Development media Ludo Build Flat is problem based to improve critical thinking skills fourth grade Elementary School students

Firda Choirun Nisa', Cindya Alfi, Mohamad Fatih

Abstract


The aim of developing problem-based plane figure ludo or LUNTAR media is to further improve critical thinking skills in fourth grade elementary school students. This research uses research and development ( R&D) methods. The model used by researchers is the ADDIE model which consists of 5 steps, namely analysis , design , development , implementation and evaluation . The instruments in this research used observation, interviews, tests and questionnaires. Data collection techniques used include observation, interviews, validation of material experts and media experts as well as tests to improve critical thinking skills. The data analysis technique used is descriptive analysis technique quantitative. The research results in this study can be seen from the average results of media experts for problem-based LUNTAR media getting 3.8 which is declared "feasible" and the material expert assessment gets 4.5 which is declared "very feasible". Based on the effectiveness of the media, teachers' responses received an average of 4.8 which was declared "very effective" while the pre-test and post-test results of class IV students using the N-Gain test received an average of 0.92 in the "high" category. Based on the results of this research, it can be concluded that research and development of problem-based LUNTAR media can improve the critical thinking skills of fourth grade elementary school students.


Keywords


Ludo Build Flat, Problem, Critical thinking

Full Text:

PDF

References


Abdillah, & Rahmat Hidayat. (2019). Ilmu pendidikan konsep, teori, dan aplikasinya. Medan: Lembaga Peduli Pengembangan Pendidikan Indonesia (LPPPI).

Alfi, Cindya, Mohamad Fatih, and Khilyatul Izah Islamiyah. 2022. “pengembangan media power point interaktif berbasis animasi pada pembelajaran IPA.” Jurnal Pendidikan : Riset Dan Konseptual 6 (2): 351. https://journal.unublitar.ac.id/pendidikan/index.php/Riset_Konseptual/article/view/487.

Arsyad, Azhar. (2017). Media pembelajaran. Jakarta: PT. RAJAGRAFINDO PERSADA.

Asiapac Editorial. (2012). Gateway to Asian Games. Singapore: ASIAPAC BOOKS.

Asih, Pratiti Kusumaning, Hawanti, Shanty, dan Wijayanti, Okto. "Pengembangan media pembelajaran scrapbook untuk ketrampilan membaca". Indonesian Journal of Primary Education 4 (1) 87-100.file:///C:/Users/LENOVO/Downloads/25404-54929-3-PB.pdf

Fatih, Mohamad. (2020). “Pengembangan bahan ajar puzzle pada matematika berbasis realistik materi KPK dan FPB (Studi Pada Kelas 5 SDN Bendogerit 1 Kota Blitar).” Briliant: Jurnal Riset Dan Konseptual 5 (2): 348. https://doi.org/10.28926/briliant.v5i2.348

Fatih, Mohamad. (2023). “Pengembangan komik narasi untuk meningkatkan ketrampilan menulis dan membaca siswa kelas V SDN Sananwetan 3 Kota Blitar.” Briliant: Jurnal Riset Dan Konseptual 8 (3): 551. https://doi.org/10.28926/briliant.v8i3.1232.

Fatih, Mohamad, and Cindya Alfi. (2021). “Pengembangan monopoli karakter berbasis permainan simulasi sebagai upaya peningkatan kecerdasan sosioemosi siswa Sekolah Dasar Di Kota Blitar.” Jurnal Pendidikan : Riset Dan Konseptual 5 (1): 51. http://journal.unublitar.ac.id/pendidikan/index.php/Riset_Konseptual/article/view/315.

Fatih, Mohamad, Cindya Alfi, Ekbal Santoso, and Rizki Dwi Novianti. (2022). “Pengembangan ensiklopedi pembelajaran pkn siswa kelas 5 SDN Bendogerit 1 Kota Blitar.” Jurnal Pendidikan : Riset Dan Konseptual 6 (1): 112. https://doi.org/10.28926/riset_konseptual.v6i1.467.

Fatih, Mohamad, Ala Khomaria, Lana Diyani Aswitama, Nurlaila Al Latif, and Melati Maulida Hidayat. (2023). “Flip book digital berbasis aughmented reality materi balok dan kubus siswa kelas V SDN Sumberjo 01 Kabupaten Blitar.” Jurnal Pendidikan : Riset Dan Konseptual 7 (3): 524. https://doi.org/10.28926/riset_konseptual.v7i3.770.

Ibrahim, M. dan Nur, M. (2010). Pembelajaran berdasarkan masalah. Surabaya: UNESA University Perss.

Irfan, Muhiddin, Ristiana, Evi. (2019). "Pengembangan media pembelajaran IPA Berbasis Powerpoint di Sekolah Dasar". Indonesian Journal of Primary Education 3 (2) 16-27. file:///C:/Users/LENOVO/Downloads/21765-46995-2-PB.pdf

Jihan, Aprilia Nur Fajar., Reffiane, Fine., dan Arisyanto, Prasena. (2019). Pengembangan Media Ludo Raksasa Pada Tema Selalu Berhemat Energi Untuk Meningkatkan Motivasi Belajar Siswa Kelas IV Sekolah Dasar. Mimbar PGSD Undiksha, 7(2).

Kemendikbud. (2016). Permendikbud Nomor 21 Tahun 2016 Tentang Standar Isi Pendidikan Dasar Dan Menengah. Jakarta: Kemendikbud

Keputusan Menteri Pendidikan, Kebudayaan, Riset dan Teknologi Nomor 56/M/2022 Tentang Pedoman Penerapan Kurikulum Dalam Rangka Pemulihan Pembelajaran.

Komariyah, Siti, Ahdinia Fatmala, and Nur Laili. (2018). “Pengaruh Kemampuan Berpikir Kritis Terhadap Hasil Belajar Matematika.” Jurnal Penelitian Pendidikan Dan Pengajaran Matematika 4 (2): 55–60.

Nina, Qurota A’yun, Mohammad Fatih, and Cindya Alfi. (2023). “Pengembangan Media Flashcard Berbasis Augmented Reality Materi Gaya Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Kelas IV.” JIIP - Jurnal Ilmiah Ilmu Pendidikan 6 (11): 8558–64. https://doi.org/10.54371/jiip.v6i11.2597.

Nuraini, Rizky Yulia, Alfi, Cindya, dan Mohamad Fatih. (2023). “Pengembangan LKPD Berbasis PJBL Untuk Meningkatkan Critical Thinking Materi Sistem Pernapasan Pada Manusia Kelas V SD.” Pendas: Jurnal Ilmiah Pendidikan Dasar 8 (1): 4558-4568.

Oktapiani, Ade Ineu Raina, Sumardi, Giyartini, Rosariana. (2020). "Pengembangan media ular tangga tentang lahirnya pancasila untuk IPS Kelas V SD". Indonesian Journal of Primary Education 4 (1) 56-68. file:///C:/Users/LENOVO/Downloads/24185-54918-3-PB.pdf

Pamungkas, Dewi, Mawardi Mawardi, and Suhandi Astuti. (2019). “Peningkatan keterampilan berpikir kritis dan hasil belajar matematika pada siswa kelas 4 melalui penerapan model problem based learning.” Jurnal Ilmiah Sekolah Dasar 3(2):212. doi: 10.23887/jisd.v3i2.17774.

Rahmah, Nur. (2018). “Hakikat pendidikan matematika.” Al-Khwarizmi: Jurnal Pendidikan Matematika Dan Ilmu Pengetahuan Alam 1 (2): 1–10. https://doi.org/10.24256/jpmipa.v1i2.88

Rayanto, Y., & Sugianti. (2020). Penelitian pengembangan model ADDIE dan R2D2: Teori & Praktek. Pasuruan: Lembaga Academic & Research Institute.

Sadiman, Arief, dkk. (2016). Media pendidikan pengertian, pengembangan dan pemanfaatan. Jakarta: PT Rajagrafindo Persada.

Sagala, Syaiful. (2010). Konsep dan makna pembelajaran. Bandung: Alfabeta.

Yuntari, Wening Niki. (2019). “Pengembangan media pembelajaran ludo aksara jawa untuk siswa kelas iv di sd Negeri Berbah 2.” Basic Education 8 (23): 2-198-2.207. https://journal.student.uny.ac.id/index.php/pgsd/article/view/15647.




DOI: https://doi.org/10.17509/ijpe.v7i2.66152

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 Indonesian Journal of Primary Education

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

This Journal is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. 
©Indonesian Journal of Primary Education. ISSN: 2597-4866 (Online) dan 2599-2821 (Print).


Jalan Dadaha Nomor 18 Kota Tasikmalaya

Telepon (0265) 331860

Homepage http://pgsd-tasikmalaya.upi.edu/

Email pgsd_tasik@upi.edu