Cover Image

Virtual Reality in Science Education: a Descriptive Review

Alper Durukan, Huseyin Artun, Atilla Temur

Abstract


The term “Virtual Reality” currently refers to a profound sensory immersion of the user in a synthetically generated virtual environment. It is foreseen that virtual reality will gain a substantial role in the instruction of science. In this literature review, the purpose was to investigate the research on the utilization of virtual reality in the science education context, according to several criteria. The articles published in peer-reviewed journals and academic conferences/symposiums that are available in the databases of ERIC, WOS, and Google Scholar have been reviewed. Consequently, a total of 30 eligible articles reviewed and findings presented under every respective criterion. Partially, findings revealed the dominance of journal article type publications, the USA and Turkey found to be most prominent origins, experimental studies being preferred mostly, undergraduate students and pre-service teachers were the most studied groups, the contexts of the studies were prominently general, and the learning outcomes investigated mostly.

Full Text:

DOWNLOAD PDF

References


Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11. doi:10.1016/j.edurev.2016.11.002

Allcoat, D., & von Mühlenen, A. (2018). Learning in virtual reality: Effects on performance, emotion and engagement. Research in Learning Technology, 26(0). doi:10.25304/rlt.v26.2140

Barnett, M., Yamagata-Lynch, L., Keating, T., Barab, S. A., & Hay, K. E. (2005). Using virtual reality computer models to support student understanding of astronomical concepts. Journal of Computers in Mathematics and Science Teaching, 24(4), 333-356.

Bortnik, B., Stozhko, N., Pervukhina, I., Tchernysheva, A., & Belysheva, G. (2017). Effect of virtual analytical chemistry laboratory on enhancing student research skills and practices. Research in Learning Technology, 25(0). doi:10.25304/rlt.v25.1968

Bowman, D. A., & McMahan, R. P. (2007). Virtual reality: How much immersion Is enough? Computer, 40(7), 36-43. doi:10.1109/mc.2007.257

Çalışkan, E. (2017). Eğitimde yenilikçi teknolojilerin kullanımı açısından Türkiye’de son beş yıl içerisinde (2011-2015) tamamlanmış lisansüstü tezlerin incelenmesi. Journal of Human Sciences, 14(1), 496-505. doi:10.14687/jhs.v14i1.4169

Checa, D., & Bustillo, A. (2019). A review of immersive virtual reality serious games to enhance learning and training. Multimedia Tools and Applications, 79(9-10), 5501-5527. doi:10.1007/s11042-019-08348-9.

Durukan, A. (2018). Sanal gerçeklikle zenginleştirilmiş öğrenme ortamının fen bilimleri öğretmen adayları üzerindeki etkilerinin incelenmesi. (Yüksek lisans Yayınlanmamış yüksek lisans tezi). Van Yüzüncü Yıl Üniversitesi, Van. (10214486).

Durukan, A., Temur, A., & Artun, H. (2018). Fen bilimleri öğretmen adaylarının sanal gerçeklik destekli mikroöğretim uygulamaları: Bir akran değerlendirme çalışması. Paper presented at the 2. Uluslararası Türk Dünyası Eğitim Bilimleri ve Sosyal Bilimler Kongresi, Antalya.

Galvan, J. L., & Galvan, M. C. (2017). Writing Literature Reviews: A Guide for Students of the Social and Behavioral Sciences: Taylor & Francis.

Hamidi, F., Ghorbandordinejad, F., Rezaee, M., & Jafari, M. (2011). A comparison of the use of educational technology in the developed/developing countries. Paper presented at the Procedia Computer Science.

Hew, K. F., & Cheung, W. S. (2010). Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research. British Journal of Educational Technology, 41(1), 33-55. doi:10.1111/j.1467-8535.2008.00900.x

Inman, C., Wright, V. H., & Hartman, J. A. (2010). Use of Second Life in K-12 and higher education: A review of research. Journal of Interactive Online Learning, 9(1), 44-63.

Jensen, L., & Konradsen, F. (2017). A review of the use of virtual reality head-mounted displays in education and training. Education and Information Technologies, 23(4), 1515-1529. doi:10.1007/s10639-017-9676-0

Kavanagh, S., Luxton-Reilly, A., Wuensche, B., & Plimmer, B. (2017). A systematic review of virtual reality in education. Themes in Science and Technology Education, 10(2), 85-119.

Kim, S. H., Lee, J. L., & Thomas, M. K. (2012). Between purpose and method: A review of educational research on 3D virtual worlds. Journal For Virtual Worlds Research, 5(1). doi:10.4101/jvwr.v5i1.2151

Lee, E. A.-L., & Wong, K. W. (2008). A Review of Using Virtual Reality for Learning. In Z. Pan, A. D. Cheok, W. Müller, & A. El Rhalibi (Eds.), Transactions on Edutainment I (pp. 231-241). Berlin, Heidelberg: Springer Berlin Heidelberg.

Lee, E. A.-L., Wong, K. W., & Fung, C. C. (2010). How does desktop virtual reality enhance learning outcomes? A structural equation modeling approach. Computers & Education, 55(4), 1424-1442. doi:10.1016/j.compedu.2010.06.006.

Linn, M. C. (2003). Technology and science education: starting points, research programs, and trends. International Journal of Science Education, 25(6), 727-758. doi:10.1080/0950069032000076670.

Liu, D., Bhagat, K. K., Gao, Y., Chang, T.-W., & Huang, R. (2017). The Potentials and Trends of Virtual Reality in Education. In D. Liu, C. Dede, R. Huang, & J. Richards (Eds.), Virtual, Augmented, and Mixed Realities in Education (pp. 105-130). Singapore: Springer Singapore.

Ma, J., & Nickerson, J. V. (2006). Hands-on, simulated, and remote laboratories: A comparative literature review. ACM Comput. Surv., 38(3), 7. doi:10.1145/1132960.1132961.

Mikropoulos, T. A., & Natsis, A. (2011). Educational virtual environments: A ten-year review of empirical research (1999–2009). Computers & Education, 56(3), 769-780. doi:10.1016/j.compedu.2010.10.020

Mora, C. E., Martín-Gutiérrez, J., Añorbe-Díaz, B., & González-Marrero, A. (2017). Virtual technologies trends in education. Eurasia Journal of Mathematics, Science and Technology Education, 13(1), 469-486. doi:10.12973/eurasia.2017.00626a

Nalbant, G., & Bostan, B. (2006). Interaction in virtual reality. Paper presented at the 4th International Symposium of Interactive Medial Design (ISIMD).

Nissim, Y., & Weissblueth, E. (2017). Virtual reality (VR) as a source for self-efficacy in teacher training. International Education Studies, 10(8), 52. doi:10.5539/ies.v10n8p52.

Padilla, M. J. (1990). The science process skills. Retrieved from https://www.narst.org/publications/research/skill.cfm.

Scimago Lab. (2019, 2019/02/22/). SJR - International Science Ranking. Country Rankings. https://www.scimagojr.com/countryrank.php?area=3300&category=3304.

Trindade, J., Fiolhais, C., & Almeida, L. (2002). Science learning in virtual environments: a descriptive study. British Journal of Educational Technology, 33(4), 471-488. doi:10.1111/1467-8535.00283.

Tuysuz, C. (2010). The effect of the virtual laboratory on students’ achievement and attitude in chemistry. International Online Journal of Educational Sciences, 2(1), 37-53.

Whitelock, D., Brna, P., & Holland, S. (1996). What is the value of virtual reality for conceptual learning? Towards a theoretical framework. Paper presented at the Proceedings of the European Conference on Artificial Intelligence in Education, Ediçöes Colibri, Lisboa, Portugal.

Yen, J.-C., Tsai, C.-H., & Wu, M. (2013). Augmented reality in the higher education: Students’ science concept learning and academic achievement in astronomy. Procedia - Social and Behavioral Sciences, 103, 165-173. doi:10.1016/j.sbspro.2013.10.322.

Young, S., & Nichols, H. (2017). A reflexive evaluation of technology-enhanced learning. Research in Learning Technology, 25(0), 13. doi:10.25304/rlt.v25.1998.

Yumuşak, A., & Aycan, Ş. (2002). Fen bilgisi eğitiminde bilgisayar destekli çalışmanın faydaları; Demirci (Manisa)'de bir örnek. M.Ü. Atatürk Eğitim Fakültesi Eğitim Bilimleri Dergisi, 16, 197-204.




DOI: https://doi.org/10.17509/jsl.v3i3.21906

Refbacks

  • There are currently no refbacks.




Copyright (c) 2020 Alper DURUKAN, Huseyin ARTUN, Atilla TEMUR

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Journal of Science Learning is published by Universitas Pendidikan Indonesia
in collaboration with the Indonesian Society of Science Educators
Jl. Dr. Setiabudhi 229 Bandung 40154, West Java, Indonesia
Website: http://www.upi.edu
Email: js
learning@upi.edu