Design and Implementation of an E-Book as a Digital Learning Medium for the Computer Graphics and Animation Course Using the Flipping Book Application

Muhammad Afid

Abstract


The purpose of this study is to replace the less effective learning methods for information technology education students, especially computer graphics and animation courses at UIN Ar-Raniry Banda Aceh. With increasingly developing digital technology, the use of smartphones can be directed to profitable activities, such as learning using ebooks anywhere and anytime. This e-book is made for interactive learning media for students who lack interest in learning and this e-book is designed as well and visually appealing and user friendly so that students' interest in learning increases. This study uses the research and development (R&D) approach and involves 20 students from UIN Ar-Raniry campus as respondents. The evaluation results show that 100% of media experts consider this computer graphics and animation e-book to be very suitable as a digital learning media, while the average student response is 96% with the category "Very Good" the appearance of this computer graphics and animation ebook is very interesting and provides convenience in the learning process.

Keywords


digital learning media; e-books; computer graphics and animation; Research and Development (R&D)

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References


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DOI: https://doi.org/10.17509/edsence.v7i2.84959

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