| Issue | Title | |
| Volume 6 No 2 (December 2024) | Flutter Framework Implementation for Over Current Relay and Ground Fault Relay Setting Applications in 20 kV Distribution Systems | Abstract PDF |
| Nike Sartika, Muhammad Akmal Maulidan, Edi Mulyana | ||
| Volume 6 No 1 (June 2024) | Forecasting Demand for Motorbikes at Astra Motor Balikpapan Using Support Vector Regressor | Abstract PDF |
| Rifaldho Muhammad Rizki, Syamsul Mujahidin, Ramadhan Paninggalih | ||
| Volume 2 No 2 (Desember 2020) | Framework untuk Mendesain Sistem Massive Open Online Courses (MOOCs) untuk Universitas di Indonesia | Abstract PDF (Bahasa Indonesia) |
| Rio Guntur Utomo, Yusep Rosmansyah | ||
| Volume 6 No 1 (June 2024) | Future of Multimedia: Mixed Reality in Virtual 3D Exhibitions and Digital Products | Abstract PDF |
| Ayung Candra Padmasari, Ahamad Tarmizi Bin Azizan, Muhammad Nur Fadli, Rifda Falsa Salsabila | ||
| Volume 8 No 1 (June 2026) | Gamification Modeling in Learning Logic Gate Concepts with User Acceptance Testing | Abstract PDF |
| Fony Revindasari, Artiarini Kusuma Nurindiyani, Afifah Ramadhani, Zulhaydar Fairozal Akbar | ||
| Volume 6 No 1 (June 2024) | Hanacaraka Javanese Handwriting Detection Using Recurrent Neural Network (RNN) | Abstract PDF |
| Ichsan Nur Rachmad Yusuf, Rin Rin Nurmalasari, Lia Kamelia | ||
| Volume 2 No 1 (Juni 2020) | Implementasi Algoritma Decision Tree Boardgame Dwipantara sebagai Media Pembelajaran Sejarah Kerajaan untuk Meningkatkan Minat Belajar Siswa SD | Abstract PDF (Bahasa Indonesia) |
| Nurul Khofifah Augustianingrum, Ayung Candra Padmasari | ||
| Volume 4 No 1 (Juni 2022) | Implementasi Metode Pendekatan Design Thingking Dalam Pembuatan Aplikasi Membaca Berbasis Visual 3D untuk Anak Kelas Satu Sekolah Dasar | Abstract PDF (Bahasa Indonesia) |
| Ahmad Jaisy Rahman, Rizky Rizky, Muhammad Hanafi, Nur Avin Maulana | ||
| Volume 2 No 1 (Juni 2020) | Implementasi Metode Pendekatan Design Thinking dalam Pembuatan Aplikasi Happy Class di Kampus UPI Cibiru | Abstract PDF (Bahasa Indonesia) |
| Intan Permata Sari, Annisa Hasna Kartina, Ajeng Mubdi Pratiwi, Fitri Oktariana, Muhammad Farhan Nasrulloh, Sahla Analia Zain | ||
| Volume 7 No 1 (June 2025) | Implementation of Augmented Reality as a Marker-Based Learning Media for the Human Respiratory System | Abstract PDF |
| Ratu Verlaili Erlindriyani, Ahmad Ramadhani, Nauval Franata, Muchtar ali setyo yudono, Danu Adi Prasetyo, Muhammad Naufal Alhafizh, Muhammad Rafif Naufal, Rizki Alfa Reza | ||
| Volume 6 No 1 (June 2024) | Implementation of Design Thinking in Media Development “Kaca” (Kartu Baca) | Abstract PDF |
| Intan Permata Sari, Amelinda Myrna Nur Azizah | ||
| Volume 5 No 1 (June 2023) | Implementation of Sound Effects and Voice Over Techniques in Creating Motion Graphic “Budidaya Ayam Kampung Unggul Balitbangtan” | Abstract PDF |
| Ihsanul Hadi, Amata Fami, Benito Ibrahim Delano | ||
| Volume 5 No 1 (June 2023) | Implementation of the MDLC Method in the Pronounce Arabic (Makhorijul Huruf) Application Using Macromedia in PAUD Awwalussalaam | Abstract PDF |
| Yayu Anggraeni, Selamat Riyadi, Siti Nur | ||
| Volume 5 No 2 (December 2023) | Implementation of TVUPI'S VCDLN Super-App for Teachers | Abstract PDF |
| Deni Darmawan, Dinn Wahyudin, Yuyus Suherman, Dianni Risda | ||
| Volume 5 No 1 (June 2023) | Influence of Locus of Control on Internet Addiction among Kwara State Colleges of Education Students | Abstract PDF |
| Jamiu Babatunde Bello, Habibat Bolanle Abdulkareem, Abdulhafis Adeyinka Hassan, Ameenat Arinola Ogo-oluwa, Abdulkareem Olalekan Abubakar | ||
| Volume 7 No 1 (June 2025) | Integrating a Story-Driven Approach into Creating Concept Art and Character Model Sheets for Visual Intellectual Property | Abstract PDF |
| Artiarini Kusuma Nurindiyani, Ashafidz Fauzan, Ashafidz Fauzan, Halimatus Sa’dyah, Halimatus Sa’dyah, Zulhaydar Akbar, Zulhaydar Akbar, Moh. Zikky, Moh. Zikky, Kezia Vallerie, Kezia Vallerie | ||
| Volume 7 No 1 (June 2025) | Interactive Multimedia Technologies as a Means of Developing 4C Skills in Literary Education | Abstract PDF |
| Buriyeva Kibrio Ergashevna | ||
| Volume 5 No 1 (June 2023) | Introduction of Cut Nyak Dien's Figure in 2D Animation-Based Mobile Applications | Abstract PDF |
| Sabrina Az Zahrah, Syifa Hadiarti Aulia, Syifa Hanifa Wardani, Intan Permata Sari | ||
| Volume 2 No 1 (Juni 2020) | Keberadaan Video Coronavirus di Channel Youtube | Abstract PDF (Bahasa Indonesia) |
| Rachmaniar Rachmaniar | ||
| Volume 7 No 2 (December 2025) | Kencana Seni: Game Based Inclusive Disaster Mitigation Learning Media | Abstract PDF |
| Triana Lestasi, Nisa Ageng Hayati, Chichi Elsa Nurhayati, M. Iqbal Ardimansyah, M. Salam Pararta S. | ||
| Volume 3 No 1 (Juni 2021) | Komunikasi Gambar Bercerita Pada Video Animasi Rupa Rungu pada Anak Usia 6-9 Tahun | Abstract PDF (Bahasa Indonesia) |
| Leni Aprilliani, Dianing Ratri, Riama Maslan Sihombing | ||
| Volume 3 No 2 (Desember 2021) | Kontribusi Interactivate dalam Meningkatkan Minat Pembelajaran Matematika untuk Siswa Sekolah Dasar | Abstract PDF (Bahasa Indonesia) |
| Sisilia Sylviani, Fahmi Candra Permana | ||
| Volume 7 No 1 (June 2025) | Lilu's Village Chronicles Game Application in Sustainable Village Development with Implementation of Finite State Machine and GDLC | Abstract PDF |
| Nisa Rizqiya Fadhliana, Zaky Dio Akbar Pangestui, Naufal Andrian, Iqbal Fahrozi, Ayung Chandra Padmasari, Artiarini K. Nurindiyani, Rizky Amelia | ||
| Volume 4 No 1 (Juni 2022) | Mapping Visualization of Maritime Technology Study in Indonesia with Blibiometric Analysis Using VoSviewer | Abstract PDF (English) |
| Rizqiya Windy Saputra, M. Sapril Siregar | ||
| Volume 7 No 2 (December 2025) | Maze Game Development Using Procedural Content Generation for Maze Creation Automation | Abstract PDF |
| Aldy Nouval Kurnia, Ni Made Satvika Iswari, Made Adi Paramartha Putra | ||
| Volume 4 No 1 (Juni 2022) | Media Belajar Berbasis Gim dalam Meningkatkan Minat dan Keterlibatan Siswa pada Pembelajaran Aljabar di Sekolah | Abstract PDF (Bahasa Indonesia) |
| Sisilia Sylviani, Fahmi Candra Permana | ||
| Volume 4 No 2 (Desember 2022) | Media Pembelajaran pada Pelatihan Karyawan (Studi Kasus: Penerapan Office Ergonomic di EAJP) | Abstract PDF_(Bahas Indonesia) |
| Evaliata Br Sembiring | ||
| Volume 4 No 1 (Juni 2022) | Mengenali Identitas Visual Institusi Pendidikan Desain di Indonesia: Sebuah Studi Komparatif | Abstract PDF (Bahasa Indonesia) |
| Fenty Fahminnansih, Evi Farsiah Utami, Setya Putri Erdiana | ||
| Volume 1 No 1 (Juni 2019) | Mengkaji Film The Curious Case of Benjamin Button dengan Semiotika | Abstract PDF (Bahasa Indonesia) |
| Dian Rinjani | ||
| Volume 3 No 2 (Desember 2021) | Pembangunan Media Pembelajaran Interaktif Berbasis Animasi dalam Meningkatkan Minat Belajar Siswa Masa Pandemi | Abstract PDF (Bahasa Indonesia) |
| Siti Aisyah, Muhammad Haqqy Ramadhan, Delpi Syahputri, Hijriyah Hadayani P, Weldo Emerson M | ||
| Volume 3 No 2 (Desember 2021) | Pembelajaran Mata Kuliah Praktikum Komunikasi Data dan Jaringan Pada Masa Pandemi Covid-19 | Abstract PDF (Bahasa Indonesia) |
| Sofy Fitriani, Yusuf Sofyan | ||
| Volume 1 No 1 (Juni 2019) | Pembelajaran Matematika Tingkat Sekolah Dasar Menggunakan Aplikasi Geogebra sebagai Alat Bantu Siswa dalam Memahami Materi Geometri | Abstract PDF (Bahasa Indonesia) |
| Sisilia Sylviani, Fahmi Candra Permana | ||
| Volume 4 No 2 (Desember 2022) | Pendeteksian Penggunaan Masker Berbasis Android dan YOLOv5 untuk Media Video Realtime pada Ruang Perkantoran | Abstract PDF_(Bahas Indonesia) |
| Trisna Gelar, Mugi Pangestu, Muhammad Fikri, Naufal Taufik, Urip Teguh, Jonner Hutahaean | ||
| Volume 1 No 2 (Desember 2019) | Penerapan Konsep Finite State Automata (FSA) pada Aplikasi Simulasi Vending Machine Yoghurt Walagri | Abstract PDF (Bahasa Indonesia) |
| Ririn Suharsih, Firas Atqiya | ||
| Volume 4 No 1 (Juni 2022) | Penerapan Metode Motion Graphic Pada Video Animasi Prosedur Kerja Praktek Study kasus (Teknik Informatika UAD) | Abstract PDF (Bahasa Indonesia) |
| Muhamad Fadli, Bambang Sugiantoro, Ika Arfiani | ||
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