PENGEMBANGAN VIDEO ANIMASI “BANG DASI” BERBASIS APLIKASI CAMTASIA PADA MATERI BANGUN DATAR KELAS V SEKOLAH DASAR

Vela Nur Hikmah, Iin Purnamasari

Abstract


The purpose of this study is to analyze the feasibility and practicality of an animated video media “Bang Dasi” Camtasia application-based. The experiment was conducted in SDN Sugihmanik 04, District Tanggungharjo, Grobogan. This research & development (R & D) used ADDIE design (Analysis, Design, Development, Implementation, and Evaluation), which involved five stages of research, those  are the analysis phase, design phase, development phase, implementation phase and evaluation phase. Based on the analysis, the average score obtained from the value of the material and results validation of the media that is 95.1% categorized as very feasible. Meanwhile, the score from media expert is 93.33% and from material expert is 96.86%. Animated video media “Bang Dasi” Camtasia application-based has effectiveness in fostering student interest and getting students’ responses (90.5%). This research conclude that animated video media “Bang Dasi” Camtasia application-based is worth using as learning media. 

Keywords: development, media, video animation, camtasia, two-dimentional figure.

Full Text:

PDF

References


Arsyad, A. (2014). Media pembelajaran. Jakarta: PT Raja Grafindo Persada.

Arikunto, S. (2013). Dasar-dasar evaluasi pendidikan (edisi kedua). Jakarta: Bumi Aksara.

Jubilee-Enterprise. (2015). Membuat video tutorial menggunakan Camtasia. Jakarta: PT. Elex Media Komputindo.

Bulan, L.I. (2016). Penggunaan Media Video Sunan Bonang untuk meningkatkan hasil belajar siswa tema sejarah peradaban indonesia kelas V Sekolah Dasar. Jurnal Penelitian Pendidikan Guru Sekolah Dasar, 4(2).

Kustandi, C. & Sutjipto, B. (2013). Media pembelajaran manual dan digital. Jakarta: Ghalia Indonesia.

Latif, Y., dkk. (2013). Pengembangan bahan ajar berbantuan Camtasia pada pokok bahasan lingkaran melalui edmodo untuk siswa MTs. Jurnal Kerano, 4(2).

Pribadi, B. (2010). Model desain sistem pembelajaran. Jakarta: Dian Rakyat.

Putra, N. (2015). Research and development penelitian dan pengembangan: Suatu pengantar (edisi keempat). Jakarta: Raja Grafindo Persada.

Ranang, dkk. (2010). Animasi kartun dari analog sampai digital. Jakarta: PT. Indeks.

Sanjaya, W. (2014). Media komunikasi pembelajaran (edisi kedua). Jakarta: Kencana.

Slameto. (2010). Belajar dan faktor-faktor yang mempengaruhinya. Jakarta: Rineka Cipta.

Sugiyono. (2016). Metode penelitian pendidikan. Bandung: Alfabeta.

Sundayana, R. (2013). Media dan alat peraga dalam pembelajaran matematika. Bandung: Alfabeta.




DOI: https://doi.org/10.53400/mimbar-sd.v4i2.6352

Refbacks

  • There are currently no refbacks.




Copyright (c) 2017 Mimbar Sekolah Dasar

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

View Mimbar Sekolah Dasar Stats