-based learning media is also still limited. Meanwhile, in the digital era, a teacher is required to be able to adapt and take advantage of existing technology to improve the quality of learning. Therefore, training is given to teachers in schools to create animation-based learning videos using the Animaker application. The method used in this training is a demonstration and direct practice for teachers with assistance in making learning videos. This training is intended so that teachers at SMK N 6 Padang can make interesting learning videos so that students become more enthusiastic in participating in the learning process even though they are online. Besides, this activity is also a support for the school digitization program. The result of this training is that teachers can create animation-based learning videos using the Animaker application


Keywords


Instructional Videos; School Digitization; Animaker

Full Text:

PDF

References


Agustina, I., Astuti, D., & Bhakti, Y. B. (2018). Interactive Learning Multimedia Based Microsoft Excel on the Temperature and Heat. Unnes Science Education Journal, 7(1), 1–6. https://doi.org/10.15294/usej.v7i1.21355

Astini, N. K. S. (2020). Pemanfaatan Teknologi Informasi dalam Pembelajaran Tingkat Sekolah Dasar pada Masa Pandemi Covid-19. Jurnal Lembaga Penjaminan Mutu STKIP Agama Hindu Amlapura, 11(2), 13–25.

Gusteti, M. U. & Martin, S. N. (2020). Persepsi mahasiswa terhadap penggunaan media prezi pada mata kuliah assessment di SD. Jurnal Pendidikan Dasar dan Karakter 2 (2), 9-16

Gusteti, U. M., Rifandi, R., Manda, T. G., & Putri, M. (2021). The development of 3D animated video for mathematics learning in elementary schools. Journal of Physics: Conference Series, 1940(1), 012098. https://doi.org/10.1088/1742-6596/1940/1/012098

Handayani, D. (2020). Corona Virus Disease 2019. Jurnal Respirologi Indonesia, 40(2), 119–129. http://www.jurnalrespirologi.org/index.php/jri/article/view/101

Kuncahyono, K., Suwandayani, B. I., & Muzakki, A. (2020). Aplikasi E-Test “That Quiz” sebagai digitalisasi keterampilan pembelajaran Abad 21 di Sekolah Indonesia Bangkok. Lectura: Jurnal Pendidikan, 11(2), 153-166. https://doi.org/10.31849/lectura.v11i2.4687

Mahmud, D. E. (2011.). Mengembangkan Sekolah Digital di Era Globalisasi. Dinamika Ilmu, 11(1), 1-16

Pamungkas, A. S., Ihsanudin, I., Novaliyosi, N., & Yandari, I. A. V. (2018). Video Pembelajaran Berbasis Sparkol Videoscribe: Inovasi Pada Perkuliahan Sejarah Matematika. Prima: Jurnal Pendidikan Matematika, 2(2), 127. https://doi.org/10.31000/prima.v2i2.705.

Permansah, S., & Murwaningsih, T. (2018). Media Pembelajaran Digital: Kajian Literatur Tentang Dampak Penggunaan Media Pembelajaran Digital di SMK . Prosiding Seminar Nasional Pendidikan Administrasi Perkantoran (SNPAP). Surakarta: 27 Oktober 2018 Hal.72-76.

Purwanto, A., Pramono, R., Asbari, M., Hyun, C. C., Wijayanti, L. M., & Putri, R. S. (2020). Studi Eksploratif Dampak Pandemi COVID-19 Terhadap Proses Pembelajaran Online di Sekolah Dasar. EduPsyCouns: Journal of Education, Psychology and Counseling, 2(1), 1–12.

Raghav. (2014). What is Animaker? First Look of Do-It-Yourself Animated Video Making App. Animaker. Url: https://www.animaker.com/blog/what-is-animaker/

Rahmalina, W., Gusteti, M. U., & Desmariani, E. (2020). Pelatihan membuat video pembelajaran menarik dengan smartphone pada guru Adzkia. Jurnal Pengabdian Masyarakat Multidisiplin 4 (1), 26-35

Sulisworo, D., Ishafit, & Firdausy, K. (2016). The development of mobile learning application using Jigsaw technique. International Journal of Interactive Mobile Technologies, 10(3), 11–16. https://doi.org/10.3991/ijim.v10i3.5268

Thorik, S. H. (2020). Efektivitas Pembatasan Sosial Berskala Besar Di Indonesia Dalam Penanggulangan Pandemi Covid-19. Jurnal Adalah : Buletin Hukum Dan Keadilan, 4(1), 115–120.




DOI: https://doi.org/10.17509/jpm.v1i2.37452

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Universitas Pendidikan Indonesia



Creative Commons License
Jurnal Pengabdian Masyarakat PGSD is licensed under a Creative Commons Attribution 4.0 International License.

 

 This journal is indexed by