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| Issue |
Title |
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| Vol 24, No 1 (2025) |
PENERAPAN BLENDED LEARNING BERBASIS GAMIFIKASI UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR SISWA |
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Siti Maysyarah, Dedi Kuswandi |
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| Vol 25, No 1 (2026) |
Pengembangan Multimedia Pembelajaran Berbasis Augmented Reality dan Gamifikasi Pada Materi Sistem Peredaran Darah Manusia |
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Carolus Borromeus Noberto Isdriatmanto, Tri Widodo |
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| Vol 18, No 1 (2019): PEMBELAJARAN DI DIGITAL ERA |
IMPLEMENTASI GAMIFIKASI SEBAGAI MANAJEMEN PENDIDIKAN UNTUK MOTIVASI PEMBELAJARAN |
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Untung Rahardja, Qurotul Aini, Alfiah Khoirunisa |
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| Vol 25, No 3 (2026) |
DEVELOPMENT AND EVALUATION OF A GAMIFIED LMS FOR COMPUTER SYSTEMS LEARNING: STUDENT PRACTICALITY AND LEARNING OUTCOMES |
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Dyah Sulistyo Rini, Muhammad Arifuddin, Mastur Mastur |
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| Vol 25, No 2 (2026) |
EFEKTIVITAS MEDIA GAMIFIED ZEP QUIZ DALAM MODEL KOOPERATIF TIPE DETEKTIF TERHADAP KEAKTIFAN SISWA PADA PEMBELAJARAN AQIDAH AKHLAK |
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Siti Rahmawati, Askhabul Kirom, Wiwin Fachrudin, M Jamhuri |
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| Vol 25, No 3 (2026) |
GAMIFICATION FOR STUDENTS' CIVIC ENGAGEMENT: A SYSTEMATIC LITERATURE REVIEW OF EVIDENCE, MODELS, AND RESEARCH GAPS |
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Ahmad Depri Kurniawan, Punaji Setyosari, Yerry Soepriyanto |
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| Vol 25, No 3 (2026) |
DEVELOPMENT OF WEBSITE-BASED GAMIFICATION MEDIA FOR IMPROVING FOURTH-GRADE STUDENTS’ MATHEMATICAL CONCEPTUAL UNDERSTANDING OF SPATIAL GEOMETRY |
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Rahmah Fadhliah Hasan, Mastur Mastur, Hamsi Mansur |
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| Vol 25, No 3 (2026) |
PENGARUH MEDIA PEMBELAJARAN BLOOKET TERHADAP MOTIVASI DAN RETENSI BELAJAR SISWA PADA MATA PELAJARAN DASAR PROGRAM KEAHLIAN BUSANA KELAS X SMKN 1 SIJUNJUNG |
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Rahma Ainul Fitri, Nurul Inayah Hutasuhut, Ernawati Ernawati, Puspaneli Puspaneli |
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