Development of a Transvisual Cardboard Wayang E-Book on the Situ Bagendit Folktale to Enhance Creativity and Student Engagement in Grade VIII at SMPN 4 Garut
Abstract
Full Text:
9-22 PDFReferences
Anggraeni, D. (2022). The effect of project-based learning through art performance on student learning outcomes in arts and culture subjects. Indonesian Journal of Educational Research and Review, 5(2), 112-120.
Branch, R. M. (2009). Instructional design: The ADDIE approach. Springer.
Cicah, Y. (2024). Pengembangan media wayang kreasi untuk pembelajaran seni budaya berbasis kearifan lokal. Jurnal Pendidikan Seni Rupa, 8(1), 45-56.
Chistyakov, A., Tsvetkova, M., & Frolova, E. (2023). Project-based learning in STEAM education: Developing creativity and problem-solving skills. Educational Technology Quarterly, 12(3), 234-251.
Damayanti, R., & Jannah, M. (2024). Nilai moral dalam cerita rakyat Situ Bagendit sebagai media pendidikan karakter. Jurnal Kajian Budaya Nusantara, 11(1), 78-92.
Dewey, J. (1938). Experience and education. Macmillan.
Ediani, S. (2024). Pengembangan media wayang 3D berbasis kearifan lokal Kediri untuk meningkatkan keterampilan bercerita siswa SD [Doctoral dissertation, Universitas Negeri Malang].
Eisner, E. W. (2002). The arts and the creation of mind. Yale University Press.
Erni, S., Wibowo, A., & Kusuma, D. (2025). Development of project-based learning interactive e-books in children's clothing courses. Journal of Vocational Education Technology, 7(1), 23-35.
Fitri, A., Rahman, T., & Sari, N. (2024). The project-based learning model and its contribution to student creativity: A review. International Journal of Educational Innovation, 9(2), 145-162.
Freedman, K. (2003). Teaching visual culture: Curriculum, aesthetics, and the social life of art. Teachers College Press.
Ginting, M., Wasino, W., & Widiarti, P. (2025). Trends in interactive media-based project-based learning (PjBL) in elementary education. Journal of Elementary Education Research, 10(1), 56-71.
Graber, K. (2006). Digital technology and cultural preservation: Opportunities and challenges. Museum Management and Curatorship, 21(3), 234-249.
Heinich, R., Molenda, M., Russell, J. D., & Smaldino, S. E. (2002). Instructional media and technologies for learning (7th ed.). Merrill Prentice Hall.
Holm, M. (2011). Project-based instruction: A review of the literature on effectiveness in prekindergarten through 12th grade classrooms. Rivier Academic Journal, 7(2), 1-13.
Kokotsaki, D., Menzies, V., & Wiggins, A. (2016). Project-based learning: A review of the literature. Improving Schools, 19(3), 267-277.
Krajcik, J. S., & Blumenfeld, P. C. (2006). Project-based learning. In R. K. Sawyer (Ed.), The Cambridge handbook of the learning sciences (pp. 317-334). Cambridge University Press.
Mahamid, A. (2024). Wayang kardus sebagai media pembelajaran kreatif untuk melestarikan budaya lokal di Kediri. Jurnal Seni dan Pendidikan, 9(2), 112-127.
Markula, A., & Aksela, M. (2022). The key characteristics of project-based learning: How teachers implement projects in K-12 science education. Disciplinary and Interdisciplinary Science Education Research, 4(1), 1-17.
Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge University Press.
Mayer, R. E. (2014). The Cambridge handbook of multimedia learning (2nd ed.). Cambridge University Press.
Moreno, R., & Mayer, R. E. (2007). Interactive multimodal learning environments. Educational Psychology Review, 19(3), 309-326.
Muthohharoh, I., Santoso, B., & Wulandari, D. (2021). Pengaruh penggunaan media wayang kardus terhadap kemampuan bercerita peserta didik SD. Jurnal Pendidikan Dasar, 12(2), 178-189.
Özkan, Y. (2023). The effect of project-based learning in visual arts lesson on lesson outcomes and attitudes. International Journal of Education in Mathematics, Science and Technology, 11(2), 456-478.
Qoriah, S., & Akbar, M. (2025). Pembelajaran nilai kemanusiaan melalui cerita rakyat Situ Bagendit. Jurnal Pendidikan Karakter, 13(1), 34-49.
Rhamadina, S. (2025). Efektivitas e-book interaktif dalam meningkatkan hasil belajar siswa SMP. Jurnal Teknologi Pendidikan, 15(1), 67-82.
Sugiyono. (2015). Metode penelitian dan pengembangan: Research and development. Alfabeta.
Sumarlan, T. (2022). Pengembangan media pembelajaran digital berbasis kearifan lokal untuk meningkatkan apresiasi budaya siswa. Jurnal Inovasi Pembelajaran, 8(2), 145-160.
Supratman, E., & Wahyudin, D. (2021). Integrasi budaya lokal dalam pembelajaran digital: Memperkuat literasi dan identitas budaya siswa. Indonesian Journal of Curriculum and Educational Technology Studies, 9(1), 23-37.
Thomas, J. W. (2000). A review of research on project-based learning. The Autodesk Foundation.
UNESCO. (2015). Education for sustainable development: Learning objectives. UNESCO Publishing.
Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Harvard University Press.
Woody, W. D., Daniel, D. B., & Baker, C. A. (2010). E-books or textbooks: Students prefer textbooks. Computers & Education, 55(3), 945-948.
Zhang, L., Wang, H., & Li, S. (2023). The impact of project-based learning on students' learning outcomes: A meta-analysis. Educational Research Review, 38, 100485
Refbacks
- There are currently no refbacks.
ISSN 3109-0958
Address:
Program Studi Pendidikan Seni, Sekolah Pascasarjana, Universitas Pendidikan Indonesia. Jl. Dr. Setiabudhi No.229, Cidadap, Isola, Sukasari, Isola, Kec. Sukasari, Kota Bandung, Jawa Barat 40154, Telp: (022) 2001197

Indonesian Journal on Arts Education Research is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License