ANALISIS INTERACTIVITY KOOBITS TERHADAP MOTIVASI BELAJAR DAN CRITICAL THINKING UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA
Abstract
This study examines the impact of Koobits interactivity (INT) on learning motivation (MB), critical thinking (CT), and math learning outcomes (HB) among fifth-grade students at SD Global Prestasi Bekasi. Using a mixed-methods approach with concurrent triangulation, quantitative data from 104 respondents were analyzed via Structural Equation Modeling-Partial Least Squares (SEM-PLS), while qualitative insights were gathered through semi-structured interviews with 10 students. Results indicate that INT significantly positively affects MB (β = 0.562, p < 0.001) and CT (β = 0.427, p < 0.001). CT also significantly enhances HB (β = 0.448, p < 0.001). However, INT and MB showed no significant direct impact on HB. The findings highlight the importance of teacher-guided platform integration and gamified learning strategies to foster motivation and critical thinking.
Penelitian ini menganalisis pengaruh interactivity Koobits (INT) terhadap motivasi belajar (MB), critical thinking (CT), dan hasil belajar matematika (HB) peserta didik Kelas V SD Global Prestasi. Metode campuran (kuantitatif-kualitatif) digunakan dengan pengumpulan data kuantitatif melalui SEM-PLS (104 responden) dan wawancara semi-terstruktur (10 responden). Hasil menunjukkan INT berpengaruh signifikan terhadap MB (β = 0,562) dan CT (β = 0,427), serta CT berpengaruh positif terhadap HB (β = 0,448). Namun, INT dan MB tidak berdampak langsung pada HB. Temuan ini menekankan perlunya pendekatan pembelajaran berbasis platform dengan kontrol guru untuk optimalisasi hasil belajar.
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DOI: https://doi.org/10.17509/e.v24i3.87680
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