Interactive E-Book Design Assisted by Heyzine Flipbooks with the Learning Cycle Model to Enhance Learning Creativity
Abstract
This study aims to design an interactive e-book assisted by Heyzine Flipbooks integrated with the Learning Cycle (7E) model to improve elementary school students' learning creativity in mathematical concepts. The research addresses the need for dynamic interaction of the model through animations, videos, audios and interactive quizzes features that conventional books cannot optimally provide. Using the ADDIE development model, product quality was tested through 5 experts’ validation, practicality testing with 2 teacher and student responses, and effectiveness testing with 22 fifth-grade students using a one-group pretest-posttest design utilizing a learning creative attitudes questionnaire. Results indicate high validity of the e-book with an average score of 88.03%, while practicality reached a very good category with a score of 87.84. Furthermore, the interactive e-book proved effective in enhancing learning creativity, shown by a significant p-value of 0.000 and a moderate N-gain of 0.56. These findings indicate that this novel combination of Heyzine Flipbooks and the Learning Cycle (7E) model successfully created a more exploratory and reflective learning experience tailored to elementary school students. The implication is that this interactive e-book serves as an innovative digital resource to support student-centered learning and strengthen creative attitudes within technology-based curricula in elementary schools.
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DOI: https://doi.org/10.17509/ebj.v8i1.90871
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