Augmented Reality (AR)-Based E-Module to Improve High School Students' Understanding of Fluid Concepts and Critical Thinking Skills

Sofiyan Soraya, Endah Purwanti, Vita Efelina, Firmanul Catur Wibowo, Iwan Sugihartono

Abstract


The development of digital technology has brought significant changes in the world of education, including in the development of innovative and interactive learning media. One of the challenges in learning physics at the high school level is students' low understanding of complex fluid concepts, especially in Bernoulli's Law and Torricelli's Theorem. This study aims to develop an e-module based on Augmented Reality (AR) technology equipped with LKPD, and analyze its effectiveness in improving students' critical thinking skills. The research method used is Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The developed e-module presents fluid material content visually and interactively through AR simulations, and integrates elements of science, technology, engineering, and mathematics in the context of physics learning. Implementation was carried out in high schools, with data collection through pre-tests, post-tests, and student and teacher response questionnaires. The results showed that the AR-based e-module equipped with LKPD was suitable for use based on validation by media experts (89%) and material experts (82%), and obtained an increase in critical thinking skills of 0.62 (moderate category) based on the gain test. In conclusion, the development of an AR-integrated e-learning module on the Bernoulli and Torricelli concepts can be an effective innovation to improve students' conceptual understanding and critical thinking skills in physics learning in the digital era.


Keywords


E-modul; Augmented Reality; Fluids; Interactive Media; Education Innovation

Full Text:

PDF

References


Alhejri, A., Bian, N., Alyafeai, E., & Alsharabi, M. (2022). Reconstructing real object appearance with virtual materials using mobile augmented reality. Computers and Graphics (Pergamon), 108, 1–10. https://doi.org/10.1016/j.cag.2022.08.001

Amelia, D., Wibowo, F. C., & Sanjaya, L. A. (2023, January). Modul Digital Fluida Berbasis STEM (MD-FISTEM) sebagai bahan ajar fisika. In Prosiding Seminar Nasional Fisika (E-Journal) (Vol. 11).

Dhanil, M., Afriani Putri, F., Desnita, D., & Usmeldi, U. (2024). Analysis of the Use of Dynamic Fluid Learning Media. Physics Education Research Journal, 6(1), 39–46. https://doi.org/10.21580/perj.2024.6.1.16364

Ferdiman, B., Al Akbar, H., Faturrahman, M. R., & Maulana, F. I. (2023). Development of Augmented Reality Application in Physics through Newton’s Laws and Object Interaction. Procedia Computer Science, 227, 699–708. https://doi.org/10.1016/j.procs.2023.10.574

Hidajat, F. A. (2024). Effectiveness of virtual reality application technology for mathematical creativity. Computers in Human Behavior Reports, 16. https://doi.org/10.1016/j.chbr.2024.100528

Isma, H. I., Subaer, Haris, A., & Ramadhan, I. (2024). Development of Physics Learning Media Based on Augmented Reality. International Journal of Physics and Chemistry Education, 16(1), 1–8. https://doi.org/10.51724/ijpce.v16i1.362

Kencana, H. P., Iswanto, B. H., & Wibowo, F. C. (2021). Augmented reality geometrical optics (AR-GiOs) for physics learning in high schools. Journal of Physics: Conference Series, 2019(1). https://doi.org/10.1088/1742-6596/2019/1/012004

Koparan, T., Dinar, H., Koparan, E. T., & Haldan, Z. S. (2023). Integrating augmented reality into mathematics teaching and learning and examining its effectiveness. Thinking Skills and Creativity, 47. https://doi.org/10.1016/j.tsc.2023.101245

Lyrath, F., Stechert, C., & Ahmed, S. I. U. (2023). Application of Augmented Reality (AR) in the Laboratory for Experimental Physics. Procedia CIRP, 119, 170–175. https://doi.org/10.1016/j.procir.2023.03.089

Marques, B., Santos, B. S., & Dias, P. (2024). Ten years of immersive education: Overview of a Virtual and Augmented Reality course at postgraduate level. Computers & Graphics, 124, 104088. https://doi.org/10.1016/j.cag.2024.104088

Matsun, Andrini, V. S., Maduretno, T. W., & Yusro, A. C. (2019). Development of physics learning e-module based on local culture wisdom in Pontianak,West Kalimantan. Journal of Physics: Conference Series, 1381(1). https://doi.org/10.1088/1742-6596/1381/1/012045

Nilyani, K., Anjani, H. R., Desnita, D., & Usmeldi, U. (2023). Needs Analysis to Develop Physics Learning E-Modules on Static Electricity Material. Jurnal Eksakta Pendidikan (JEP), 7(2), 289–300. https://doi.org/10.24036/jep/vol7-iss2/781

Pujiastuti, H., & Haryadi, R. (2024). The Effectiveness of Using Augmented Reality on the Geometry Thinking Ability of Junior High School Students. Procedia Computer Science, 234, 1738–1745. https://doi.org/10.1016/j.procs.2024.03.180

Putra, K. I., Dawa, P. J. L., Burgos, Y. D., & Maulana, F. I. (2023). Implementation of Augmented Reality in Study for Human Anatomy. Procedia Computer Science, 227, 709–717. https://doi.org/10.1016/j.procs.2023.10.575

Qiao, X., Xie, W., Peng, X., Li, G., Li, D., Guo, Y., & Ren, J. (2024). Large-scale spatial data visualization method based on augmented reality. Virtual Reality and Intelligent Hardware, 6(2), 132–147. https://doi.org/10.1016/j.vrih.2024.02.002

Radu, I., Huang, X., Kestin, G., & Schneider, B. (2023). How augmented reality influences student learning and inquiry styles: A study of 1-1 physics remote AR tutoring. Computers & Education: X Reality, 2, 100011. https://doi.org/10.1016/j.cexr.2023.100011

Rebello, C. M., Deiró, G. F., Knuutila, H. K., Moreira, L. C. de S., & Nogueira, I. B. R. (2024). Augmented reality for chemical engineering education. Education for Chemical Engineers, 47, 30–44. https://doi.org/10.1016/j.ece.2024.04.001

Sari, K., & Azizah, N. (2023). Literature Study: E-Module Development In Physics Learning. In Annual International Conference on Islamic Education for Students (Vol. 2, No. 1, pp. 377-389).

Upadhyay, B., Brady, C., Chalil Madathil, K., Bertrand, J., McNeese, N. J., & Gramopadhye, A. (2024). Collaborative augmented reality in higher education: A systematic review of effectiveness, outcomes, and challenges. Dalam Applied Ergonomics (Vol. 121). Elsevier Ltd. https://doi.org/10.1016/j.apergo.2024.104360

Zaidah, A., & Mahariyanti, E. (2020). Validation of Scientific-Based Physics Learning Modules to Improve Critical Thinking Skills in Dynamic Fluid Materials. Traektoriâ Nauki = Path of Science. 2020, 6, 12. https://doi.org/10.22178/pos.65-5




DOI: https://doi.org/10.17509/wapfi.v10i2.88012

Refbacks

  • There are currently no refbacks.


Copyright (c) 2025 WaPFi (Wahana Pendidikan Fisika)

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

The Journal Wahana Pendidikan Fisika http://ejournal.upi.edu/index.php/WapFi/ is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License

The Journal WaPFi (Wahana Pendidikan Fisika).

All rights reserverd. pISSN 2338-1027 eISSN 2685-4414

Copyright © Faculty of Mathematics and Science Education (FPMIPA) Universitas Pendidikan Indonesia (UPI)

BONDAN89

NENESLOT

MAHJONG33

PAKARTOTO

BAYTOTO

GARTOTO

VIO288

ODIN138

GEMPA1000

DEWI12

EMPIRE99

KASIH168

BIGSLOTO77

NVMSLOT899

GENDUT178

OMPONG178

GGPLAY89

PVP888

KAMPUNGTOTO88

ATLAS89

MINTOTO

SINAR124

MAHJONGJP89

RINO4D

MAXSLOT89

GSO89

HBOPLAY

PAKARTOTO

DEWANAGA87

TAT4D

NAGAHOKI69

RAJABANDAR138

PLAYKING69

LAYAR505

HARTA111

MEGASLOT289

MEGAWIN289

ERABET99

BADAK168

PT69

GRAB69

BATA133

TERONG124

SGA509

BAPESLOT89

PENOM889

KDG899

KDG889

MACANHOKI889

WB430

ASIA20

11NAGA

UNYU178

MPO1222

COR333

DEX69

NONATOTO

KUDALIAR69