DEVELOPMENT OF PINKI (INDONESIAN CULTURE INTERACTIVE BOARD) WITH STRENGTHENING THE CURIOSITY OF CLASS IV STUDENTS

Susan Damayanti, Siti Mas’ula, Arda Purnama Putra

Abstract


The development of PINKI learning media aims to produce learning media that are valid, practical and effective in strengthening one of students' curiosity. Combined with the presence of technology in it can make this learning media interactive. This development uses the R&D method and the ADDIE development model. Data collection techniques were carried out by interviewing, observing and giving questionnaires to material experts, media experts and teachers. While the technique of collecting data students are given questionnaires and questions. The validation results from validator 1 reached an average percentage of 92.87%, validator 2 achieved an average percentage of 96.52% with a very valid category of all validators. The practicality of students is 98.38% and that of teachers is 100.00% so that it is in the very practical category. The processing results of the data normality test were normally distributed, and the results of the paired sample t test sig (2-tailed) were 0.000 <0.05 with a decision finding found significant differences in the learning process before and after using PINKI learning media. Thus, the PINKI learning media was stated to be very valid, very practical and effective in strengthening students' curiosity so that it could be used in the process of learning cultural diversity material in class IV East Java Province.


Keywords


Instructional media, Cultural diversity, The curiosity character

Full Text:

PDF

References


Agustina, N. S., Robandi, B., Rosmiati, I., & Maulana, Y. (2022). Analisis Pedagogical Content Knowledge terhadap Buku Guru IPAS pada Muatan IPA Sekolah Dasar Kurikulum Merdeka. Jurnal Basicedu, 6(5), 9180–9187. https://doi.org/10.31004/basicedu.v6i5.3662

Akbar, S. (2017). Instrumen Perangkat Pembelajaran. PT Remaja Rosdakarya.

Anggraeni, S. W., Alpian, Y., Prihamdani, D., & Winarsih, E. (2021). Pengembangan Multimedia Pembelajaran Interaktif Berbasis Video untuk Meningkatkan Minat Belajar Siswa Sekolah Dasar. Jurnal Basicedu, 5(6), 5313–5327. https://doi.org/10.31004/basicedu.v5i6.1636

Ariani, K. R., Sumantri, M., & Parmiti, D. P. (2020). Pengembangan Video Pembelajaran IPS Bermuatan Tes untuk Siswa. Jurnal Ilmiah Pendidikan Profesi Guru, 3(2), 217. https://doi.org/10.23887/jippg.v3i2.28260

Azis, D. K., Dharin, A., & Waseso, H. P. (2020). Pengembangan Pembelajaran Ilmu Pengetahuan Sosial Sekolah Dasar Berwawasan Sosial-Budaya Berbasis Paikem. INSANIA : Jurnal Pemikiran Alternatif Kependidikan, 25(1), 65–78. https://doi.org/10.24090/insania.v25i1.3919

Daud, I. M., & Ninawati, M. (2022). Pengembangan Media Kontekstual Papan Peta Budaya Materi Keberagaman Budaya Bangsa. Paedagoria : Jurnal Kajian, Penelitian Dan Pengembangan Kependidikan, 13(2), 110. https://doi.org/10.31764/paedagoria.v13i2.9685

Devi, M. D. K. (2019). Pengembangan Media Pembelajaran Miniatur Peta Budaya. Jurnal Pendidikan Guru Sekolah Dasar Edisi 4 Tahun Ke-8.

Emmanuela, F. (2020). Pengembangan Modul Pembelajaran Matematika Berbasis HOTS pada Topik Segiempat. Universitas Sanata Dharma, 2.

Fauzi, A. R., Zainuddin, Z., & Atok, R. Al. (2017). Penguatan Karakter Rasa Ingin Tahu dan Peduli Sosial melalui Discovery Learning. Jurnal Teori Dan Praksis Pembelajaran IPS, 2(2), 79–88. https://doi.org/10.17977/um022v2i22017p079

Geni, K. H. Y. W., Sudarma, I. K., & Mahadewi, L. P. P. (2020). Pengembangan Multimedia Pembelajaran Interaktif Berpendekatan CTL Pada Pembelajaran Tematik Siswa Kelas IV SD. Jurnal Edutech Undiksha, 8(2), 1. https://doi.org/10.23887/jeu.v8i2.28919

Mangangantung, J. M., Wentian, S., & Rorimpandey, W. H. F. (2022). Pengaruh Kreativitas Guru dan Motivasi Belajar Siswa Terhadap Hasil Belajar Siswa Kelas V SD Negeri di Kecamatan Wanea. Jurnal Inovasi Teknologi Pendidikan, 9(1), 15–24. https://journal.uny.ac.id/index.php/jitp/article/view/49942

Marlina, T. (2022). Urgensi dan Implikasi Pelaksanaan Kurikulum Merdeka Pada Sekolah Dasar/Madrasah Ibtidaiyah. Jurnal SNPE FKIP Universitas Muhammadiyah Metro, 1(1), 67–72.

Noverita, W. A. (2019). Pengembangan Media Pembelajaran Replika Peta Budaya Pada Pembelajaran Tematik Terpadu Untuk Kelas Iv Sd/Mi Di Bandar …. http://repository.radenintan.ac.id/7638/1/SKRIPSI.pdf

Nurrita. (2018). Pengembangan Media Pembelajaran untuk Meningkatkan Hasil Belajar Siswa. Misykat, 03, 171–187.

Putri, H., Susiani, D., Wandani, N. S., & Putri, F. A. (2022). Instrumen Penilaian Hasil Pembelajaran Kognitif pada Tes Uraian dan Tes Objektif. 4(2), 139–148.

Rohmah, M. Y., Luh, N., Nuraini, S., & Linguistika, Y. (2022). Pengembangan Media Pembelajaran PANCAKAR (Papan Pecahan dan Kartu Soal) dengan Penguatan Karakter Rasa Ingin Tahu Siswa Kelas IV Sekolah Dasar. Jurnal Kependidikan Dasar Islam Berbasis Sains, 7(2), 139–158.

Rudiyanto, A. (2019). Rasa ingin tahu pada penilaian sikap. Kebijakan Dan Pengembangan Pendidikan Di Era Revolusi Industri 4.0, September, 235–242.

Sapriyah, S. (2019). Media Pembelajaran dalam Proses Belajar Mengajar. Diklat Review : Jurnal Manajemen Pendidikan Dan Pelatihan, 2(1), 470–477. https://doi.org/10.35446/diklatreview.v3i1.349

Setiawan, U. (2019). Media Pembelajaran (Cara Belajar Aktif: Guru Bahagia Mengajar Siswa Senang Belajar). Widina Bhakti Persada.

Wati, I. F., Yuniawatika, Y. Y., & Murdiyah, S. (2020). Analisis Kebutuhan Terhadap Bahan Ajar Game Based Learning Terintegrasi Karakter Kreatif. Jurnal Pendidikan Karakter, 10(2). https://doi.org/10.21831/jpk.v10i2.31880

Wisada, P. D., Sudarma, I. K., & Yuda S, A. I. W. I. (2019). Pengembangan Media Video Pembelajaran Berorientasi Pendidikan Karakter. Journal of Education Technology, 3(3), 140. https://doi.org/10.23887/jet.v3i3.21735




DOI: https://doi.org/10.17509/eh.v16i1.60818

Refbacks

  • There are currently no refbacks.




Copyright (c) 2024 EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru

 

EduHumaniora: Jurnal Pendidikan Dasar

Published in collaboration Program Studi PGSD UPI Kampus Cibiru

and

HDPGSDI

Creative Commons Attribution ShareAlike license icon

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

View My Stats