PENGEMBANGAN E-MODUL INTERAKTIF BERBASIS CANVA DENGAN PEMBELAJARAN AKTIF UNTUK MENINGKATKAN MOTIVASI BELAJAR PAI SISWA SEKOLAH DASAR
Abstract
This study aims to develop a Canva-based e-module that integrates active learning activities for Islamic Religious Education PAI and to examine its feasibility, practicality, and the change in learning motivation of fourth-grade students at SDN Gladak Anyar 2, Pamekasan. Using a research and development R&D approach with the ADDIE model, changes in motivation were assessed through a one-group pretest–posttest design involving 26 students. Data were collected using a motivation questionnaire, expert validation sheets, and a student response questionnaire, and analyzed descriptively and with a paired-samples t-test. Expert validation scores were 80.0% content, 80.0% media, and 84.0% instructional design, with a mean of 81.3%. Student response reached 88.62%. The mean motivation score increased from 78.04 to 92.81 mean N-Gain = 0.664, medium category; t25 = 11.33, p < 0.001, dz = 2.22. The product has the potential to support more visual, interactive, and student-centered PAI learning. However, the absence of a control group, the short intervention, and the single-school scope limit generalizability and causal inference.
Penelitian ini bertujuan mengembangkan e-modul berbasis Canva yang mengintegrasikan aktivitas pembelajaran aktif pada mata pelajaran Pendidikan Agama Islam PAI serta mengkaji kelayakan, kepraktisan, dan perubahan motivasi belajar siswa kelas IV di SDN Gladak Anyar 2 Pamekasan. Penelitian menggunakan pendekatan penelitian dan pengembangan dengan model ADDIE dan desain one-group pretest–posttest terhadap 26 siswa. Data dikumpulkan menggunakan angket motivasi belajar, lembar validasi ahli, dan angket respons siswa, lalu dianalisis secara deskriptif dan uji-t berpasangan. Validasi ahli materi, media, dan desain pembelajaran masing-masing sebesar 80,0%, 80,0%, dan 84,0% rata-rata 81,3%. Respons siswa mencapai 88,62%. Rata-rata skor motivasi meningkat dari 78,04 menjadi 92,81 N-Gain rata-rata 0,664, kategori sedang; t25 = 11,33; p < 0,001; dz = 2,22. Produk berpotensi mendukung pembelajaran PAI yang interaktif dan berpusat pada siswa, namun desain tanpa kelompok kontrol, intervensi singkat, dan cakupan satu sekolah membatasi generalisasi serta kesimpulan kausal.
Keywords
References
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DOI: https://doi.org/10.17509/e.v25i3.107049
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