Educational Game Design for Raising Awareness of Non-Communicable Diseases Among Late Adolescents Through Midlife Affliction

Diah Mayang Sari, Dwita Alfiani, Dewi Iriani

Abstract


The increasing prevalence of non-communicable diseases (NCDs) among young adults highlights the urgent need for preventive health education. This study presents the design of Midlife Affliction, an educational card game developed to raise awareness among late adolescents (aged 18–25) about unhealthy lifestyle choices and their long-term health consequences. Using an iterative design method—comprising problem identification, prototyping, playtesting, and revision—the game mechanics were refined based on student feedback. The final prototype incorporates strategy-based learning through game elements such as dice, disease cards, and lifestyle actions. A total of 100 university students participated in the initial lifestyle knowledge survey, and four students joined the playtest. Results show that the game effectively engaged players and promoted understanding of NCD risk factors. This study contributes to Sustainable Development Goal 3 (health promotion) and Goal 4 (innovative education), offering a replicable model for using game-based learning to enhance youth health literacy and critical awareness.

Keywords


Adolescent health; Educational game; Game-based learning; Non-communicable diseases; SDGs

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DOI: https://doi.org/10.17509/ajsee.v5i2.86167

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