DEVELOPMENT OF WEBSITE-BASED GAMIFICATION MEDIA FOR IMPROVING FOURTH-GRADE STUDENTS’ MATHEMATICAL CONCEPTUAL UNDERSTANDING OF SPATIAL GEOMETRY

Rahmah Fadhliah Hasan, Mastur Mastur, Hamsi Mansur

Abstract


Elementary school students often experience difficulties in understanding mathematical concepts in spatial geometry because the material is abstract and learning activities are not always supported by interactive media. This study aimed to develop website-based gamification media designed to support fourth-grade students’ mathematical conceptual understanding of spatial geometry. The study employed a Research and Development (R&D) approach using the 4D development model consisting of Define, Design, Develop, and Disseminate stages. The research was conducted at SD Negeri Kuin Utara 4 Banjarmasin and involved 26 fourth-grade students as trial participants. Data were collected through expert validation sheets, teacher and student response questionnaires, and pretest and posttest instruments. The data were analyzed using percentage analysis, descriptive statistics, a Shapiro–Wilk normality test, a Paired Sample t-test, and Normalized Gain (N-Gain). The validation results showed that the media expert assessment reached 72%, while the material expert assessment reached 71.6%, both categorized as good. The N-Gain score was 0.6208, indicating a moderate level of improvement in students’ mathematical conceptual understanding. The Paired Sample t-test also showed a significant difference between students’ pretest and posttest scores (p < 0.05)

Keywords


elementary school; mathematical conceptual understanding; spatial geometry; website-based gamification; learning media

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DOI: https://doi.org/10.17509/e.v25i3.104751

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