Thematic Physical Education Games Model for Grade 1 Elementary School Student

I Made Satyawan, Ni Putu Dwi Sucita Dartini

Abstract


The application of thematic learning in Physical Education, Sports, and Health subject in Grade 1 Elementary School often faces difficulties due to the lack of physical activity reading sources and literatures that can be used as examples of activities. The purpose of this study was to develop an integrated thematic-based Physical Education game model for Grade 1 Elementary School on My Favorite theme. The research method used was the R&D method developed by Borg and Gall. In the research stage, the initial developed product had been validated by 3 validators, consisting of design experts, content/material experts, and field practitioners. The product of this research was a thematic Physical Education games for Class 1 on My Favorite theme module consisting of 8 types of games adjusted to the theme and sub-theme. The results of the expert validation test obtained 93% (a very good category) for the design, 93% (a very good category) for the content/materials, and 88.75% (a good category) for the practitioner perception. It concludes that the thematic-based Physical Education game model is feasible and can be used in Physical Education learning. Teachers can use this thematic Physical Education game module as a reading source and examples of Physical Education learning activities.


Keywords


Games, Thematic Learning, Physical Education

Full Text:

PDF

References


Anam, K. (2019). Pengaruh Metode Bermain Terhadap Kemampuan Motorik Siswa Kelas Viii Di Smp Negeri 21 Surabaya. Jurnal Pendidikan Olahraga Dan Kesehatan, 7(2).

Gandasari, M. F. (2019). Pengembangan Model Pembelajaran Tematik Pendidikan Jasmani Olahraga Dan Kesehatan Untuk Sekolah Dasar. Jurnal Pendidikan Jasmani Indonesia, 15(1), 22–27.

Giartama, G., Hartati, H., Destriani, D., & Victoriand, A. R. (2018). Pengembangan Model Pembelajaran Tematik Integratif Penjasorkes Pada Mata Pelajaran Ilmu Pengetahuan Alam Di Sekolah Dasar. Sebatik, 22(2), 167–171.

Handayani, M. E., & Budiyono. (2018). Pengaruh Metode Permainan Sirkuit Pintar Terhadap Hasil Belajar Matematika Siswa Kelas Iv Sd. Jurnal Penelitian Pendidikan Guru Sekolah Dasar, 6(3).

Jihad, B. M. (2019). Pengaruh Permainan Target Terhadap Kecerdasan Emosional Dalam Pembelajaran Penjas (Penelitian Pre-Eksperimen Terhadap Sdn Mulyasari Sumedang). Universitas Pendidikan Indonesia.

Kawuryan, S. P., Hastuti, W. S., & Supartinah, S. (2018). The Influence Of Traditional Games-Based And Scientific Approach-Oriented Thematic Learning Model Toward Creative Thinking Ability. Cakrawala Pendidikan, 1, 237921.

Kusumawati, O. (2017). Pengaruh Permainan Tradisional Terhadap Peningkatan Kemampuan Gerak Dasar Siswa Sekolah Dasar Kelas Bawah. Terampil: Jurnal Pendidikan Dan Pembelajaran Dasar, 4(2), 124–142. Https://Doi.Org/Https://Doi.Org/10.24042/Terampil.V4i2.2221

Lisnawati, L., Shahib, M. N., & Wijayanegara, H. (2014). Analisis Keberhasilan Terapi Bermain Terhadap Perkembangan Potensi Kecerdasan Anak Retardasi Mental Sedang Usia 7–12 Tahun. Majalah Kedokteran Bandung, 46(2), 73–82.

Ningrum, E. S., & Sobri, A. Y. (2015). Implementasi Kurikulum 2013 Di Sekolah Dasar. Jurnal Manajemen Pendidikan, 24(5), 416–423.

Novianti, S. (2018). Pengaruh Metode Bermain Peran Terhadap Kemampuan Berpikir Kreatif Dan Pemahaman Konsep Evolusi Pada Siswa Sma. Universitas Pendidikan Indonesia.

Nuraini, N., & Abidin, Z. (2020). Kesulitan Guru Dalam Mengimplementasikan Pembelajaran Tematik Terintegratif Di Sekolah Dasar. Premiere Educandum: Jurnal Pendidikan Dasar Dan Pembelajaran, 10(1), 49–62.

Nurlaela, L., Samani, M., Asto, I. G. P., & Wibawa, S. C. (2018). The Effect Of Thematic Learning Model, Learning Style, And Reading Ability On The Students’ Learning Outcomes. Materials Science And Engineering, 296(1), 12039.

Nurzaqi, A., & Rahayu, S. (2015). Materi Pembelajaran Tematik Pendidikan Jasmani Olahraga Dan Kesehatan Untuk Siswa Sekolah Dasar. Journal Of Physical Education And Sports, 4(1).

Parentingforbrain.Com. (2020). Importance Of Play – 9 Amazing Benefits & Infographic.

Samsudin. (2008). Pembelajaran Pendidikan Jasmani Olahraga Dan Kesehatan Sd/Mi. Litera Prenada Media Group.

Santika, T. (2021). Pendekatan Sentra Bermain Peran Untuk Meningkatkan Kecerdasan Sosial Emosional Anak Usia Dini. Joce (Journal Of Community Education), 2(1), 38–42.

Sukiniarti, S. (2014). Kendala Penerapan Pembelajaran Tematik Di Kelas Rendah Sekolah Dasar. Perspektif Ilmu Pendidikan, 28(2), 120. Https://Doi.Org/10.21009/Pip.282.6

Suwardi, S. (2016). Kendala Implementasi Pembelajaran Tematik Di Madrasah Ibtidaiyah Swasta. Seminar Nasional Ilmu Pendidikan Uns 2015.

Tegeh, I. M., & Jampel, I. N. (2017). Metode Penelitian Pengembangan. Undiksha Press.

Wahyuni, H. T., Setyosari, P., & Kuswandi, D. (2017). Implementasi Pembelajaran Tematik Kelas 1 Sd. Edcomtech Jurnal Kajian Teknologi Pendidikan, 1(2), 129–136. Http://Journal2.Um.Ac.Id/Index.Php/Edcomtech/Article/View/1799




DOI: https://doi.org/10.17509/tegar.v4i2.31487

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 I Made Satyawan, Ni Putu Dwi Sucita Dartini

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge.

Lisensi Creative Commons
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

  web
statistics

                                                                      View My Stats