Penerapan Aplikasi Assemblr Edu untuk Meningkatkan Hasil Belajar dan Kemampuan Berpikir Kritis

Dhini Anji Hayati, Ajo Sutarjo, Muhammad Hanif

Abstract


There are problems found at SDN Buah Gede, namely lack of application learning media using technology, so researchers feel the need to provide examples by applying learning media using the Assemblr Edu application. Basically, all lessons can be applied using technology, but in this study, researchers applied the assemblr edu application in science lessons on water cycle material. This Assemblr Edu application is a learning application based on augmented reality in 3 dimensions (3D) shapes. By utilizing learning media, namely using Assemblr Edu applications, can stimulate students to think critically while studying and make it easier for students to capture lessons. Thus, researchers analyzed with the aim of measuring critical thinking skills and students' science learning outcomes in application Assemblr Edu applications. This analysis focused on students in class 5B SDN Buah Gede Serang, Banten, with a total of 21 students. This research methodology is guided by a quantitative approach with an experimental method (One Group Pretest-Posttest Design). The instruments used as guidelines are written tests and questionnaires. The science learning outcomes obtained a mean pretest score of 42.38 and posttest score of 67.14. For ability to think critically, pretest average score was 26.81 and posttest score was 41.19. Based on the T-test scores on science learning outcomes and critical thinking skills, significance value same, namely 0.000, this shows that difference in mean of pretest and posttest scores. According to results of the analysis that has been carried out on grade 5B students at SDN Buah Gede, students experience an increase in critical thinking skills and science learning outcomes.

Keywords


Assemblr Edu; Critical Thinking; Learning Outcomes

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References


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DOI: https://doi.org/10.17509/didaktika.v3i2.49954

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