Media Belajar Berbasis Gim dalam Meningkatkan Minat dan Keterlibatan Siswa pada Pembelajaran Aljabar di Sekolah

Sisilia Sylviani, Fahmi Candra Permana

Abstract


Dalam paper ini dibahas penggunaan beberapa jenis permainan dalam pembelajaran matematika. Pembelajaran Berbasis Gim (PBG) dianggap sebagai alat yang efektif untuk memotivasi dan melibatkan siswa untuk belajar. Banyak literatur menunjukkan bahwa pembelajaran berbasis Game menggunakan game telah memungkinkan penerapan taksonomi Bloom's dalam pembelajaran. Hal ini dapat dijadikan sebagai suatu hal yang positif. Dengan penggunaan gim ini dapat menjadi salah satu media pembelajaran yang dapat menumbuhkan ketertarikan dan juga pemahaman Siswa khususnya dalam mata pelajaran matematika.


Keywords


aljabar; matematika; permainan; gim; daring;

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DOI: https://doi.org/10.17509/edsence.v4i1.46865

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