Penggunaan Permainan Domino sebagai Media Pembelajaran Etnomatematika menggunakan Model ADDIE di Kelas IV SD

Jayanti Simanjuntak, Andika Arisetyawan

Abstract


Using learning media during teaching and learning activities is very influential in student learning success. Most educators face difficulties when making teaching materials, whether it happens from within or outside the teacher. This research was motivated by less activity during learning activities. This is due to the lack or even rarity of media used in overcoming the problem of student interest in mathematics flat material. Therefore, researchers want to create a modified media by integrating cultural elements, namely the Banten Batik domino card game which will be used in flat wake learning. In this study, the method used by researchers is a qualitative method using an ethnographic approach then in making media using the ADDIE model. The ADDIE model has 5 stages, namely: (1) the analysis stage, (2) the design stage, (3) the development stage, (4) the implementation stage, (5) the evaluation stage). Domino card learning media uses Banten culture which is designed according to the needs of the learning curriculum, it can increase students' understanding of Banten Batik and flat building material. The results of this study can be used by educators in elementary schools and further researchers to use and develop Banten culture in mathematics learning in elementary school.

Keywords


Domino; Ethnomathematics; Learning Media; Quadrilateral Shape

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References


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DOI: https://doi.org/10.17509/didaktika.v3i3.61529

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