Designing Augmented Reality-Based Learning Multimedia Using Demonstration Methods to Improve Student Cognition in Basic Computer and Network Subjects

Alvon Fadilah, Wawan Setiawan, Herbert Siregar

Abstract


Basic Computer and Network subjects are compulsory subjects for the Computer and Network Engineering expertise program for class X. There are problems found during learning activity in this subject, such as less effective learning methods, the lack of variety in multimedia used by educators, a lack of understanding and student activeness in the learning process are. The aim of this study is to demonstrate a learning method assisted by multimedia learning based on Augmented Reality to determine the cognitive enhancement of students on the anatomy of computer hardware parts. This study used the Comprehensive Life Cycle model (SHM or Siklus Hidup Menyeluruh) model with students of the X grade Computer and Network Engineering Skills Program at SMK Harapan 1 Rancaekek as the sample. The results obtained from this study are: 1) Multimedia learning has obtained a percentage value of 87.32% which is interpreted "Very Good" by media experts. 2) Multimedia learning can improve students' cognitive and obtained an average gain value of 0.65 with the effectiveness criteria "Medium". 3) Students gave good responses to the multimedia created and the assessments of multimedia made an average percentage score of 86,16% is categorized as "Strongly Agree".


Keywords


Anatomy and parts of computer hardware; Augmented reality; Demonstration; Comprehensive Life Cycle model (SHM)

Full Text:

PDF

References


Muttaqien, D. S. (2018). Peran SMK kelautan dalam mengembangkan potensi kelautan di pesisir Gunungkidul. Spektrum Analisis Kebijakan Pendidikan, 7(5), 549-559.

Nurkholis, N. (2013). Pendidikan dalam upaya memajukan teknologi. Jurnal kependidikan, 1(1), 24-44.

Rohendi, D., Sutarno, H., and Ginanjar, M. A. (2010). Efektivitas metode pembelajaran demonstrasi terhadap peningkatan hasil belajar siswa kelas X pada mata pelajaran keterampilan komputer dan pengelolaan informasi di sekolah menengah kejuruan. Jurnal Pendidikan Teknologi Informasi dan Komunikasi, 3(1), 16–18.

Sahertian, J., and Helilintar, R. (2017). Pengembangan aplikasi mobile augmented reality sebagai media pembelajaran biologi materi sel. Jurnal Sains Dan Informatika, 3(1), 49-53.

Turistiati, A. T., and Ramadhan, H. F. A. (2019). Pelatihan soft skills dan pendampingan siswa-siswi SMK di kota Bogor untuk persiapan memasuki dunia kerja. Jurnal Komunitas: Jurnal Pengabdian Kepada Masyarakat, 1(2), 1-8.




DOI: https://doi.org/10.17509/jgrkom.v3i2.31847

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Jurnal Guru Komputer

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.