The Effect of Implementing Teams Game Tournament Learning Model Assisted by Wordwall in Increasing Students’ Social Skills

Anisya Rizki Ramadhan, Zainal Arifin, Ridha Hidayani

Abstract


Social skills are important for students to build positive interactions with others. However, these skills are still low because learning tends to focus on cognitive development. The solution offered is the implementation of a cooperative learning model of the Teams Game Tournament (TGT) type, assisted by Wordwall. Describing and analysing the differences in social skills between students who use the TGT model assisted by Wordwall and students who use the Number Head Together (NHT) model is the purpose of this study. Using a quantitative approach with a nonequivalent control group quasi-experimental design. Data were collected through tests and observations involving 43 fourth-grade students from SDN 177 Cipedes, using the total sampling technique. The data analysis showed that the control group obtained a gain score of 5.06, while the experimental group obtained a gain score of 9.80. The hypothesis test yielded a significance value < 0.005, and the effect size using Cohen’s d formula was 1.08, which falls into the large category. Based on those statements, it can be concluded that there is a significant difference in students' social skills (basic aspects of interaction, communication, team building, problem solving) between students who use the TGT model assisted by Wordwall and the NHT model, and the team games tournament learning model has a strong effect on improving students’ social skills.

Keywords


Cooperative learning model; IPAS; teams game tournament learning model; social skills; wordwall

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References


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DOI: https://doi.org/10.17509/md.v22i1.92936

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