The Development of Pancasila Bingo Card Media to Increase Students' Learning Interest and Learning Outcomes
Abstract
Low student interest and achievement in Pancasila education at the elementary level remain a major challenge, primarily due to monotonous and less innovative learning media, highlighting the need for more interactive and engaging approaches. This study aims to develop and examine the feasibility and effectiveness of the Pancasila Bingo Card media in improving learning interest and outcomes of fourth-grade students at SDN 1 Karekan in the topic of “The Meaning of Pancasila in Society.” Pancasila Bingo Card media is an interactive educational game designed to make learning enjoyable and engaging for elementary school students. The research applied the ADDIE development model, including the analysis, design, development, implementation, and evaluation stages. Data were collected through observation, interviews, validation questionnaires, learning interest questionnaires, pre-tests, and post-tests. The results reveal that the Pancasila Bingo Card media is highly feasible, as evidenced by validation results from material experts (91.6%) and media experts (96.6%). Moreover, the media effectively increased students’ learning interest (87%) and learning outcomes, with t-tests exhibiting significant differences and a high category of n-gain scores. The Pancasila Bingo Card media is highly feasible and effective in enhancing students' learning interest and outcomes. Educators can use this media as an innovative solution to address low learning interest and improve students' understanding of Pancasila Education in the future.
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DOI: https://doi.org/10.17509/ebj.v7i2.83574
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