The Effectiveness of the Teams Games Tournament Model Assisted by Profession Dice Media on the Learning Outcomes of First-Grade Elementary School Students

Ayu Widya Fatmawati, Dinda Sofiya, Epilia Nurhaliza, Ina Setiawati

Abstract


This study was conducted to address the low learning outcomes of elementary school students. The problem is associated with the limited use of innovative learning models and instructional media in classroom learning. Teacher-centered instruction often limits students’ opportunities to participate actively, resulting in low engagement and learning outcomes. This study aimed to determine the effectiveness of the Teams Games Tournament (TGT) learning model assisted by the Profession Dice Learning Media on the learning outcomes of first-grade elementary school students. This study employed a quantitative approach using a pre-experimental one-group pretest-posttest design. The participants consisted of 21 first-grade elementary school students. Data were collected through pretests and posttests and analyzed using descriptive statistics, the Shapiro-Wilk normality test, the Wilcoxon Signed-Rank Test, and the normalized gain (N-Gain) test. The results showed that the mean score increased from 59.52 on the pretest to 83.33 on the posttest, with an average N-Gain score of 0.68, indicating an effective improvement in learning outcomes. The Wilcoxon Signed-Rank Test produced a significance value of 0.000 (p < 0.05), indicating a significant effect of the implementation of the TGT learning model assisted by the Profession Dice Learning Media on students learning outcomes. Therefore, this learning model can be considered an effective and innovative alternative for improving learning outcomes in elementary school.


Keywords


Teams Games Tournament; Media Dadu Profesi; hasil belajar; sekolah dasar

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DOI: https://doi.org/10.17509/jppd.v13i2.101760

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