Efforts to Increase Student Learning Motivation Through Small Games in Physical Education Learning
Abstract
Keywords
Full Text:
PDFReferences
Abuid, B. A. (2014). A student participation assessment scheme for effective teaching and learning. 11.
Bailey, R. (2006). Physical education and sport in schools: A review of benefits and outcomes. Journal of School Health, 76(8), 397–401. https://doi.org/10.1111/j.1746-1561.2006.00132.x
Bangun, S. Y. (2016). Kajian Pustaka & Pembahasan. VI. http://ojs.unm.ac.id/index.php/
Berns, A., Luis, J., Montes, I., Duarte, M. P., & Dodero, J. M. (2016). Motivation, students’ needs and learning outcomes : a hybrid game‑based app for enhanced language learning. SpringerPlus, 1–23. https://doi.org/10.1186/s40064-016-2971-1
Burguillo, J. C. (2017). Using game theory and competition-based learning to stimulate student motivation and performance. June. https://doi.org/10.1016/j.compedu.2010.02.018
Frederick-recascino, C. M., & Schuster-smith, H. (2003). Competition and intrinsic motivation in physical activity : A comparison of tw ...
Hasgimianti, Putri, R. ., & MRA, R. . (2018). Motivasi belajar siswa yang berlatar belakang budaya melayu dan jawa. Educational Guidance and Counseling Development Journal, 1(1), 52–69. https://doi.org/https://doi.org/10.24014/EGC DJ.V1I1.4948
Jang, H. (2008). Supporting Students’ Motivation, Engagement, and learning during an uninteresting activity. 100(4), 798–811. https://doi.org/10.1037/a0012841
Macnamara, A., Collins, D., Bailey, R., Toms, M., Ford, P., Macnamara, A., Collins, D., Bailey, R., Toms, M., & Ford, P. (2011). Promoting lifelong physical activity and high level performance: realising an achievable aim for physical education. 8989(December 2015). https://doi.org/10.1080/17408989.2010.535200
Papastergiou, M. (2009). Computers & education exploring the potential of computer and video games for health and physical education : A literature review. Computers & Education, 53(3), 603–622. https://doi.org/10.1016/j.compedu.2009.04.001
Reeve, J. (2014). How students create motivationally supportive learning environments for themselves: the concept of agentic engagement how students create motivationally supportive learning environments for themselves: the concept of agentic engagement. September. https://doi.org/10.1037/a0032690
Rozen, R. Van, Dormans, J., Game, A., & Id, H. A. L. (2015). Adapting game mechanics with micro-machinations to cite this version : adapting game mechanics with micro-machinations.
Ullrich-french, S., Mcdonough, M. H., Smith, A. L., Mcdonough, M. H., Social, A. L. S., Ullrich-french, S., Mcdonough, M. H., & Smith, A. L. (2013). Social connection and psychological outcomes setting social connection and psychological outcomes in a physical activity-based youth development setting. 1367.
Williams, K., & Williams, C. (2011). Five key ingredients for improving student motivation. Res High Educ J, 12, 1–23.
DOI: https://doi.org/10.17509/jpess.v5i1.82754
Refbacks
- There are currently no refbacks.
Copyright (c) 2025 Universitas Pendidikan Indonesia

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
The Journal of Physical Education for Secondary School (JPESS) is licensed under Creative Commons Attribution-ShareAlike 4.0 International License.