Game-Based Learning in Arabic Language Education: A Bibliometric Analysis

Farhan Fuadi, Asep Irfan Hilmi

Abstract


This study aims to systematically map the research landscape of Game-Based Learning (GBL) in Arabic language education from 2015 to 2024. Despite the increasing number of studies on GBL in Arabic language learning, there is a lack of bibliometric research that comprehensively examines publication trends, keyword networks, and emerging research directions. This study utilizes bibliometric analysis on 995 articles retrieved from Google Scholar, using Publish or Perish (PoP) version 8 for data extraction, Microsoft Excel for data processing, and VOSviewer for visualization. The findings reveal a significant upward trend in GBL-related publications, with a notable peak in recent years. The analysis generated 14 thematic clusters, highlighting frequently occurring keywords such as "game," "Arabic," and "educational game." Potential areas for future research include GBL applications using platforms like Educandy and other innovative learning strategies.

Keywords


Arabic Language Learning, Bibliometric, Game-Based Learning

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References


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DOI: https://doi.org/10.17509/bs_jpbsp.v25i1.84975

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