Students’ Perceptions of the Perceived Ease of Use and Perceived Usefulness of Canva in Learning
Abstract
Keywords
Full Text:
PDFReferences
Adhantoro, M. S. (2025). Pelatihan desain digital berbasis Canva bagi anak migran Indonesia di SB Kulim, Penang: Upaya peningkatan literasi teknologi dan rasa percaya diri. JIKM: Jurnal Ilmiah Kampus Mengajar, 5(1), 95-110. https://doi.org/10.56972/jikm.v5i1.232
Al Haq, G. T., Sismulyasih SB, N., & Purwati, P. D. (2024). Canva-based Smart Apps Creator media to enhance comprehension skills of informational text for third-grade students. International Journal of Elementary Education, 8(2), 385–393. https://doi.org/10.23887/ijee.v8i2.77090
Al-Adwan, A. S., Li, N., Al-Adwan, A., Abbasi, G. A., Albelbisi, N. A., & Habibi, A. (2023). Extending the Technology Acceptance Model (TAM) to predict university students’ intentions to use metaverse-based learning platforms. Education and Information Technologies, 28(11), 15381–15413. https://doi.org/10.1007/s10639-023-11816-3
Annisa, & Wikarya. (2022). Penggunaan media Canva untuk meningkatkan kreativitas dan hasil belajar siswa. Jurnal Pustaka Data, 2(2), 90–94. https://doi.org/10.55382/jurnalpustakadata.v2i2.307
Astaño, J. (2025). The effectiveness of Canva as an instructional tool in improving students’ academic performance: A meta-analysis. Journal of Digital Learning and Distance Education, 3(10), 1327–1345. https://doi.org/10.56778/jdlde.v3i10.468
Creswell, J. (2015). Educational research: Planning, conducting, and evaluating quantitative and qualitative research. Pearson.
Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319–340.
https://doi.org/10.2307/249008
Dubey, P., & Sahu, K. K. (2022). Investigating various factors that affect students' adoption intention to technology-enhanced learning. Journal of Research in Innovative Teaching & Learning, 15(1), 110-131. https://doi.org/10.1108/JRIT-07-2021-0049
Friska, J., Pramuaniati, I., & Mahriyuni. (2023). Effectiveness of using Canva application to improve learning outcomes of tenth grades students. Jurnal Penelitian dan Pengembangan Pendidikan, 7(3), 421–427. https://doi.org/10.23887/jppp.v7i3.67879
Gehred, A. P. (2020). Canva. Journal of the Medical Library Association, 108(2). https://doi.org/10.5195/jmla.2020.940
Giang, N. T. T., & Nga, P. T. H. (2024). The influence of information systems on student satisfaction: A study of perceived ease of use and perceived usefulness. Tạp chí Nghiên cứu Tài chính - Marketing, 62–72. https://doi.org/10.52932/jfm.vi2.479
Hanifah, N. (2022). Penggunaan media pembelajaran berbasis aplikasi Canva dalam meningkatkan hasil belajar kimia. Edutech: Jurnal Inovasi Pendidikan Berbantuan Teknologi, 2(2), 226–233. https://doi.org/10.51878/edutech.v2i2.1339
Hidayatullah, A., Artharina, F. P., Sumarno, S., & Rumiarci, E. (2023). Penggunaan aplikasi Canva pada pembelajaran di sekolah dasar. Jurnal Educatio FKIP UNMA, 9(2), 943–947. https://doi.org/10.31949/educatio.v9i2.4823
Imamuddin, Y., & Prasetya, D. D. (2024). Integrasi teknologi mobile untuk pembelajaran dasar desain grafis: Pengembangan e-modul berbasis proyek untuk SMK. Jurnal Pendidikan Teknologi Informasi, 4(1), 138-153. https://doi.org/10.51454/decode.v4i1.253
Jamaludin, N. F., & Sedek, S. F. (2024). Canva as a digital tool for effective student learning experience. Journal of Advanced Research in Computing and Applications, 33(1), 22–33. https://doi.org/10.37934/arca.33.1.2233
Janah, M. F., Nuroso, H., Mudzanatun, M., & Isnuryantono, E. (2023). Penggunaan aplikasi Canva dalam media pembelajaran matematika di sekolah dasar. Jurnal Pendidikan Dasar, 11(1). https://doi.org/10.20961/jpd.v11i1.72716
Johan, R. C., Rullyana, G., & Ardiansah, A. (2022). Hyper content e-module in information behavior course with the assistant of screencast. Journal of Education and Learning (EduLearn), 16(2), 210-218. https://doi.org/10.11591/edulearn.v16i2.20339
Kim, N. W., Joyner, S. C., Riegelhuth, A., & Kim, Y. (2021, June). Accessible visualization: Design space, opportunities, and challenges. In Computer graphics forum (Vol. 40, No. 3, pp. 173-188). https://doi.org/10.1111/cgf.14298
Klug, B., & Williams, U. (2016). Canva. The Charleston Advisor, 17(4), 13–16.
https://doi.org/10.5260/chara.17.4.13
Kocaarslan, G. E., & Eryaman, M. R. (2024). Using “canva for education” application with collaborative learning in visual arts lesson: Sample activities for teachers. Elektronik Sosyal Bilimler Dergisi, 23(90), 849-866. https://doi.org/10.17755/esosder.1371676
Kurnia, Y., Sihombing, R. E., Wiyono, W., & Pataropura, A. (2025). Peningkatan kreativitas digital melalui pelatihan pembuatan poster dengan menggunakan Canva pada SMK Penerus Bangsa. NEAR: Jurnal Pengabdian kepada Masyarakat, 4(2), 200–211. https://doi.org/10.32877/nr.v4i2.2234
Majidah, Rullyana, G., & Triandari, R. (2025). Google Gemini as a learning assistant: Exploring student perceptions. Jurnal PAJAR (Pendidikan dan Pengajaran), 9(2), 163–172. https://doi.org/10.33578/pjr.v9i2.10008
Maulana, F. I., Lestari, D., Purnomo, A., Arifuddin, R., Widartha, V. P., & Adi, P. D. P. (2024, July). Preferences for using Canva apps as a presentation media creation tool among Gen Z students: SEM analysis with TAM and UTAUT2 approaches. In 2024 International Seminar on Intelligent Technology and Its Applications (ISITIA) (pp. 154-159). IEEE. https://doi.org/10.1109/ISITIA63062.2024.10668194
Mawartini, F. (2024). Penerapan Technology Acceptance Model pada aplikasi Canva untuk mendukung proses pembelajaran di SMK Triguna 1956. Journal of Economics and Business UBS, 13(2), 477–491. https://doi.org/10.52644/joeb.v13i2.1548
Mexhuani, B. (2025). Adopting digital tools in higher education: Opportunities, challenges and theoretical insights. European Journal of Education, 60(1), e12819. https://doi.org/10.1111/ejed.12819
Pedroso, J. E., Sulleza, R. V. S., Francisco, K. H. M. C., Noman, A. J. O., & Martinez, C. A. V. (2023). Unlocking the power of Canva: Students’ views on using the all-in-one tool for creativity and collaboration. Journal of Digital Learning and Distance Education, 2(2), 443–461. https://doi.org/10.56778/jdlde.v2i2.117
Pratama. (2023). Mengembangkan materi pembelajaran interaktif dengan Canva untuk pendidikan di SMP. RESONA: Jurnal Ilmiah Pengabdian Masyarakat, 7(2), 290–297. http://dx.doi.org/10.35906/resona.v7i2.1843
Rahma, D. N., Ramadhani, K. A., Corazon, M., Fami, A., & Bagus, I. R. G. (2024). The influence of Canva application features on the graphic design confidence: a case study of college students. Journal of Applied Multimedia and Networking, 8(1), 60-67. https://doi.org/10.30871/jamn.v8i1.7684
Rejekiningsih, T., & Taher, M. (2025). Analysis of students’ legal awareness for bullying prevention in Surakarta schools. Jurnal Civics: Media Kajian Kewarganegaraan, 22(1). https://doi.org/10.21831/jc.v22i1.1281
Rosydiana, W. N. (2022). Analisis acceptance e-library UIN Prof. K. H. Saifuddin Zuhri (SAIZU) Purwokerto berdasarkan persepsi pustakawan dengan model TAM (Technology Acceptance Model). TADWIN: Jurnal Ilmu Perpustakaan dan Informasi, 3(1), 57–66. https://doi.org/10.19109/tadwin.v3i1.13489
Rullyana, G., & Triandari, R. (2024). Trends and research issues of augmented reality in education: A bibliometric study. Jurnal Teknologi Pendidikan, 1(4), 1-19. https://doi.org/10.47134/jtp.v1i4.907
Siswanjaya, S. (2021). Penggunaan Canva pada pembelajaran berbasis proyek untuk meningkatkan keterampilan dan motivasi menulis siswa. Jurnal Didaktika Pendidikan Dasar, 5(2), 421–442. https://doi.org/10.26811/didaktika.v5i2.259
Sholihah, T., Johan, R. C., & Rullyana, G. A bibliometric analysis on research trends of outcome-based education in higher education. Inovasi Kurikulum, 22(1), 391-406. https://doi.org/10.17509/jik.v22i1.78540
Susilana, R., Dewi, L., & Rullyana, G. (2024). Exploring student perceptions of virtual learning experiences: A study of the use of the spatial. io 3D metaverse platform. Journal of Education Technology, 8(4), 673-683. https://doi.org/10.23887/jet.v8i4.85190
Susilana, R., & Rullyana, G. (2025). Curriculum Innovation for Future Workforce Preparation in Higher Education: A Systematic Literature Review Using Text Mining. Journal of Sustainable Educational Technology and Innovation, 1(1), 1-15.
Tanjung, R. E., & Faiza, D. (2019). Canva sebagai media pembelajaran pada mata pelajaran dasar listrik dan elektronika. Voteteknika (Vocational Teknik Elektronika dan Informatika), 7(2), 79–85. https://doi.org/10.24036/voteteknika.v7i2.104261
Tomic, I. (2022). Online learning during COVID-19 pandemic as perceived by the students of graphic engineering and design. Journal of Graphic Engineering and Design, 13(2), 15–20. https://doi.org/10.24867/JGED-2022-2-015
Widiarti, M., Laksono, K., & Amri, M. (2024). Penggunaan dampak positif terhadap eksplorasi kreativitas literasi digital painting Canva pembelajaran puisi kelas 5 SDN Gondek. Cetta: Jurnal Ilmu Pendidikan, 7(1), 14–21. https://doi.org/10.37329/cetta.v7i1.2965
Wijaya, N., Irsyad, H., & Taqwiym, A. (2022). Pelatihan pemanfaatan Canva dalam mendesain poster. FORDICATE, 1(2), 192–199. https://doi.org/10.35957/fordicate.v1i2.2418
Yuliana, D., Baijuri, A., Suparto, A. A., Seituni, S., & Syukria, S. (2023). Pemanfaatan aplikasi Canva sebagai media video pembelajaran kreatif, inovatif, dan kolaboratif. JUKANTI, 6(2), 247–257. https://doi.org/10.37792/jukanti.v6i2.1025
DOI: https://doi.org/10.17509/pdgia.v23i3.99029
Refbacks
- There are currently no refbacks.
INDEXED BY

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License













