Search


 
Issue Title
 
Vol 6, No 1 (2026): Indonesian Journal of Digital Business: April, Mei, Juni, Juli 2026 Pengaruh Utilitarian Value, Hedonic Value, Time/Effort, dan Social Value dalam Game Use Intention terhadap Niat Membeli pada Pengguna Shopee Games di Surabaya Abstract  PDF
Nailah Safitri, Fresha Kharisma, Ratih Amelia, Muhammad Fajar Wahyudi Rahman
 
Vol 6, No 1 (2026): Indonesian Journal of Digital Business: April, Mei, Juni, Juli 2026 Pengaruh Gamifikasi terhadap Brand Awareness melalui Perceived Enjoyment dan Brand Engagement pada Pengguna Shopee Games Generasi Z Abstract  PDF
Farhan Saifudin, Aflit Nuruyulia Praswati
 
1 - 2 of 2 Items

Search tips:

  • Search terms are case-insensitive
  • Common words are ignored
  • By default only articles containing all terms in the query are returned (i.e., AND is implied)
  • Combine multiple words with OR to find articles containing either term; e.g., education OR research
  • Use parentheses to create more complex queries; e.g., archive ((journal OR conference) NOT theses)
  • Search for an exact phrase by putting it in quotes; e.g., "open access publishing"
  • Exclude a word by prefixing it with - or NOT; e.g. online -politics or online NOT politics
  • Use * in a term as a wildcard to match any sequence of characters; e.g., soci* morality would match documents containing "sociological" or "societal"