![Cover Image](https://ejournal.upi.edu/public/journals/172/cover_article_67372_en_US.png)
Exploring the Influence of Science Lessons Through Text-Based Explanations and Game-Based Explanations Mixed With A Socio-Scientific Approach on Issues on Students Rational Thinking Ability and Mistaken Understanding
Abstract
In both private and public education, several institutions may use game-based explanations. However, it does not rule out the possibility that most educational institutions use text-based explanations, which makes students tend to get bored because they only have to read and listen, so another alternative is needed: game-based explanations that can stimulate students' enthusiasm. Students improve their rational thinking abilities by adding a socio-scientific approach to reduce student misunderstandings. The method used in this research is a quantitative approach with a quasi-experimental design type of research. Hence, the research uses control and experimental classes for evaluation. The sample used was 29 students for the control class and 27 students for the experimental class. Based on the results obtained on rational thinking, the effect of conventions on rational thinking is 0.19, so there is no significant difference, and the post-test is 0.38, so there is a significant difference.
In contrast, the effect obtained on the misunderstanding effect of conventions is 0.03. There is also no significant difference, but based on the average results of the experimental class, it is relatively superior to the control because the average of the experimental class is 83 and of the control class is 66, so game-based explanations are quite more influential than text-based explanations. This study offers insights into integrating multiple teaching methods to improve students' rational thinking skills, reduce misunderstandings, and make science learning more engaging.
Keywords
Full Text:
Download PDFReferences
Allate, B. M. (2024). Shipping Management and Logistics Innovation: Key Factors for Success. The International Journal of Management Science and Business Administration, 2(1), 51–56. https://doi.org/10.18775/ijmsba.1849-5664-5419.2014.21.1005
Anggraini, H. I., Nurhayati, N., & Kusumaningrum, S. R. (2021). Penerapan Media Pembelajaran Game Matematika Berbasis HOTS dengan Metode Digital Game Based Learning (DGBL) di Sekolah Dasar [Implementation of HOTS-Based Mathematics Game Learning Media with the Digital Game Based Learning (DGBL) Method in Elementary Schools]. Jurnal Pendidikan Indonesia, 2(11), 1885–1896. https://doi.org/10.36418/japendi.v2i11.356
Annisette, L. E., & Lafreniere, K. D. (2017). Social media, texting, and personality: A test of the shallowing hypothesis. Personality and Individual Differences, 115, 154–158. https://doi.org/10.1016/j.paid.2016.02.043
Ashari, N. W., Ikram, M., & Dani, I. L. S. (2022). Analysis of Students’ Critical Thinking Skills in Determining Plane Figure Properties. Edumatika: Jurnal Riset Pendidikan Matematika, 5(1), 35–44. https://doi.org/10.32939/ejrpm.v5i1.1336
Astini, N. K. S. (2022). Tantangan Implementasi Merdeka Belajar Pada Era New Normal Covid-19 Dan Era Society 5.0 [Challenges of Implementing Independent Learning in the New Normal Era of Covid-19 and the Era of Society 5.0]. Lampuhyang, 13(1), 164–180. https://doi.org/10.47730/jurnallampuhyang.v13i1.298
Astuti, R., Agustina, L., & Indra, A. (2021). Guru yang kurang Learning kreatif Dalam Model Pembelajaran Sosiosaintifik Blended Project-Based Pembelajaran IPA di SMP [MTS Socio-scientific Learning Model Blended Project-Based Learning (PjBL) in Science Learning in Junior High Schools/MTS in Boyol]. Jurnal Tunas: Jurnal Ilmiah Pengabdian Kepada Masyarakat, 3(1), 134–140.
Astuti, V. D., Muthmainnah, R. N., & Rosiyanti, H. (2021). Pengembangan Media Pembelajaran Aplikasi Pokamathh Pada Materi Aljabar Kelas VII [Development of Pokamathh Application Learning Media for Grade VII Algebra Material]. FIBONACCI: Jurnal Pendidikan Matematika Dan Matematika, 7(1), 1. https://doi.org/10.24853/fbc.7.1.1-10
Berne, B. (2014). Progression in ethical reasoning when addressing socio-scientific issues in biotechnology. International Journal of Science Education, 36(17), 2958. https://doi.org/10.1080/09500693.2014.941957
Camacho-Sánchez, R., Manzano-León, A., Rodríguez-Ferrer, J. M., Serna, J., & Lavega-Burgués, P. (2023). Game-based learning and gamification in physical education: a systematic review. Education Sciences, 13(2), 183.
Chang, W. L., & Yeh, Y. chu. (2021). A blended design of game-based learning for motivation, knowledge sharing and critical thinking enhancement. Technology, Pedagogy and Education, 30(2), 271–285. https://doi.org/10.1080/1475939X.2021.1885482
Cicchino, M. I. (2015). Using game-based learning to foster critical thinking in student discourse. Interdisciplinary Journal of Problem-Based Learning, 9(2), 1–2. https://doi.org/10.7771/1541-5015.1481
Citra, C. A., & Rosy, B. (2020). Keefektifan Penggunaan Media Pembelajaran Berbasis Game Edukasi Quizizz Terhadap Hasil Belajar Teknologi Perkantoran Siswa Kelas X SMK Ketintang Surabaya [The Effectiveness of Using Educational Game-Based Learning Media Quizizz on the Learning Outcomes of Office Technology of Class X Students of SMK Ketintang Surabaya]. Jurnal Pendidikan Administrasi Perkantoran (JPAP), 8(2), 261–272. https://doi.org/10.26740/jpap.v8n2.p261-272
Coco, A., Cody, A., Woodward, I., Lupton, G., Shaw, K., & Peake, A. (2001). Bingo for beginners: A game strategy for facilitating active learning. Teaching Sociology, 29(4), 492–503. https://doi.org/10.2307/1318950
Davidson, R. N., Lynn, W., Savage, P., & Wansbrough-Jones, M. H. (1988). Chickenpox pneumonia: Experience with antiviral treatment. Thorax, 43(8), 627–630. https://doi.org/10.1136/thx.43.8.627
Durin, F., Lee, R., Bade, A., On, C. K., & Hamzah, N. (2019). Impact of Implementing Game Elements in Gamifying Educational Environment: A Study. Journal of Physics: Conference Series, 1358(1), 0–7. https://doi.org/10.1088/1742-6596/1358/1/012064
Fakhrurrazi, F. (2018). Hakikat Pembelajaran Yang Efektif [The Nature of Effective Learning]. At-Tafkir, 11(1), 85–99. https://doi.org/10.32505/at.v11i1.529
Fatimah, A. S., & Santiana, S. (2017). Teaching in 21st Century: Students-Teachers’ Perceptions of Technology Use in the Classroom. Script Journal: Journal of Linguistic and English Teaching, 2(2), 125. https://doi.org/10.24903/sj.v2i2.132
Ghafar, Z. N. (2023). Evaluation Research: A Comparative Analysis of Qualitative and Quantitative Research Methods. Middle East Research Journal of Linguistics and Literature, 3(02), 25–32. https://doi.org/10.36348/merjll.2023.v03i02.003
Ghanad, A. (2023). An Overview of Quantitative Research Methods. International Journal of Multidisciplinary Research and Analysis, 06(08), 3794–3803. https://doi.org/10.47191/ijmra/v6-i8-52
Hafiyya, N., & Hadi, M. S. (2023). Implementasi Quizizz Sebagai Media Pembelajaran Berbasis Education Game Terhadap Peningkatan. Communnity Development Journal, 4(2), 1646–1652.
Hendrayana, S. (2017). Meningkatkan Keterampilan Berpikir Rasional Siswa Melalui Model Sains Teknologi Masyarakat Pada Konsep Sumber Daya Alam [Improving Students' Rational Thinking Skills Through the Science Technology Society Model on the Concept of Natural Resources]. Pendas: Jurnal Ilmiah Pendidikan Dasar, 2(1), 73. https://doi.org/10.23969/jp.v2i1.471
Herliandry, L. D., Kuswanto, H., & Hidayatulloh, W. (2021, March). Improve critical thinking ability through augmented reality assisted worksheets. In 6th International Seminar on Science Education (ISSE 2020) (pp. 470-475). Atlantis Press.
Jediut, M., Sennen, E., & Ameli, C. V. (2021). Manfaat Media Pembelajaran Digital Dalam Meningkatkan Motivasi Belajar Siswa Sd Selama Pandemi Covid-19 [The Advantages of Using Digital Learning Media in Increasing Learning Motivation of Elementary School Students During the Covid-19 Pandemic]. Jurnal Literasi Pendidikan Dasar, 2(2), 1–5.
Jordan, R. C., Gray, S., Boyse-Peacor, A., Sorensen, A. E., Frantz, C. M. P., Jauernig, J., Brehm, P., Shammin, M. R., & Petersen, J. (2023). Promoting systems thinking through perspective taking when using an online modeling tool. Frontiers in Education, 8(December). https://doi.org/10.3389/feduc.2023.1215436
Kulgemeyer, C., Hörnlein, M., & Sterzing, F. (2022a). Exploring the effects of physics explainer videos and written explanations on declarative knowledge and the illusion of understanding. International Journal of Science Education, 44(11), 1855–1875. https://doi.org/10.1080/09500693.2022.2100507
Kulgemeyer, C., Hörnlein, M., & Sterzing, F. (2022b). Exploring the effects of physics explainer videos and written explanations on declarative knowledge and the illusion of understanding. International Journal of Science Education, 44(11), 1855–1875. https://doi.org/10.1080/09500693.2022.2100507
Kulgemeyer, C., & Wittwer, J. (2023). Misconceptions in Physics Explainer Videos and the Illusion of Understanding: an Experimental Study. International Journal of Science and Mathematics Education, 21(2), 417–437. https://doi.org/10.1007/s10763-022-10265-7
Kumala Dewi, N., & Suminten, N. (2020, August). Analisis Kebutuhan Game Edukasi Fisika Berbasis Mobile [Analysis of Needs for Mobile-Based Physics Educational Games]. In Prosiding Seminar Pendidikan Fisika FITK UNSIQ (Vol. 2, No. 1, pp. 256-263).
Li, M. C., & Tsai, C. C. (2013). Game-Based Learning in Science Education: A Review of Relevant Research. Journal of Science Education and Technology, 22(6), 877–898. https://doi.org/10.1007/s10956-013-9436-x
Matsekoleng, T. K., Mapotse, T. A., & Gumbo, M. T. (2022). The role of indigenous games in education: a technology and environmental education perspective. Diaspora, Indigenous, and Minority Education, 18(1), 68–82. https://doi.org/10.1080/15595692.2022.2160436
McGill, T., & Bax, S. (2005). Learning IT. International Journal of Information and Communication Technology Education, 1(3), 36–46. https://doi.org/10.4018/jicte.2005070103
Nafrin, I. A., & Hudaidah, H. (2021). Perkembangan Pendidikan Indonesia di Masa Pandemi Covid-19 [Development of Indonesian Education During the Covid-19 Pandemic]. Edukatif: Jurnal Ilmu Pendidikan, 3(2), 456–462. https://doi.org/10.31004/edukatif.v3i2.324
Nikmah, M., Susilaningsih, E., & Astuti, B. (2022). An Analysis of Prospective Science Teacher Students’ Misconceptions on Photosynthesis and Plant Respiration. Journal of Innovative Science Education, 11(3), 276–284. https://doi.org/10.15294/jise.v10i1.55150
Novianti, R., Aisyah, W. N., & Sukmawati, W. (2023). Analysis of Student’s Answer Error on Understanding of Energy Concept in Conceptual Change Text (CCT)-Based Learning. Jurnal Penelitian Pendidikan IPA, 9(2), 505–508. https://doi.org/10.29303/jppipa.v9i2.2049
Nur’Aini, F. (2018). Pengaruh Game Based Learning Terhadap Minat Dan Hasil Belajar Pada Mata Pelajaran Ekonomi Siswa Kelas XI IPS [The Influence of Game Based Learning on Interest and Learning Outcomes in Economics Subjects of Grade XI IPS Students]. JUPE: Jurnal Pendidikan Ekonomi, 6(3), 249–255.
Nurachman, D. E., & Irawan, E. (2020). Effectiveness of Blended Learning Based on Constructive Feedback in Improving Rational Thinking Ability of Students. INSECTA: Integrative Science Education and Teaching Activity Journal, 1(1), 34. https://doi.org/10.21154/insecta.v1i1.2055
Oktavia, R. (2022). Game Based Learning Meningkatkan Efektivitas Belajar Siswa [Game Based Learning Increases Student Learning Effectiveness]. OSF Preprints, 1–7.
Pozzer, L. L. (2022). A Human Rights Centred Historical Approach To Teaching Science for Social Change. 54–58. https://doi.org/10.36315/2022v1end012
Pratiwi, N., & Januardi, J. (2019). Meningkatkan Kemampuan Berpikir Rasional Mahasiswa Melalui Pembelajaran Blended Learning Dengan Variabel Moderator Kemandirian Belajar [Improving Students' Rational Thinking Skills Through Blended Learning with Learning Independence Moderator Variable]. Jurnal Neraca: Jurnal Pendidikan Dan Ilmu Ekonomi Akuntansi, 2(2), 23–39. https://doi.org/10.31851/neraca.v2i2.2686
Putri, E. A., & Fadly, W. (2022). Analysis of Student’s Rational Thinking Ability in a Career Perspective in the Field of Science, Technology, Engineering, Mathematics (STEM). INSECTA: Integrative Science Education and Teaching Activity Journal, 3(2), 127–139. https://doi.org/10.21154/insecta.v3i2.5138
Rachmawati, R. C., & Diningsih, E. (2021). Pengenalan Sosio Scientific Issue secara Daring terhadap Kemampuan Penalaran Siswa [Online Introduction of Socio Scientific Issues to Students' Reasoning Ability]. Media Penelitian Pendidikan: Jurnal Penelitian Dalam Bidang Pendidikan Dan Pengajaran, 15(1), 31–36. https://doi.org/10.26877/mpp.v15i1.7840
Rahaju, R., & Hartono, S. R. (2017). Pembelajaran Matematika Berbasis Permainan Monopoli Indonesia [Indonesian Monopoly Game-Based Mathematics Learning]. JIPMat, 2(2). https://doi.org/10.26877/jipmat.v2i2.1977
Rahaju, R., & Heriyawati, D. F. (2020). Pengembangan pembelajaran berbasis permainan monopoli Indonesia [Development of Indonesian monopoly game-based learning]. Journal Community Development and Society, 2(2), 82–97. https://doi.org/10.25139/cds.v2i2.2530
Rahmawati, W., Ratnasari, J., & Suhendar, S. (2018). Pengaruh Pendekatan Pembelajaran Socioscientific Issues Terhadap Kemampuan Berpikir Kreatif Peserta Didik [The Influence of the Socioscientific Issues Learning Approach on Students' Creative Thinking Abilities]. Jurnal Pelita Pendidikan, 6(2), 124–132. https://doi.org/10.24114/jpp.v6i2.10150
Reynaldo, C., Christian, R., Hosea, H., & Gunawan, A. A. S. (2021). Using Video Games to Improve Capabilities in Decision Making and Cognitive Skill: A Literature Review. Procedia Computer Science, 179, 211–221. https://doi.org/10.1016/j.procs.2020.12.027
Robertson, J. (2013). The influence of a game-making project on male and female learners’ attitudes to computing. Computer Science Education, 23(1), 58–83. https://doi.org/10.1080/08993408.2013.774155
Rosdiana, S. R., Sutopo, S., & Kusairi, S. (2019). Kemampuan Berpikir Kritis Siswa SMA pada Materi Fluida Statis [Critical Thinking Skills of High School Students on Static Fluid Material]. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 4(6), 731. https://doi.org/10.17977/jptpp.v4i6.12484
Rozaki, D., Rahmawati, R., & Daulay, E. (2023). Analyzing Code Switching Used as a Bridge of Misunderstanding in Classroom for Students at SMAN 1 Deli Tua. Randwick International of Education and Linguistics Science Journal, 4(4), 882–888. https://doi.org/10.47175/rielsj.v4i4.846
Sadari, S. (2019). Metode pendidikan keberagamaan di lingkungan keluarga [Religious education methods in the family environment]. Alim, 1(1), 1-20.
Sa'idah, I., & Annajih, M. Z. H. (2020). Personal counselor quality improvement based on An-Nahdliyah moderation value. KONSELI: Jurnal Bimbingan dan Konseling (E-Journal), 7(1), 31-38.
Septanto, H. (2014). Studi Komparasi Antara Media Evaluasi Berbasis Multimedia Dengan Media Evaluasi Berbasis Kertas Terhadap Hasil Ujian Pengenalan Tik Pada Peserta Pelatihan Kejuruan Operator Komputer di PPKD Jakarta Timur [Comparative Study Between Multimedia-Based Evaluation Media and Paper-Based Evaluation Media on the Results of the ICT Introduction Test on Participants in Computer Operator Vocational Training at PPKD East Jakarta]. Bina Insani ICT Journal, 1(1), 1–14.
Septaria, K., & Fatharani, A. (2022). Manga versus webtoon: Alternative science learning module based on Dr Stone. Jurnal Inovasi Pendidikan IPA, 8(1), 11–22. https://doi.org/10.21831/jipi.v8i1.43389
Sholikhah, K., Irawan, E., & Wijaya, T. T. (2023). Exploring the transformative effect of problem-based learning models in science, technology, engineering, and mathematics on students'rational thinking ability across gender. INSECTA: Integrative Science Education and Teaching Activity Journal, 4(1), 52-63.
Sindi, S. L. B., Iskandar, S., & Kurniawan, D. T. (2023). Optimalisasi Penerapan Model Pembelajaran Berbasis Permainan dalam Pembelajaran Abad 21 di Sekolah Dasar [Optimizing the Implementation of Game-Based Learning Models in 21st Century Learning in Elementary Schools]. Jurnal Lensa Pendas, 8(1), 9-16.
Siregar, T., Iskandar, Ww., & Rokhimawan, M. (2020). Literasi sains melalui pendekatan saintifik pada pembelajaran IPA SD/MI di abad 21. Program Studi PGMI, 7(September), 243–257.
Siska, S., Triani, W., Yunita, Y., Maryuningsih, Y., & Ubaidillah, M. (2020). Penerapan Pembelajaran Berbasis Socio Scientific Issues Untuk Meningkatkan Kemampuan Argumentasi Ilmiah [Implementation of Socio-Scientific Issues Based Learning to Improve Scientific Argumentation Skills]. Edu Sains Jurnal Pendidikan Sains & Matematika, 8(1), 22–32. https://doi.org/10.23971/eds.v8i1.1490
Soeharto, S., CsapÃ, B., Sarimanah, E., Dewi, F. I., & Sabri, T. (2019). A review of students’ common misconceptions in science and their diagnostic assessment tools. Jurnal Pendidikan IPA Indonesia, 8(2), 247-266.
Sofiana, S., & Wibowo, T. (2019). Pengembangan Modul Kimia Socio-Scientific Issues (SSI) Materi Reaksi Reduksi Oksidasi [Development of Socio-Scientific Issues (SSI) Chemistry Module on Oxidation Reduction Reactions]. Journal of Educational Chemistry (JEC), 1(2), 92. https://doi.org/10.21580/jec.2019.1.2.4382
Solikah, H. (2020). Pengaruh Penggunaan Media Pembelajaran Interaktif Quizizz terhadap Motivasi dan Hasil Belajar Siswa pada Materi Teks Persuasif Kelas VIII di SMPN 5 Sidoarjo Tahun Pelajaran 2019/2020 [The Influence of the Use of Interactive Learning Media Quizizz on Student Motivation and Learning Outcomes in Persuasive Text Material for Class VIII at SMPN 5 Sidoarjo in the 2019/2020 Academic Year]. Bapala: Jurnal Mahasiswa UNESA, 7(3), 1–8.
Subandowo, M. (2022). Teknologi Pendidikan di Era Society 5.0 [Educational Technology in the Era of Society 5.0]. Sagacious Jurnal Ilmiah Pendidikan Dan Sosial, 9(1), 24–35.
Sunarno, A. (2015). Efektivitas Media Audiovisual dan Media Berbasis Teks (Cetakan) terhadap Hasil Belajar Chest Pass [The Effectiveness of Audiovisual Media and Text-Based Media (Print) on Chest Pass Learning Outcomes]. Jurnal Penjakora, 2(1), 16–27.
Susanto, M. Y., Mumpuni, A. D., & Fadhilah, I. N. (2019). Pengembangan Pola Pikir Rasional dan Objektif dalam Pembelajaran IPA melalui Pendekatan Scientific [Developing Rational and Objective Thinking Patterns in Science Learning through a Scientific Approach]. Buletin Literasi Budaya Sekolah, 1(1), 12–18. https://doi.org/10.23917/blbs.v1i1.9302
Trowbridge, J. E., & Wandersee, J. H. (1994). Identifying critical junctures in learning in a college course on evolution. Journal of Research in Science Teaching, 31(5), 459-473.
Ulfaeni, S. (2017). Pengembangan Media Monergi (Monopoli Energi) Untuk Menumbuhkan Kemampuan Pemahaman Konsep IPA Siswa SD [Development of Monergi Media (Energy Monopoly) to Develop Elementary School Students' Science Concept Understanding Ability]. Profesi Pendidikan Dasar, 4(2), 136–144. https://doi.org/10.23917/ppd.v4i2.4990
Widiningsih, W., & Abdi, J. (2021). Pembelajaran menyenangkan dan bermakna pada kondisi khusus [Fun and meaningful learning in special conditions].
Wittwer, J., & Renkl, A. (2008). Why instructional explanations often do not work: A framework for understanding the effectiveness of instructional explanations. Educational Psychologist, 43(1), 49-64.
Xu, M., Luo, Y., Zhang, Y., Xia, R., Qian, H., & Zou, X. (2023). Game-based learning in medical education. Frontiers in Public Health, 11(1). https://doi.org/10.3389/fpubh.2023.1113682
Yıldız, S., & Zengin, R. (2021). Effect of Science Education Provided with Digital and in-Class Games on the Scientific Process Skills of Preschool Children. Journal of Science Learning, 4(4), 385–393. https://doi.org/10.17509/jsl.v4i4.30620
Zabadi, F. (2023). Strengthening the Role of Indonesian Language in the 2013 Curriculum According to Text-Based Language Learning. Indonesian Journal of Interdisciplinary Research in Science and Technology, 1(9), 839-852.
Zahro, A. V. D., & Hadi, S. (2022). Meningkatkan Kemampuan Berpikir Rasional Peserta Didik Melalui Model Pembelajaran Children Learning In Science (CLIS) Berbantuan Mind Mapping [Improving Students' Rational Thinking Skills Through the Children Learning In Science (CLIS) Learning Model Assisted by Mind Mapping]. Jurnal Tadris IPA Indonesia, 2(2), 159–170. https://doi.org/10.21154/jtii.v2i2.793
Zayyadi, A., Sofwan, S., & Basit, A. (2022). Transformation of Al-Ghazzali’s Thinking from Rational to Suphistic Trends. Indonesian Journal of Social Science Research, 3(2), 82–87. https://doi.org/10.11594/ijssr.03.02.03
DOI: https://doi.org/10.17509/jsl.v7i2.67372
Refbacks
- There are currently no refbacks.
Copyright (c) 2024 Nurul Huda Ramadhan, Wirawan Fadly, Nurzatulshima Kamarudin
![Creative Commons License](http://licensebuttons.net/l/by-sa/4.0/88x31.png)
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
![](/public/site/images/ekacahyaprima/logo_501.png)
![](/public/site/images/ekacahyaprima/PPII_2_kecil.png)
Jl. Dr. Setiabudhi 229 Bandung 40154, West Java, Indonesia