Development of digital comic learning media based on mobile learning on sterilization and explant planting materials in plant tissue culture courses

Aura Albizia Tanjung, Fauziyah Harahap, Zhafira Khalisyah, Syakila Anwar, Aura Nazwari, Fadilah Pasaribu, Naila Zahwa Sitompul

Abstract


This research aims to develop a digital comic by determining the feasibility and the effectiveness of using material in the plant tissue culture to help students understand the material presented in the course at the Department of Biology, Universitas Negeri Medan. Data collection techniques include observation, giving questionnaires, and giving instruments to instructional experts, material experts, and media experts. The research method used is Research and Development (R&D), which uses the ADDIE development model. This development research resulted in the creation of a digital comic learning media based on mobile learning focused on sterilization and planting materials, developed using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model.  Feasibility test results indicated high approval ratings: 93.75% from instructional experts in the “highly feasible”, 84.5% from material experts in the “highly feasible”, and 95.4% from media experts in the “highly feasible”. Lecturer responses were also favorable, with scores of 79.9. Student responses were also highly favorable, with scores of 91 from an individual group, 90.2 from a small group, and 94.2 from a limited group. Based on the data analysis, digital comic learning media based on mobile learning is effective enough for use in plant tissue culture courses.


Keywords


digital comics; learning media; mobile learning; plant tissue culture

Full Text:

PDF

References


Akbar, S. (2022). Instrumen perangkat pembelajaran. PT Remaja Rosdakarya Offset.

Amalia, D. R. K., Indrowati, M., & Oetomo, D. (2022). Development of learning media based on e-comic material respiration system to increase learning motivation of high school students. Proceeding Biology Education Conference, 19(1), 91–100.

Anggraini, B., & Zulyusri. (2023). Meta-analisis validitas media pembelajaran komik digital pada pembelajaran biologi. BIODIK: Jurnal Ilmiah Pendidikan Biologi, 9(4), 111–117. https://doi.org/10.22437/biodik.v9i4.27772

Badeo, J. M. O., & Koc, B. C. U. O. K. (2021). Use of comic-based learning module in physics in enhancing students’ achievement and motivation. Science Education International, 32(2), 131–136. https://doi.org/10.33828/sei.v32.i2.6

Damanik, M. S. D., & Sipahutar, H. (2022). Development of digital comics as a biology learning media. Jurnal Pelita Pendidikan, 10(3), 77–85. https://doi.org/10.24114/jpp.v10i3.34194

Damanik, S. V., Siagian, G., & Pasaribu, S. (2024). Pengembangan media pembelajaran komik digital biologi pada materi sistem pencernaan untuk meningkatkan hasil belajar siswa kelas VIII. Jurnal Rectum, 5(3), 444–458. http://dx.doi.org/10.46930/jurnalrectum.v5i3.5036

Damayanti, A. E., & Kuswanto, H. (2021). The effect of the use of indigenous knowledge-based physics comics of android-based marbles games on verba representation and critical thinking abilities in physics teaching. Journal of Technology and Science Education, 11(2), 581–593. https://doi.org/10.3926/jotse.1142

Damopolii, I., Lumembang, T., & Ilhan, G. O. (2021). Digital comics in online learning during COVID-19: Its effect on student cognitive learning outcomes. International Journal of Interactive Mobile Technologies, 15(19), 33–46. https://doi.org/10.3991/ijim.v15i19.23395

Dewi, L. K., & Nugrahaningsih, W. H. (2021). Development of digital comics as a media for biology learning of environmental change for senior high school students. Jurnal Biologi Edukasi (JBE), 10(3), 296–302. https://doi.org/10.15294/jbe.v10i3.47381

Harahap, F., & Saragih, W. (2023). Development of android-based learning media on tool sterilization materials. Jurnal Biolokus, 6(1), 12–24. http://dx.doi.org/10.30821/biolokus.v6i1.2115

Harahap, F., Nasution, N. E. A., & Manurung, B. (2019). The effect of blended learning on student’s learning achievement and science process skills in plant tissue culture course. International Journal of Instruction, 12(1), 521–538. https://doi.org/10.29333/iji.2019.12134a

Harahap, S., Harahap, F., Hasanah, D., Sembiring, G. A., Panggabean, S. K. F., Nadhilla, A., Suriani, C., Edi, S., & Daulae, A. H. (2024). Development of tissue culture textbook based on project based-learning to improve science process skills of biology department students Universitas Negeri Medan. Bioscientist: Jurnal Ilmiah Biologi, 12(2), 2302–2316. https://doi.org/10.33394/bioscientist.v12i2.13786

Hidayat, N. R., Roemintoyo, & Sutimin, L. A. (2024). Digital comic for differentiated learning: A strategy to enhance elementary reading skills. Jurnal Teknologi Pendidikan, 26(3), 843–859. http://dx.doi.org/10.21009/JTP2001.6

Hidayati, K., & Christanti, A. (2024). Developing Medibang Paint-based digital comic for teaching narrative text. Nusantara Educational Review, 2(1), 33–42. https://doi.org/10.55732/ner.v1i2.1176

Imboy, D. H. E., Salic, M. A., Bagaloyos, J., Bazer, S. C., & Malayao, S. O. (2025). Development of digital interactive comics for grade 8 learners in cell division. RSIIS: Research and Scientific Innovative Society, 1063–1074. https://doi.org/10.47772/IJRISS.2025.9010088

Khoiri, N., Lilyani, F. S. T., & Wijayanto, W. (2024). E-comic as a media to build an understanding of Newton’s concepts. Momentum: Physics Education Journal, 8(1), 154–165. https://doi.org/10.21067/mpej.v8i1.8478

Khotimah, H., & Hidayat, N. (2022). Interactive digital comic teaching materials to increase student engagement and learning outcomes. International Journal of Elementary Education, 6(2), 245–258. https://doi.org/10.23887/ijee.v6i2.46038

Nurazreen, M. G., Suriani, A. B., Lilia, E. M., Aliya, N., Azzam, M. B., Adli, M., & Muhammad, D. (2025). Learning using comics and artificial intelligence in physics subjects: A review. EDUCATUM: Journal of Science, Mathematics and Technology, 12, 134–147.

Nurdin, Rais, R., Sumadyo, B., & Diharjo, D. (2023). The influence of the use of learning media and learning motivation on social science learning outcomes. Journal of Educational Research and Evaluation, 7(4), 629–635. https://doi.org/10.23887/jere.v7i4.66661

Nurinayati, F., Sartono, N., & Evriyani, D. (2018). Development of digital comic as learning media on immune system topic in SMAN 13 Jakarta. Biosfer, 7(2), 47–52. https://doi.org/10.21009/biosferjpb.7-2.8

Raneza, F., Widowati, H., & Santoso, H. (2022). Pengembangan komik digital dengan mengintegrasikan nilai-nilai keislaman sebagai media pembelajaran pada materi pokok ruang lingkup biologi. Bioedusiana: Jurnal Pendidikan Biologi, 7(1), 60–79. https://doi.org/10.37058/bioed.v7i1.3168

Rifai, A., Sulton, & Sulthoni. (2020). Pengembangan media mobile learning sebagai pendukung sumber belajar biologi siswa SMA. JKTP: Jurnal Kajian Teknologi Pendidikan, 3(1), 10–17. http://dx.doi.org/10.17977/um038v3i12019p010

Rofiqoh, D. A., & Kiptiyah, S. M. (2024). Ethnoscience-based digital comic on plant material for grade IV elementary school students. Mimbar PGSD Undiksha, 12(1), 163–174. https://doi.org/10.23887/jjpgsd.v12i1.72757

Simatupang, E. C., Silitonga, M., & Rajagukguk, S. H. (2023). Students’ critical thinking skills on human respiratory system material in flipped classroom. Jurnal Pendidikan Biologi Indonesia, 9(3), 387–393. https://doi.org/10.22219/jpbi.v9i3.26841

Sukarelawan, M. I., Indratno, T. K., & Ayu, S. M. (2024). N-Gain vs stacking. Penerbit Suryacahya.

Syahriani, & Sofyan. (2020). Pengembangan bahan ajar berbasis komik materi Pteridophyta pada mahasiswa Pendidikan Biologi UIN Alauddin Makassar. BIODIK: Jurnal Ilmiah Pendidikan Biologi, 6(2), 118–132. https://doi.org/10.22437/bio.v6i2.8855

Tarigan, W. P. L., Sipahutar, H., & Harahap, F. (2021). The effect of interactive digital learning module on student’s learning activity and autonomy. BIOEDUKASI: Jurnal Pendidikan Biologi, 14(2), 196–208. https://doi.org/10.20961/bioedukasi-uns.v14i2.49366

Tarusu, D., & Wongkar, N. V. (2024). Pemanfaatan media visual untuk meningkatkan hasil belajar siswa kelas V pada mata pelajaran IPAS di SD Inpres Leleko. Journal on Education, 7(1), 8387–8395. http://dx.doi.org/10.31004/joe.v7i1.7672

Ulviah, L., Subroto, S. H., & Satifah, O. (2021). Development of comic learning media to improve student’s concept understanding and learning independence. Jurnal Ilmiah PGMI, 7(1), 29–40. http://dx.doi.org/10.19109/jip.v7i1.8090

Utariyanti, I. F. Z., Wahyuni, S., & Zaenab, S. (2015). Pengembangan media pembelajaran berbasis komik dalam materi sistem pernapasan pada siswa kelas VIII MTs Muhammadiyah 1 Malang. Jurnal Pendidikan Biologi Indonesia, 1(3), 343–355. https://doi.org/10.22219/jpbi.v1i3.2668

Wijaya, S. N., Johari, A., & Wicaksana, E. J. (2020). Pengembangan media pembelajaran komik digital berbasis karakter hero Indonesia pada materi sistem peredaran darah. Didaktika Biologi: Jurnal Penelitian Pendidikan Biologi, 4(2), 67–78. https://doi.org/10.32502/dikbio.v4i2.2582

Zamilah, Djulia, E., & Lubis, K. (2024). Pengembangan lembar kerja interaktif berbasis literasi sains untuk melatih kemampuan berpikir kritis peserta didik materi fotosintesis. Jurnal Karya Ilmiah Guru, 9(1), 294–304. https://doi.org/10.51169/ideguru.v9i1.821




DOI: https://doi.org/10.17509/aijbe.v8i2.83847

Refbacks

  • There are currently no refbacks.


Web
Analytics Made Easy - StatCounter View AIJBE Stats

Creative Commons License AIJBE is under Creative Commons Attribution-ShareAlike 4.0 International License