Design and Evaluation of a Digital Learning Game of Early Education: The Story of Penguin and Panda

Wineu Siti Rachmawati

Abstract


As the time changes, technology improves and human being adapted with technology to overcome the pandemic, indicates that the way people lives also improved significantly. The technology also used in education as a learning media. Because the power of media is so wide, and it can be used to educate people at very little cost. One effective way to integrate technology into the learning process is using educational games. The game that was developed is a story-based game that can be created in the form of a mobile application. This game will contain a story that uses animation as the medium, in the game questions related to the story will be presented both in the middle of the game and at the end of the game. The evaluation is conducted using heuristic evaluation with 20 questions  regarding the quality of the game. As conclusion, according to the evaluation result, future developments are needed in the user delight aspect and performance the most. Other than the evaluation results, there are certain features also could be added to improve the effectiveness of the game such as content customization, allowing the material to be tailored to specific classes or individual learners.


Keywords


Digital Media

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References


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DOI: https://doi.org/10.17509/edsence.v7i1.82493

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