Gamification Modeling in Learning Logic Gate Concepts with User Acceptance Testing

Fony Revindasari, Artiarini Kusuma Nurindiyani, Afifah Ramadhani, Zulhaydar Fairozal Akbar

Abstract


Logic gates are a fundamental concept in digital electronic systems, yet they are often difficult for students to understand theoretically. To address this, we developed a learning media study in the form of the educational game "Zero One", which aims to enhance conceptual understanding by using binary inputs as keys and logic gates as locks. This research included a needs analysis, system design, and prototype development. Descriptive statistical analysis indicated that most players successfully completed level 15, with level 2 being the easiest and level 5 the most challenging. The results suggest that "Zero One" has the potential to effectively support learning in digital logic gates. Future research will aim to adjust the difficulty levels and introduce a multiplayer mode to further enhance understanding of logic gates.


Keywords


gamification; educational games, logic gates, user acceptance testing

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DOI: https://doi.org/10.17509/edsence.v8i1.90036

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