Developing the Fraction Triangle Card as an Instructional Media for Supporting Fifth Graders in Learning Multiplication of Fractions

Ummu Kaltsum Fathonah, Linda Astriani

Abstract


This development research is motivated by the unavailability of mathematics learning media that support the learning process, especially on fraction multiplication material. The purpose of this development research is to determine the validity and practicality of Fraction Triangle Card learning media. For this reason, research was conducted using the Research and Development (R&D) method using the Analysis, Design, Development, Implementation, Evaluation (ADDIE) development model to test the validity and practicality of the Fraction Triangle Card learning media. This development research was conducted at SDN Cilandak Barat 04 Pagi in the academic year 2023/2024 odd semester. For the validation test, this learning media was conducted by three experts, namely language experts, media experts, and material experts while to test practicality it was carried out in stages, namely teacher practical trials, small group trials, and large group trials. The results showed that the Fraction Triangle Card learning media was very valid based on the results of the calculation of linguists with a percentage assessment of 84%, media experts with a percentage assessment of 90%, and material experts with a percentage of 88%. The results of the teacher's practicality trial obtained a percentage assessment of 93.3%, the results of the small group trial obtained a percentage assessment of 98.61%, and the results of the large group trial obtained a percentage assessment of 94.4%. Based on the results of the study, the Fraction Triangle Card learning media is very valid and practical to be used by fifth grade elementary school students.

Keywords


learning media, fraction triangle card, development research, ADDIE.

Full Text:

PDF

References


Amir, A. (2016). Penggunaan media gambar dalam pembelajaran matematika. Jurnal eksakta, 2(1), 34-40.

Arsyad, (2013). Media Pembelajaran. Jakarta: PT Raja Grafindo.

Arifin, Z. (2018). Pengembangan Media Pembelajaran Audio Visual Adobe Flash Berbasis Android Pada Kompetensi Dasar Konsep Pemasaran Online di Kelas X Pemasaran SMK Negeri 1 Surabaya. Jurnal Pendidikan Tata Niaga (JPTN), 6(2).

Astriani, L., & Akmalia, S. (2022). Pengembangan Modul Bangun Ruang dan Statistika Berbasis Project Based Learning. Jurnal Cendekia: Jurnal Pendidikan Matematika, 6(3), 3431–3442.

Cahyadi, R. A. H. (2019). Pengembangan bahan ajar berbasis ADDIE model. Halaqa: Islamic Education Journal, 3(1), 35-42.

Hamid, M.A., Ramadhani. R., Juliana. M., Safitri. M., Jamaludin. M.M., & Simarmata. J. (2020). Media Pembelajaran. Yayasan Kita Menulis.

Hermita, N., Alim, J. A., Putra, Z. H., Gusti, P. M., Wijaya, T. T., & Pereira, J. (2021). Designing interactive games for improving elementary school students’ number sense. Al-Jabar: Jurnal Pendidikan Matematika, 12(2), 413-426.

Izzudin, A. M., Masugino, M., & Suharmanto, A. (2013). Efektivitas penggunaan media pembelajaran video interaktif untuk meningkatkan hasil belajar praktik service engine dan komponen-komponennya. Automotive Science and Education Journal, 2(2).

Kerins, B., Yong, D., Cuoco, A., Stevens, G., & Pilgrim, M. (2018). Fractions, Tilings, and Geometry (Vol. 7). American Mathematical Soc..

Khasanah, F., & Rigianti, H. A. (2023). Teachers'efforts In Dealing With Students Who Experience Boredom During Learning In Elementary School. Renjana Pendidikan Dasar, 3(4), 266-277.

Kusumawardani, D. R., Wardono, & Kartono. (2018). Pentingnya Penalaran Matematika dalam Meningkatkan Kemampuan Literasi Matematika. PRISMA, Prosiding Seminar Nasional Matematika, 1(1), 588–595.

Kustantina, V. A., Nuryadi, N., & Marhaeni, N. H. (2021). Analisis Kebutuhan Komik Matematika untuk Meningkatkan Kemampuan Literasi Numerasi dan Motivasi Belajar Siswa. KoPeN: Konferensi Pendidikan Nasional, 3(2), 201-205.

Nugraha, A. G., & Rafidiyah, D. (2019). Training of using domino card game to teach fraction for mathematics teachers at Junior High Schools in Banjar Regency. Comment: An International Journal of Community Development, 1(3), 67–70.

Pitadjeng. 2015. Pembelajaran Matematika yang Menyenangkan. Yogyakarta : Graha Ilmu.

Pickover, C. A. (2003). Wonders of numbers: adventures in mathematics, mind, and meaning. Oxford University Press.

Purwanti, E. (2022). Pembelajaran Kontekstual Media Objek Langsung dalam Menulis Puisi. Penerbit P4I.

Schönbrodt, F. D., Hagemeyer, B., Brandstätter, V., Czikmantori, T., Gröpel, P., Hennecke, M., ... & Schultheiss, O. C. (2021). Measuring implicit motives with the Picture Story Exercise (PSE): Databases of expert-coded German stories, pictures, and updated picture norms. Journal of personality assessment, 103(3), 392-405.

Sugiyono, (2013). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.

Trimurtini, T., Astuti, F. D., & Nugraheni, N. (2019). Fraction Triangle Cards (FTC) game as learning media for multiplying fractions in fifth-grade elementary school. Unnes Journal of Mathematics Education, 8(3), 152-156.




DOI: https://doi.org/10.17509/ijpe.v7i2.63631

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Indonesian Journal of Primary Education

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

This Journal is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. 
©Indonesian Journal of Primary Education. ISSN: 2597-4866 (Online) dan 2599-2821 (Print).


Jalan Dadaha Nomor 18 Kota Tasikmalaya

Telepon (0265) 331860

Homepage http://pgsd-tasikmalaya.upi.edu/

Email pgsd_tasik@upi.edu