Basic Arithmetic Learning through Math Online Games for Elementary School Students during the Pandemic

Nida Nabilah Lathifah, Rina Maryanti

Abstract


The purpose of this study is whether online math games can be one of the basic arithmetic lessons during the online learning process during the Covid-19 Pandemic. To support the research, we use an experimental research method, which is to try out a lesson using an online math game application to 10 4th grade elementary school students for 2 days. While the approach used in this study is quantitative. The results show that there are still many students who are not fluent in working on basic arithmetic problems before playing math online games. So that learning through online math games is very helpful for students in improving their numeracy skills. This is because as long as students play the game, students can continue to hone their numeracy skills. Thus, the student who gets a final score of more than 70 at the time of the post-test increase to 50% compared to the time of the pre-test which is only 40%. Therefore, it is clear that online math games can be a method of learning basic arithmetic to improve students' numeracy and literacy levels.

Keywords


Basic arithmetic; Elementary school students; Math online games; Pandemic time

Full Text:

PDF

References


Abdillah, A., Mandailina, V., Pramita, D., and Mahsup, M. (2020). Peningkatan kemampuan aritmatika untuk perhitungan cepat operasi aljabar siswa madrasah aliyah. JMM (Jurnal Masyarakat Mandiri), 4(2), 101-106.

Anggraeni, L. D., and Wihardja, H. (2020). Online game, addiction and learning achievement of senior high school students in Jakarta. IJDS: Indonesian Journal of Disability Studies, 7(2), 151-155.

Ariadhy, S. Y., Nurohman, S., Arkum, D., Handini, W., and Ferdiana, F. (2020). Pelatihan pembelajaran jarak jauh di era pandemi COVID-19. Anoa: Jurnal Pengabdian Masyarakat Sosial, Politik, Budaya, Hukum, Ekonomi, 1(3), 220-226.

Barreto, D., Vasconcelos, L., and Orey, M. (2017). Motivation and learning engagement through playing math video games. Malaysian Journal of Learning and Instruction, 14(2), 1-21.

Briliantio, J., Santosa, N., Ardian, G., and Hakim, L. (2020). Penerapan convolutional neural network untuk handwriting recognition pada aplikasi belajar aritmatika dasar berbasis web. Jurnal Teknik Informatika UNIKA Santo Thomas, 5(2), 137-146.

Ganesha, P., Nandiyanto, A. B. D., and Razon, B. C. (2021). Application of online learning during the Covid-19 pandemic through zoom meeting at elementary school. Indonesian Journal of Teaching in Science, 1(1), 1-8.

Hakim, D. L., and Sari, R. M. M. (2019). Aplikasi game matematika dalam meningkatkan kemampuan menghitung matematis. JPPM (Jurnal Penelitian dan Pembelajaran Matematika), 12(1), 129-141.

Hardian, R. (2019). Pengembangan mobile edugame matematika untuk meningkatkan kemampuan aritmatika dasar siswa SD kelas 4 dan 5. Jurnal Bahasa Rupa, 2(2), 98-108.

Hidayat, E. (2020). Penentuan jumlah gerhana matahari dengan argumen lintang bulan dan teori aritmatika. MIYAH: Jurnal Studi Islam, 16(1), 62-93.

Joefrie, Y. Y., and Lamasitudju, C. (2017). Membangun aplikasi aritmatika sederhana untuk anak SD berbasis augmented reality (AR). Aksioma, 6(2), 132-141

Pramuditya, S. A., Noto, M. S., and Purwono, H. (2018). Desain game edukasi berbasis android pada materi logika matematika. JNPM (Jurnal Nasional Pendidikan Matematika), 2(2), 165-179.

Prastius, E. (2020). Pengaruh game online terhadap kemampuan berbahasa inggris. Computer Based Information System Journal, 8(2), 29-36.

Shudiq, W. J. F., Fila, N., and Khotimah, P. D. C. (2021). Pengembangan pembelajaran game edukasi aritmatika dasar untuk anak Madrasah Ibtida’iah Nurul Mun’im PP. Nurul Jadid. COREAI: Jurnal Kecerdasan Buatan, Komputasi dan Teknologi Informasi, 2(1), 47-51.

Susdarwono, E. T. (2020). Penguasaan 4 (empat) prasyarat dasar aritmatika untuk meningkatkan kemampuan siswa sekolah dasar dalam menyelesaikan soal matematika. Jurnal Pembelajaran Dan Matematika Sigma (JPMS), 6(2), 72-84.

Van der Maas, H. L., and Nyamsuren, E. (2017). Cognitive analysis of educational games: The number game. Topics in cognitive science, 9(2), 395-412.


Refbacks

  • There are currently no refbacks.


Copyright (c) 1970 Universitas Pendidikan Indonesia

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Indonesian Journal of Multidiciplinary Research (IJOMR) is published by UPI