Interactive animation-based flipbook to improve secondary students’ understanding of the human digestive system
Abstract
Low student comprehension of the human digestive system persists, largely due to the material's abstract nature and difficulty in visualization. Existing pedagogical tools, such as standard textbooks and lectures, are inadequate, lacking the interactive visual mechanisms necessary to bridge this conceptual gap. In response to these instructional limitations, the current research seeks to leverage technology to provide effective visualization. Specifically, this study aims to develop an innovative interactive animation-based flipbook to significantly improve secondary students' understanding of the human digestive system. The study uses a Research and Development (R&D) method with the ADDIE model, which includes the stages of analyze, design, development, implementation, and evaluation. The research subjects are 11th-grade students from an Indonesian public senior high school, while the research object is an interactive animation-based flipbook developed using the Heyzine Flipbook Maker application. Validation results showed an average feasibility of 91.7% (very feasible category), firmly confirm that the developed module is highly suitable and practical for implementation. Effectiveness testing indicated a significant increase in student understanding, evidenced by an N-Gain score of 0.72 in the experimental class, substantially surpassing the 0.29 N-Gain score recorded in the control class. Findings confirmed the high effectiveness of the innovative interactive animation-based flipbook as a pedagogical tool in substantially improving secondary students’ conceptual understanding of the abstract concepts.
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DOI: https://doi.org/10.17509/aijbe.v8i3.91230
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