Implementation of Sound Effects and Voice Over Techniques in Creating Motion Graphic “Budidaya Ayam Kampung Unggul Balitbangtan”

Ihsanul Hadi, Amata Fami, Benito Ibrahim Delano

Abstract


In the current era of technological advances used to provide information has grown very rapidly. Various kinds of media are used, one of them is Motion Graphic. The motion graphic entitled "Budidaya Ayam Kampung Unggul Balitbangtan" aims to make people aware of how to cultivate Ayam Kampung Unggul Balitbangtan. Motion graphics have several important things, one of which is voice-over and sound effects, because they can convey messages well to the community. In the process of making it can start with designing, then proceed with production and end with product testing. The making of this motion graphic refers to the method from the e-book Motion Graphics Budidaya Ayam Kampung Unggul Balitbangtan. Voice-over and sound effects used greatly affect the final result of the motion graphic made Both of them can present the topics that are displayed to the public and the public can understand the intent and purpose of this motion graphic. Voice-over cannot only be applied to motion graphics but can also be applied to commercial videos.


Keywords


e-book; motion graphic; sound effect; videos; voice over

Full Text:

PDF

References


Alam, M. K. (2021). A systematic qualitative case study: Questions, data collection, NVivo analysis and saturation. Qualitative Research in Organizations and Management: An International Journal, 16(1), 1-31.

Ambeth Kumar, V. D., Malathi, S., Kumar, A., & Veluvolu, K. C. (2020). Active volume control in smart phones based on user activity and ambient noise. Sensors, 20(15), 01-17.

Amali, Nurtianingrat, (2020). Motion Graphic-Based Digital Media Development for Stunting Education (2020) . Jambura Journal Of Informatics vol 2. 23-30

Al-Qassar, A.A., Al-Obaidi, A.S.M., Hasan, A.F., Humaidi, A.J., Nasser, A.R., Alkhayyat, A., and Ibraheem, I.K. (2021). Finite-time control of wing-rock motion for delta wing aircraft based on whale-optimization algorithm. Indonesian Journal of Science and Technology, 6(3), 441-456.

Barreda-Ángeles, M., Aleix-Guillaume, S., & Pereda-Baños, A. (2021). Virtual reality storytelling as a double-edged sword: Immersive presentation of nonfiction 360-video is associated with impaired cognitive information processing. Communication monographs, 88(2), 154-173.

Berry, M., and Brown, S. (2019). Acting in action: Prosodic analysis of character portrayal during acting. Journal of Experimental Psychology: General, 148(8), 1407–1425.

Eskak, E. (2013). Metode pembangkitan ide kreatif dalam penciptaan seni. Corak, 2(2), 167-174.

Fagherazzi, G., Fischer, A., Ismael, M., and Despotovic, V. (2021). Voice for health: the use of vocal biomarkers from research to clinical practice. Digital biomarkers, 5(1), 78-88.

Fowler, M. (2017). Architectures of Sound. In Architectures of Sound. Birkhäuser.

Han, C., O’Sullivan, J., Luo, Y., Herrero, J., Mehta, A. D., and Mesgarani, N. (2019). Speaker-independent auditory attention decoding without access to clean speech sources. Science advances, 5(5), 01-11.

Indra, W., and Johari, M. (2014). Implementasi voice over internet protocol (VolP) ip phone sebagai media komunikasi pengganti private automatic branch excange (PABX). 1(16), 56-62.

Mufidah, I., Nulhakim, L., and Alamsyah, T. P. (2020). Development of learning media for video audio-visual stop motion based on contextual teaching and learning in science learning water cycle material. Jurnal Ilmiah Sekolah Dasar, 4(3), 449-462.

Łach, M., Gado, R. A., Marczyk, J., Ziejewska, C., Doğan-Sağlamtimur, N., Mikuła, J., Hebda, M. S., and Hebda, M. (2021). Process design for a production of sustainable materials from post-production clay. Materials, 14(4), 01-19.

Leaver, A. M., and Rauschecker, J. P. (2010). Cortical representation of natural complex sounds: effects of acoustic features and auditory object category. Journal of Neuroscience, 30(22), 7604-7612.

Ronfard, R., Gandhi, V., Boiron, L., and MURUKUTLA, A. (2022). The prose storyboard language: A tool for annotating and directing movies (version 2.0, revised and illustrated edition). In Eurographics Workshop on Intelligent Cinematography and Editing, 4 (2), 14-27.

Septiani, A. N. N. S. I., & Rejekiningsih, T. (2020). Development of Interactive Multimedia Learning Courseware to Strengthen Students' Character. European Journal of Educational Research, 9(3), 1267-1280.

Zhang, T., and Kuo, C. J. (2013). Content-based audio classification and retrieval for audiovisual data parsing (Vol. 606). Springer Science & Business Media.




DOI: https://doi.org/10.17509/edsence.v5i1.52731

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Jurnal Pendidikan Multimedia (Edsence)

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Jurnal Pendidikan Multimedia (Edsence) ( p-ISSN:2685-2489 | e-ISSN:2685-2535) published by Universitas Pendidikan Indonesia (UPI)

Indexed by:

     

 

p-ISSN:2685-2489 | e-ISSN:2685-2535

 

Visitor Number :

View My Stats