THUMBNAILING USING AI ASSISTANCE TO SIMULATE COLLABORATION IN ANIMATION PRODUCTION

Dessy Tri Anandani Bambang

Abstract


Artificial Intelligence (AI) has been a helping tool in education including animation study.  AI can assist in many aspects in animation production, but studying animation is not only about making the animation but also learning the pipeline production. In real animation industry, pipeline production is a tool to collaborate with various talents with different roles efficiently.  The collaboration is not limited to each role doing their own jobs but to direct other talent to work according to the brief.  Making thumbnails using AI assistance can simulate similar collaboration and give the students experience on working with another brain despite working individually.  The case study is using student animation assignments in production and storytelling class to simulate a collaboration between director and storyboard artist in making thumbnails.  The assignment is to fulfil the learning objectives which is to analyze script to directing animation.   The research is done with qualitative method to review the assignment to create a better learning and teaching experience of production and storytelling class.

 

Kecerdasan Buatan (AI) telah menjadi alat bantu dalam pendidikan termasuk studi animasi. AI dapat membantu dalam banyak aspek dalam produksi animasi, tetapi mempelajari animasi tidak hanya tentang membuat animasi tetapi juga mempelajari produksi alur kerja. Dalam industri animasi nyata, produksi alur kerja adalah alat untuk berkolaborasi dengan berbagai talenta dengan peran yang berbeda secara efisien. Kolaborasi tidak terbatas pada setiap peran yang melakukan pekerjaan mereka sendiri tetapi untuk mengarahkan talenta lain untuk bekerja sesuai dengan arahan. Membuat thumbnail menggunakan bantuan AI dapat mensimulasikan kolaborasi serupa dan memberi siswa pengalaman bekerja dengan otak lain meskipun bekerja secara individu. Studi kasus ini menggunakan tugas animasi siswa di kelas produksi dan mendongeng untuk mensimulasikan kolaborasi antara sutradara dan artis papan cerita dalam membuat thumbnail. Tugas tersebut adalah untuk memenuhi tujuan pembelajaran yaitu menganalisis naskah untuk mengarahkan animasi. Penelitian dilakukan dengan metode kualitatif untuk meninjau tugas guna menciptakan pengalaman belajar dan mengajar yang lebih baik di kelas produksi dan mendongeng.


Keywords


Animation, Artificial Intelligence, Education, Pipeline Production, Storyboard

Full Text:

PDF

References


S. Muji, E. Svensson, and M. Faraon, “Engaging with Artificial Intelligence in Graphic Design Education,” in Proceedings - 2023 5th International Workshop on Artificial Intelligence and Education, WAIE 2023, Institute of Electrical and Electronics Engineers Inc., 2023, pp. 31–37. doi: 10.1109/WAIE60568.2023.00013.

J. Song and D. Yip, “Exploring the Intersection of AI Art and Film: A Case Study of Giant,” in Proceedings - 2023 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2023, Institute of Electrical and Electronics Engineers Inc., 2023, pp. 347–352. doi: 10.1109/ICMEW59549.2023.00066.

M. Qu, Y. Liu, and Y. Feng, “Artificial Intelligence Empowered Visual Communication Graphic Design,” in Proceedings - 2021 International Conference on Networking Systems of AI, INSAI 2021, Institute of Electrical and Electronics Engineers Inc., 2021, pp. 50–53. ßdoi: 10.1109/INSAI54028.2021.00021.

G. W. Yang, D. Y. Chen, and T. J. Mu, “Sketch-2-4D: Sketch driven dynamic 3D scene generation,” Graph Models, vol. 136, Dec. 2024, doi: 10.1016/j.gmod.2024.101231.

F. Manuri, F. De Pace, V. Carrescia, S. Piumatti, and A. Sanna, “Storyboarding in extended reality: a comparison between two tabletop solutions,” Aug. 22, 2024. doi: 10.21203/rs.3.rs-4807470/v1.

D. B. Goldman, B. Curless, D. Salesin, and S. M. Seitz, “Schematic storyboarding for video visualization and editing,” in ACM SIGGRAPH 2006 Papers, SIGGRAPH ’06, 2006, pp. 862–871. doi: 10.1145/1179352.1141967.

A. G. Oche, “The History of Storyboarding as a Co-Design Methodology”, doi: 10.13140/RG.2.2.10502.38728.

R. Wahid and A. Aziz, “STORYBOARDING: A MODEL TECHNIQUE FOR THE LANGUAGE LEARNING PROCESS,” LLT Journal: Journal on Language and Language Teaching, vol. 25, no. 2, pp. 497–504, Oct. 2022, doi: 10.24071/llt.v25i2.4253.

S. Mahardhika, ; A F Choiril, and A. Fathoni, “Storyboard dalam STORYBOARD DALAM PEMBUATAN MOTION GRAPHIC,” HUMANIORA, vol. 4, no. 2, pp. 1183–1189, 2013.

J. Ditanti and D. Aqidatun Nisa, “‘HINDARI SELF-DIAGNOSIS! YUK, KONSULTASIKAN KONDISIMU,’” Online. [Online]. Available: https://jurnal.idbbali.ac.id/index.php/nawalavisual

Y. Deng, “Application of artificial intelligence in art design,” in Proceedings - 2021 International Conference on Computer Technology and Media Convergence Design, CTMCD 2021, Institute of Electrical and Electronics Engineers Inc., Apr. 2021, pp. 200–203. doi: 10.1109/CTMCD53128.2021.00049.




DOI: https://doi.org/10.17509/e.v24i1.80827

Refbacks

  • There are currently no refbacks.


Copyright (c) 2025 EDUTECH

Lisensi Creative Commons
Ciptaan disebarluaskan di bawah Lisensi Creative Commons Atribusi-BerbagiSerupa 4.0 Internasional.
Copyright © 2018 Edutech