Analisis Pemanfaatan Fitur Digital Canva sebagai Scaffolding Kepercayaan Diri Siswa dalam Pembelajaran Seni Budaya
Abstract
Keywords
Full Text:
PDFReferences
Akhmetzhanova, G., Zhanzhigitov, S., Bermukhambetova, B., Zhuzeyev, S., & Zhailauova, M. (2025). The impact of digital technologies on the students’ independent learning development. International Journal of Information and Education Technology, 15(9), 1853–1863. https://doi.org/10.18178/ijiet.2025.15.9.2386
Aulia, S. S., & Nugroho, H. A. (2025). Senior high school students’ perceptions of using Canva for their descriptive text presentation. Jurnal Multidisiplin Ilmu Akademik, 2(4), 662–674. https://doi.org/10.61722/jmia.v2i4.5859
Buckley, J. B., Thompson, A. K., Tretter, T. R., Biesecker, C., Robinson, B. S., & Hammond, A. N. (2024). “Where I feel the most connected:” Community of Inquiry supporting sense of belonging in a HyFlex engineering course. The Internet and Higher Education, 60, 100930. https://doi.org/10.1016/j.iheduc.2023.100930
Cahyaningsih, T., & Nursikin, M. (2025). Menanamkan nilai, membentuk karakter: Filsafat pendidikan John Dewey dan Ki Hadjar Dewantara dalam perspektif pendidikan nilai. Journal of Innovative and Creativity, 5(2), 3228–3234. https://doi.org/10.31004/joecy.v5i2.474
Çeken, B., & Taşkın, N. (2022). Multimedia learning principles in different learning environments: A systematic review. Smart Learning Environments, 9, 19. https://doi.org/10.1186/s40561-022-00200-2
Erfiana, N. A. N. E., & Rohmah, L. (2025). Development of digital teaching materials through Canva and book creator for college students of elementary education. Journal of Integrated Elementary Education, 5(1), 60–87. https://doi.org/10.21580/jieed.v5i1.24060
González-Zamar, M.-D., Abad-Segura, E., Luque de la Rosa, A., & López-Meneses, E. (2020). Digital education and artistic-visual learning in flexible university environments: Research analysis. Education Sciences, 10(11), 294. https://doi.org/10.3390/educsci10110294
Hidayati, A., Zuhdi, S., Resti, M., Azaria, T. T., & Andary, L. (2024). Use of Canva in primary school education: A qualitative study of the use, advantages and disadvantages of Canva. ICEETE Conference Series, 2(1), 322–326. https://doi.org/10.36728/iceete.v2i1.207
Hijazi, A. N., & Baharin, H. (2023). How do visual design elements in multimedia learning material induce positive emotions in learners? International Journal of Interactive Mobile Technologies (iJIM), 17(8), 59–77. https://doi.org/10.3991/ijim.v17i08.39335
Joshi, D. R., Khanal, J., Chapai, K. P. S., & Adhikari, K. (2025). The impact of digital resource utilization on student learning outcomes and self-efficacy across different economic contexts: A comparative analysis of PISA, 2022. International Journal of Educational Research Open, 8, 100443. https://doi.org/10.1016/j.ijedro.2025.100443
Kumar, P., Roopa, A. N., & Kalyani, K. (2025). Integrating Canva in art education: A digital approach to enhancing creativity among student teachers. Journal of Information Systems Engineering & Management, 10(48s), 1375–1380. https://doi.org/10.52783/jisem.v10i48s.9917
Lubis, M. (2024). Digital learning media in elementary science: Stimulating or demotivating? Assyfa Journal of Multidisciplinary Education, 1(1), 18–26. https://doi.org/10.61650/ajme.v1i1.497
Lukaka, D. (2023). Art education and its impact on creativity and critical thinking skills: A review literature. International Journal of Arts and Humanities, 1(1), 31–39. https://doi.org/10.61424/ijah.v1i1.15
Martín-Sómer, M., Casado, C., & Gómez-Pozuelo, G. (2024). Utilising interactive applications as educational tools in higher education: Perspectives from teachers and students, and an analysis of academic outcomes. Education for Chemical Engineers, 46, 1–9. https://doi.org/10.1016/j.ece.2023.10.001
Mayer, R. E., & Fiorella, L. (2020). Multimedia Learning (3rd ed.). Cambridge University Press. https://doi.org/10.1017/9781108894333
Moore, C. (2010). Teaching digital natives: Partnering for real learning. International Journal for Educational Integrity, 6(2), 74–76. https://doi.org/10.21913/IJEI.v6i2.707
Ngoc, N. T. B., & Huyen, P. K. (2023). Using Canva platform in designing english lessons to increase students learning motivation. International Journal of Scientific and Research Publications, 13(4), 158–162. http://dx.doi.org/10.29322/IJSRP.13.04.2023.p13623
Nobre, H., & Ferreira, A. (2017). Gamification as a platform for brand co-creation experiences. Journal of Brand Management, 24, 349–361. https://doi.org/10.1057/s41262-017-0055-3
Ou, C., Joyner, D. A., & Goel, A. K. (2019). Designing and developing videos for online learning: A seven-principle model. Online Learning, 23(2), 82–104. https://doi.org/10.24059/olj.v23i2.1449
Putri, I., & Jumardi, J. (2023). Utilization of the Canva application on the Belajar.Id site as a learning media at SMK Bina Nusa Mandiri Jakarta. Jurnal Inovasi Teknologi Pendidikan, 10(4), 344–352. https://doi.org/10.21831/jitp.v10i4.63299
Qomariyah, L., Mulloh, T., & Fadhilah, L. (2023). Development of Canva learning media in increasing student self-efficacy. Al Maqayis: Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban, 10(2), 48–61. https://dx.doi.org/10.18592/jams.v10i2.8882
Rajan, M. H., Herbert, M., & Polly, P. (2025). A synthetic review of learning theories, elements and virtual environment simulation types to improve learning within higher education. Thinking Skills and Creativity, 56, 101732. https://doi.org/10.1016/j.tsc.2024.101732
Rivandi, R., & Pahlevi, T. (2025). Influence of digital competence on teaching readiness through self-efficacy as moderator variable. Indonesian Journal of Educational Development (IJED), 6(1), 173–186. https://doi.org/10.59672/ijed.v6i1.4688
Sagala, R. A., & Harahap, N. A. S. (2025). Students’ perceptions of using Canva as a learning media in reading argumentative. Invention: Journal Research and Education Studies, 6(2), 833–850. https://doi.org/10.51178/invention.v6i2.2879
Savitri, F. A., & Ratri, D. P. (2025). Canva as a creative digital learning media for english learning: a student perception study. Didaktika: Jurnal Kependidikan, 14(2), 1811–1820. https://doi.org/10.58230/27454312.2184
Shusterman, R. (2010). Dewey’s Art as Experience: The psychological background. Journal of Aesthetic Education, 44(1), 26–43. https://doi.org/10.5406/jaesteduc.44.1.0026
Su, M., & Adenan, A. (2025). Arts education and self-efficacy: Exploring its dual impact on students’ academic performance and emotional attitudes. Uniglobal Journal of Social Sciences and Humanities, 4(1), 223–229. https://doi.org/10.53797/ujssh.v4i1.27.2025
Sutama, S. Hidayati, Y. M., & Novitasari, M. (2022). Metode Penelitian Pendidikan. UMS Press. https://mup.ums.ac.id/shop/metode-penelitian/metode-penelitian-pendidikan/
Trupp, M. D., Bignardi, G., Chana, K., Specker, E., & Pelowski, M. (2022). Can a brief interaction with online, digital art improve wellbeing? A comparative study of the impact of online art and culture presentations on mood, state-anxiety, subjective wellbeing, and loneliness. Frontiers in Psychology, 13, 782033. https://doi.org/10.3389/fpsyg.2022.782033
Widiyarto, S., & Purnomo, B. (2025). Freedom to learn in Ki Hajar Dewantara’s perspective: Historical studies and their relevance to character education. International Journal of Business, Law, and Education, 4(2), 837–844. https://doi.org/10.56442/ijble.v4i2.185
DOI: https://doi.org/10.17509/didaktika.v5i4.92719
Refbacks
- There are currently no refbacks.
Copyright (c) 2025 Universitas Pendidikan Indonesia

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Didaktika is licensed under a Creative Commons Attribution 4.0 International License

1.jpg)

.png)

.png)